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The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked afterward escorting a youth girl, Ellie, across a post-apocalyptic joined States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend neighboring spiteful humans and cannibalistic creatures polluted by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, taking place to eight players engage in helpful and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: in the midst of Thieves. For the first times in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception, the new half developed The Last of Us. The relationship in the middle of Joel and Ellie became the focus, later all extra elements developed nearly it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and action capture, and assisted creative director Neil Druckmann taking into account the early payment of the characters and story. The native score was composed and performed by Gustavo Santaolalla.

 

Following its announcement in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it standard indispensable acclaim, in imitation of praise directed at its narrative, gameplay, visuals, unassailable design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of all time, selling exceeding 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including compound Game of the Year awards from several gaming publications, critics, and game praise ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left astern adds a single-player stir later Ellie and her best friend Riley. A sequel, The Last of Us part II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure relic horror game played from a third-person perspective.[1] The artist traverses across post-apocalyptic environments such as towns, buildings, tree-plant and sewers to support the story. The artiste can use firearms, improvised weapons, and stealth to defend next to spiteful humans and cannibalistic creatures poisoned by a mutated strain of the Cordyceps fungus. For most of the game, the performer takes control of Joel, a man tasked taking into account escorting a youngster girl, Ellie, across the united States.[2] The artist next controls Ellie throughout the game's winter segment.[3]

 

In combat, the artiste can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The performer is clever to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or violence enemies.[4] The artist can amend weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting swiftness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The player vibes is crouching, when his companion nearby. Enemies lurk in the distance, with a white outline alerting players of their location.

Listen Mode allows players to discover the turn of enemies and characters by displaying their outline through walls, achieved through a heightened desirability of hearing and spatial awareness.[6]

Though the player can invasion enemies directly, they can as a consequence use stealth to offensive undetected or sneak by them. "Listen Mode" allows the player to find enemies through a heightened desirability of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the practicing lid system, the player can crouch astern obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation amongst the characters.[8] The artist can solve easy puzzles, such as using purposeless pallets to assume Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to attain progressive areas. report collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an pretentious shrewdness system by which harsh human enemies react to combat. If enemies discover the player, they may take lid or call for assistance, and can agree to advantage of the performer in the manner of they are distracted, out of ammunition, or in a fight. player companions, such as Ellie, can encourage in conflict by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to onslaught enemies.[10]

 

Multiplayer

The online multiplayer allows taking place to eight players to engage in competitive gameplay in recreations of compound single-player settings. The game features three multiplayer game types: Supply fighting and Survivors are both team deathmatches, taking into account the latter excluding the carrying out to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to capture such lockbox wins.[12] In every mode, players pick a factionHunters (a work of discordant survivors) or Fireflies (a radical militia group)and keep their clan conscious by collecting supplies during matches. Each be of the same mind is equal to one day; by surviving twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the player parts that can be converted to supplies; supplies can as well as be scavenged from enemies' bodies. Players are competent to carry more equipment by earning points as their clan's supplies grow. Players can be close to the game to their Facebook account, which alters clan members' names and faces to match the players' Facebook friends.[14] Players have the carrying out to customize their characters as soon as hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 savings account of the game were shut by the side of on September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the joined States, transforming its human hosts into unfriendly creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the lawlessness in imitation of his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors living in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler in imitation of his assistant Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt the length of Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. before Tess kills him, Robert reveals that he traded the cache behind the Fireflies, a rebel militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in reward for smuggling a minor girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts come clean home external the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an skirmish subsequently a meting out patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was infected three weeks earlier and that her immunity may guide to a cure. The trio create their artifice to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an poisoned and, believing in Ellie's importance, sacrifices herself against pursuing soldiers fittingly Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the wish that he can find the unshakable Fireflies. gone the encourage of credit (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a in force vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally in the manner of two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they make off the city, Sam is bitten by an poisoned but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and hastily afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally locate Tommy in Jackson County, Wyoming, where he has assembled a fortified agreement close a hydroelectric dam with his wife Maria (Ashley Scott). Joel decides to leave Ellie as soon as Tommy, but after she confronts him just about Sarah, he decides to allow her stay taking into account him. Tommy directs them to a Fireflies enclave at the the academy of Eastern Colorado. They find the academic circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is intensely ill-treated while escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is upon the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers comfortable to trade medicine for food; despite initially appearing friendly and cooperative, David turns harsh after revealing the university bandits were ration of his group. Ellie manages to guide David's outfit away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a in flames restaurant. Meanwhile, Joel recovers from his wounds and sets out to locate Ellie. He reaches Ellie as she kills David and breaks by the side of crying; Joel comforts her back they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after nearly drowning, since they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is subconscious prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must separate the polluted ration of Ellie's brain, which will slay her. Unwilling to let Ellie die, Joel battles his exaggeration to the effective room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the drive out of the city, subsequently Ellie wakes up, Joel claims that the Fireflies had found many new immune people but were unable to create a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his description just about the Fireflies is true.[17]

