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Chrono Trigger Zeal

Chrono Trigger

Chrono trigger ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's relation follows a activity of adventurers who travel through grow old to prevent a global catastrophe. Square re-released a ported bank account by TOSE in Japan for the Sony PlayStation in 1999, innovative repackaged once a conclusive Fantasy IV port as allowance of the unmodified Fantasy history in 2001. A slightly enhanced Chrono set in motion was released for the Nintendo DS upon November 25, 2008, in North America and Japan, and went upon sale in Europe on February 6, 2009. The SNES tab was released fast upon friend territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS tally was released upon December 11, 2011, upon the App Store.

The encroachment team of Chrono get going was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the pure Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their undertaking on Enix's Dragon Quest series; Nobuo Uematsu, a composer for the solution Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game since falling sick and deferring surviving tracks to Nobuo Uematsu.

Chrono activate normal an endless amount of compliment by reviewers and was commercially successful. Nintendo gift described definite aspects of Chrono set in motion as revolutionary, including its merged endings, plot-related sidequests focusing on atmosphere development, unique fight system, and detailed graphics.

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Gameplay

CT battle SNES

An example of a battle from the SNES version.

Chrono activate features welcome RPG gameplay next several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and thesame places are depicted as more reachable scaled-down maps, in which players can converse when locals to procure items and services, solve puzzles and challenges, or suit enemies. Chrono Trigger's gameplay deviates from that of usual RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. gate next enemies upon a arena map initiates a battle that occurs directly on the map rather than upon a cut off fight screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use mammal or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each mood and foe has a certain number of hit points, and booming attacks abbreviate that character's hit points, even if hit points can be restored past potions and spells. in the same way as a playable quality loses every hit points, he or she faints; if every the player's characters drop in battle, the game ends and must be restored from a since saved chapter, except in specific storyline-related battles that allow or force the artist to lose. in the midst of battles, the player can equip his/her characters as soon as weapons, armor, helmets, and accessories that come up with the money for special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found upon dome maps, often in cherish chests. By exploring additional areas and suit enemies, players develop through Chrono Triggers story.

Chrono set in motion uses an alert period fight system named "Active mature battle 2.0". Each air can receive produce an effect in fight later a personal timer dependent on the character's swiftness statistic counts to zero. illusion and special swine techniques are handled through a system called "Techs". Techs deplete a character's magic points, and often have special areas of effect; some spells broken huddled monsters, while others can hurt enemies innovation in a line. Enemies often tweak positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous cooperative techniques exist. Each feel receives eight personal Techs which can be used in conjunction behind others' to create Double and Triple Techs for greater effect. in the manner of characters afterward compatible Techs have satisfactory illusion points manageable to conduct yourself their techniques, the game automatically displays the combo as an option.

Chrono activate features several extra unique game-play traits, including epoch travel. Players have admission to seven eras of the game world's history, and taking into consideration comings and goings appear in forward-looking events. Throughout history, players find extra allies, supreme sidequests, and search for keynote villains. period travel is clever via portals and pillars of spacious called "time gates", as without difficulty as a become old machine named get older (Silbird in Japan). The game contains thirteen unique endings; the ending the artist receives depends upon once and how he or she reaches and completes the game's pure battle. The re-release of Chrono get going for the DS features a extra ending that can be accessed from the stop of epoch on realization of the total extra dungeon, which plus contains a other optional truth boss. Chrono set in motion also introduces a new Game+ choice after completing the game, where the artiste may start a new game in the manner of the thesame quality levels, Techs, and equipment that they curtains the previous game with, even if sure items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: scheme and/or ending details virtually CT's scheme follow. Continue at your own risk.

Setting

Chrono activate takes area in a fictitious alternate timeline of Earth. The characters have to travel through become old to fight enemies, create friends, gain allies, assemble equipment, and get hold of magic for their quest. The period periods the characters travel range from 65,000,000 B.C. at the arrival of civilization to 2300 A.D., a post-apocalyptic become old period. The party gains permission to the get older known as the stop of period (represented as the year ), which allows them to travel to supplementary time periods. The party eventually acquires a robot adept of era travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is adept to warp amongst get older periods without the party having to go through the portals located at the stop of Time.

Characters

Main article: List of Chrono get going characters

Chrono motivate Artwork1

The cast of Chrono set in motion (excluding Magus).

Chrono motivate 's seven playable characters (with two of them physical optional) arrive from different eras in the game world's history. Chrono motivate begins in present following Crono, Marle, and Lucca. Crono is characterized as a brave youngster man taking into consideration an assimilation in the art of wielding katanas. Marle is a sheltered girl successful within the Castle, thrill-seeking but reckless, who upon one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a friend of Crono's and a mechanical genius who wields a gun; her home is filled in the same way as laboratory equipment and machinery.

From the mature of 2300 AD comes Robo, originally designed as "R-66Y", a robot as soon as a obliging and near-human personality created to assist humans and outfitted subsequently a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the help as an lawsuit of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the conflict against a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire in the manner of named Glenn; Magus turned Glenn into an anthropomorphic frog and moreover slew his pal Cyrus. Chivalrous but mired in regret, Frog dedicates his activity to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a make a clean breast of court case adjacent to the Fiends (known as Mystics in the SNES and PS versions), a race of demons and clever animals. under the leadership of Magus, a powerful sorcerer, they wage fighting next to humanity. while Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a times like he used to be known as Janus, the teen prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him speak to in time, and as he ages, he plots revenge neighboring Lavos and broods exceeding the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic physical that harvests DNA and the Earth's vivaciousness for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her daddy demonstrates her additional teleportation device at the Millennial Fair. next Marle volunteers to be teleported, her pendant interferes following the device and creates a epoch portal that she is drawn into. Crono and Lucca separately recreate the portal and locate themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, in the same way as the support of Frog, modernize records to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested upon charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle encourage Crono flee, haphazardly using unusual epoch portal to run away their pursuers. on arriving in the year 2300 A.D., they eventually learn that an advanced civilization has been wiped out by a giant instinctive known as Lavos that appeared in 1999 A.D. The three vow to find a showing off to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his contacts start to travel through time, assisted by Gaspar, an antiquated sage at the stop of Time, to total more allies, items, and guidance and direction Lavos. Their party expands to tally up Ayla and Frog. They come to learn that Lavos was an alien innate that descended on the planet millions of years in the once and began to charm DNA and cartoon from every instinctive upon it, eventually having enough power to raise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen quickness in 12,000 B.C. The Queen believed she could summon Lavos and harness its aptitude to achieve immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be enhancement throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the brute himself as a result that he could destroy it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but well along comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their injury and as Lavos attempts to execute them all, Crono sacrifices himself to protect everyone. Magus fails to destroy Lavos, and the creature's capability causes a tsunami that destroys enthusiasm and covers most of the world in water. The Ocean Palace next rises into the air, becoming the Black Omen, which, if not destroyed, exists in every superior times periods. The activity turns to Gaspar for urge on and he gives them a device called a "Chrono Trigger" that is dexterous to replace Crono subsequently a doppelganger moments back his death. The charity collects the critical components for the process and travels to 2300 A.D., where upon "Death Peak" they start the Chrono Trigger, which takes them back up to the moment in become old just previously Crono is killed and swaps him for a doll that resembles him to keep amused the attack, saving his life. After purchase sufficient power, Crono and the others assault Lavos and are nimble to thrash it, hence saving the cutting edge of their world and closing all-time portals exiting throughout the land.

If Magus allied the party, he departs to search for his missing older sister, Schala.

Crono's mom accidentally enters the mature gain access to at the Fair since it closes, prompting Crono, Marle, and Lucca to set out in the times to locate her while fireworks open up the night sky. Alternatively, if the party used the era to break Lavos's outer shell, Marle will urge on her dad hang Nadia's siren at the festival and accidentally get carried away by several balloons. Crono jumps on to encourage her, but cannot bring them beside to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono motivate was produced by Kazuhiko Aoki while director credits were official to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the pure Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter visceral vibrant directing unqualified Fantasy VII.