 

Development

Main article: enhancement of The Last of Us

A 35-year-old man subsequently rushed brown hair, pleased and looking at something to the right of the camera.

A 35-year-old man like curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led improvement as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, as soon as the release of Uncharted 2: in the course of Thieves. For the first get older in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception (2011), the further began performance on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team blamed for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to merge the gameplay of Ico (2001) in a balance set during a zombie apocalypse, subsequently that of George A. Romero's Night of the active Dead (1968), with a guide feel similar to John Hartigan from Sin City (19912000). The guide character, a police officer, would be tasked taking into consideration protecting a pubescent girl; however, due to the lead character's heart condition, players would often allow rule of the youthful girl, reversing the roles. Druckmann sophisticated developed it like creating the description of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to leftover after spending get older past Joel, as skillfully as an exploration of how to your liking a dad is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept performer John Sweeney explained was intended to "reignite [Ellie's] lust for life", after her pain with her case in imitation of David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC birds documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] while the fungi mainly infect insects, taking rule of their motor functions and forcing them to put up to cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the forward results of an outbreak of this infection.[24]

 

A 56-year-old man next dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The association between Joel and Ellie was the focus of the game; every other elements were developed on the order of it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and movement take possession of performances.[27] Baker and Johnson contributed to the go ahead of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's mammal make public was with redesigned throughout spread to create her see more thesame to Johnson.[30] The game's extra characters then underwent changes. The character Tess was originally expected to be the main opponent of The Last of Us, but the team found it difficult to say you will her motives.[31] The sexuality of the mood checking account was originally left inattentive in the script, but unconventional altered to new reflect his homosexuality.[29]

 

The Last of Us features an indigenous score composed primarily by Gustavo Santaolalla, along subsequently compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted forward in development. He used various instruments to compose the score, including some that he was uncommon with, giving a suitability of danger and innocence.[3] This minimalist admittance was as a consequence taken afterward the game's sound and art design. The hermetic of the dirty was one of the first tasks during development; the team experimented gone the solid in order to reach the best enactment possible. To reach the hermetic of the Clicker, they hired voice actress Misty Lee, who provided a unquestionable that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of take effect as inspiration, such as Robert Polidori's photographs subsequent to Hurricane Katrina, which were used as a suggestion reduction behind designing the flooded areas of Pittsburgh.[33] The art department were motivated to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team fixed upon a financial credit amongst simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's instigation credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the link needed to be balanced bearing in mind the worry of the world's issues, stating that they "wanted to bow to the environment building and interaction" of Ico and "blend it when the worry and play a role of Resident Evil 4."[36] The team created additional engines to satisfy their needs for the game. The unnatural penetration was created to coordinate in the same way as players;[37] the supplement of Ellie as pretentious shrewdness was a major contributor to the engine.[38] The lighting engine was moreover re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced profundity to the team, as they felt that all mechanic required thorough analysis.[29] The game's addict interface design after that underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] closely its debut trailer[41] and an attributed press pardon acknowledging some of the game's features.[2] The want ad ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected freedom date of May 7, 2013, and was pushed to June 14, 2013 worldwide for further polishing.[45] To present pre-order sales, Naughty Dog collaborated past several retailers to come up with the money for special editions of the game as soon as new content.[46]

 

Additional content

Downloadable content (DLC) for the game was released similar to its launch. The game's Season Pass includes entrance to all DLC, as well as some additional abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included like some of the game's special editions and were comprehensible on release. The Sights and Sounds Pack included the soundtrack, a involved theme for the PlayStation 3 home screen, and two avatars. The leftover Pack featured further skins for the performer in imitation of the execution of the campaign, and in-game money, as well as added experience points and in advance entrance to customizable items for the game's multiplayer.[49] abandoned Territories Map Pack, released on October 15, 2013, bonus four new multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, bonus a store of ten head items, nine of which are clear to buy separately.[51]

 

The Last of Us: Left astern adds a single-player demonstrate which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released on February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone progress pack.[53] A third bundle was released upon May 6, 2014, featuring five separate DLC: ashore further a extra profundity to the main game and Left Behind; Reclaimed Territories Map Pack supplementary further multiplayer maps; Professional relic Skills Bundle and Situational leftover Skills Bundle supplementary eight new multiplayer skills; and Survivalist Weapon Bundle further four extra weapons.[54] The Grit and Gear Bundle, which added additional headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe upon November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced financial credit of the game for the PlayStation 4. It was released upon July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the well-ventilated bar signals health, scaling from green to yellow and red next taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the indigenous story annoyed players to remain in a menu though the recordings were played.[61] The game's Photo Mode allows players to invade images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the triumph to watch all cutscenes in the manner of audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features improved graphics and rendering upgrades, including increased pull distance, an upgraded proceedings mechanic, a far along frame rate, and unprejudiced audio options.[64] It includes the before released downloadable content, including Left at the back and some multiplayer maps.[65] The forward movement team aimed to create a "true" remaster, maintaining the "core experience"[66] and major financial credit and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us time-honored "universal acclaim", according to evaluation aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the atmosphere development, financial credit and subtext, visual and unassailable design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included among the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the leftover horror genre;[71] Andy Kelly of Computer and Video Games stated it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the tally memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation recognized Magazine's David Meikleham wrote that the pacing contributed to the progress of the story, stating that there is "a real sense of epoch elapsed and journey traveled along all step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative better the feel relationships.[75]

 

The charactersparticularly the association in the midst of Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the connection felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed taking into consideration "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the link "genuine" and emotional.[75] PlayStation ascribed Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] even though IGN's Moriarty identified it as a play up of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to fabricate a connection to her, and that the relationship in the company of the characters was assisted by the game's optional conversations.[77] The vibes performances moreover traditional praise,[72][74][81] later than Edge and Eurogamer's Welsh noting that the script bigger as a result.[70][71]

 

Many reviewers found the game's exploit a refreshing difference from extra games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even though Kelly of Computer and Video Games enjoyed the variety in vis--vis the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, count that enemies vibes "human".[74] Joystiq's Mitchell reiterated similar comments, stating that the encounter "piles death upon death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters supplementary appreciatively to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the precious good judgment negatively affected the combat, as soon as enemies often ignoring players' companions.[73] Polygon's Kollar felt that the court case was unfair, especially later conflict the Infected.[77]

 

A location, formerly a city street, bearing in mind overgrown plants, broken cars and flooding.

An artistic design of a location in the post-apocalyptic joined States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were in addition to competently received.

The game's visual features were applauded by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various era previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, later than Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually impressive but that complex issues, such as some "muddy and basic" textures found into the future in the game, left a negative impact on the visuals.[81]

 

The world and environments of the game drew acclaim from many reviewers. Kelly of Computer and Video Games acknowledged that the environments are "large, detailed, and littered next secrets", extra that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the tally appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and endearingly [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the bonus design elements placed not far off from the game world, such as the hidden observations and letters.[74]

 

Reviewers praised the use of unquestionable in The Last of Us. Eurogamer's Welsh felt that the sealed design was significantly greater than before than in further games,[71] though Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot stated that the audio other to the effect of the gameplay, particularly in the manner of hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio positively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] in imitation of the latter finding that it complements the gameplay.[81]

 

The graphic depiction of shout abuse in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on court case was "a valuable evil to lead the game's fragile protagonist duo to safety", as opposed to subconscious used as a method to attain objectives.[82] Kotaku's Kirk Hamilton wrote that the foul language was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity united past violence, purposefully making players atmosphere uncomfortable while in violent combat. He confirmed that the deaths within the game were not unnecessary or unjustified, making the credit more powerful.[83] Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the injure never felt gratuitous.[69] Eurogamer's Welsh echoed similar remarks, stating that the misuse is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's ill-treat leads to players systematic the morality of their choices.[72] Joystiq's Mitchell wrote that the call names is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the freedom of the game, Keith Stuart of The Guardian wrote that the acceptability of the batter would depend on its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its nonattendance of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially standard as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based upon their actual merits, not in savings account to further games".[87] Chris Suellentrop of The extra York grow old received that Ellie was a kind and "sometimes powerful" character, but argued that The Last of Us is "actually the balance of Joel", stating that it's "another video game by men, for men and approximately men".[88] The Last of Us was in addition to praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the broadcast of Bill's sexuality "added to his mood ... without really tokenizing him".[89] American supervision GLAAD named checking account one of the "most intriguing supplementary LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss in the company of two female characters in Left behind was met bearing in mind distinct reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the original version, The Last of Us Remastered received "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, astern Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics traditional distinct reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an enhance exceeding The Last of Us, despite the latter mammal "the most lovely game [he'd] seen upon any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical fee more than the original game, particularly praising the increased glamor make unfriendly and enlarged lighting technology.[98] Liam Martin of Digital Spy with felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi acknowledged that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the juvenile detail changes and the puzzling improvements.[104] The Independent's Jack Fleming felt that the original game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the technical enhancements, such as the increased frame rate, a welcome advancement from the indigenous game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the indigenous frame rate is a "noticeably inferior experience".[99] IGN's Moriarty stated that, even though the tweak was initially "jarring", he appreciated it through new gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the depth of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is in relation to imperceptible, even though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's better textures and loading times.[97]

 

The complement of Photo Mode was with ease received. TechRadar's Swider named the mode as a standout feature,[107] though IGN's Moriarty complimented the availability to seize "gorgeous" images using the feature.[96] The accommodation of the controls time-honored praise, later than Moriarty of IGN particularly pleased the DualShock 4's triggers.[96] Swider of TechRadar felt that the additional controls outcome in a improved practicing game,[104] while Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this desirability of immersion".[103] Reviewers next appreciated the combination of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive tab of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold higher than 1.3 million units, becoming the biggest video game commencement of 2013 at the time.[109] Three weeks after its release, the game sold higher than 3.4 million units, and was deemed the biggest start of an indigenous game since 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital pardon on PlayStation collection for PlayStation 3, though numerical sales figures were not disclosed; this compilation was difficult beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the allied Kingdom, it remained atop the charts for six consecutive weeks, matching chronicles set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the same period.[117] The game along with topped the charts in the united States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades established by The Last of Us

Prior to its release, The Last of Us established numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, behind Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers marginal Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International concern Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was along with named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson acknowledged combined nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's bank account along with standard awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers complementary Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The unassailable design and music normal awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design along with won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding momentum in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game standard Best new IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It conventional Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It as well as won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as with ease as Best play a role Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and customary an obedient insinuation for Best Technology at the 15th Annual Game Developers other Awards.[183] The game was named accompanied by the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic baby book miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics utility as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a sentient reading of chosen scenes in Santa Monica, California, later than conscious music by Santaolalla. The produce a result was hosted and directed by Druckmann, bearing in mind graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film adaptation of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through once some actors.[193] definitely little play occurred later than this, as Druckmann stated in April 2016 that the film had entered early payment hell.[194] In November 2016, Raimi avowed that the film was at a standstill after Sony had a clash in the manner of Druckmann.[195] Actress Maisie Williams expressed promptness in playing Ellie, and was in talks as soon as both Druckmann and Raimi to consent the role.[196] In January 2020, images surfaced of a breathing curt film familiarization of The Last of Us by production agency Oddfellows. The 20-minute film was designed to "serve as a strong bridge" in the middle of the game and its sequel and would "reinterpret each of the chapters of the game past a unique visual treatment", but was null and void by Sony.[197]

 

In March 2020, a television adaptation of the game was announced in the planning stages at HBO, normal to cover goings-on of this game and possibly some parts of its sequel. to the side of Druckmann, Craig Mazin was named to back up write and management develop the series. supplementary organization producers will combine television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The operate is a joint production of Sony Pictures Television and PlayStation Productions, and the first pretend produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us allowance II

In February 2014, Druckmann said Naughty Dog were subsequent to a sequel but needed to locate a tally "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann confirmed that a small team had begun building prototypes, but shifted money up front to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us allocation II at the PlayStation Experience concern upon December 3, 2016.[203][204] The description takes area about five years after the first game; Ellie and Joel return, when players controlling Ellie.[205] Santaolalla will recompense to compose the music,[206] and Druckmann will compensation to write the bank account closely Halley Gross.[207] Straley will not recompense as game director.[208]

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