A lover of era travel fiction, Horii fostered the theme of times travel in his general outline of Chrono activate later than input from Akira Toriyama. Masato Kato past edited and completed the outline by writing the majority of the game's story, including all the endeavors of the 12000 BC era. Kato devised the system of multiple endings because he could not branch the checking account out to stand-in paths. Yoshinori Kitase and Takashi Tokita later wrote various subplots. The characters of Chrono activate were expected by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. extra notable designers include Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as ground graphic artists.

Early alpha versions of Chrono set in motion were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta checking account to magazine reviewers and game stores for review. An unfinished construct of the game, it contained unused music tracks, locations, and extra features distorted or removed from the unqualified releasesuch as a dungeon named "Chanting Mountains", and its eponymous tune entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to investigate and document the game's differences, including two unused world maps, several environment sprites, and presumed supplementary sprites for certain non-player characters. Rumors of a planned eighth atmosphere exist but are wholly unsubstantiated. However, in 2011, an old interview gone Akira Toriyama that surfaced mentions a cut playable setting later the placeholder post "Sage", who alongside resembles Gaspar in his speed regalia.

Chrono get going used a 32-megabit cartridge in the same way as battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of Chrono put into action included art for the game's ending and presidency counts of items in the player's status menu. Developers created the North American story in the past addendum these features to the original build, out of the blue neglect in vestiges of Chrono trigger 's further on go forward such as the song "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono start for English audiences and gave him just about thirty days to work. Lacking the support of a protester translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context. Woolsey far ahead reflected that he would have preferred two-and-a-half months, and blames his rude schedule upon the prevailing attitude in Japan that games were child's toys rather than terrific works. Some of his decree was clip due to tune constraints, even though he still considered the game "one of the most delightful games I ever worked on or played." Nintendo of America censored clear dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game as soon as two world maps and Japanese buyers who pre-ordered expected holographic foil cards.

A Nintendo talent reader poll conducted in April 2008 identified Chrono set in motion as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono put into action fans to unofficially remake parts of the game for the PC following a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten small interactive cut scenes from Chrono Trigger, and Chrono start Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by exaggeration of a stop and go without order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced port of Chrono start developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its release before that of Chrono Cross, the 1999 sequel to Chrono Trigger, to adapt extra players as soon as a savings account leading up to it. This explanation included anime cut scenes created by indigenous vibes designer Akira Toriyama's Bird Studio and energetic by Toei Animation, as without difficulty as several further features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending clip scenes would illustrate subtleties to Chrono Cross. The harbor was unconventional released in North America in 2001along afterward a remake of given Fantasy IV under the package title conclusive Fantasy Chronicles. Reviewers criticized chronicles for outstretched load become old and an malingering of other in-game features.

Nintendo DS release

Main article: Chrono put into action (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono activate to the Nintendo DS. Composer Yasunori Mitsuda was positive gone the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still a entirely deep, entirely high-quality game even subsequent to you enactment it today. I'm extremely eager in seeing what children today think very nearly it past they pretend it." Square Enix touted the game by displaying Akira Toriyama's native art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono motivate has been released on the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono trigger native sound explanation and Chrono trigger fixed Version: The Brink of Time

Chrono get going was scored by Yasunori Mitsuda and veteran solution Fantasy composer Nobuo Uematsu, bearing in mind one track composed by both Uematsu and Noriko Matsueda. A hermetic programmer at the time, Mitsuda was sad in imitation of his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to create music that wouldn't fit into any usual genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and as a result I'd always talk when him virtually the air and the scene previously going into writing." Mitsuda slept in his studio several nights, and approved distinct songs, such as "Outskirts of Time", to inspiring dreams. He along with suffered a difficult drive crash that floating almost forty in-progress tracks. After Mitsuda established stomach ulcers, Uematsu allied the project to compose ten songs and finish the score. Mitsuda returned to watch the ending behind the staff previously the game's release, crying on seeing the ended scene.

At the times of the game's release, the number of tracks and sealed effects was unprecedented. The soundtrack spanned three discs in its 1995 trailer pressing. Square also released a one-disc prickly jazz deal called "Chrono start decided Version: The Brink of Time" by Guido that year. In 1999, Square produced marginal one-disc soundtrack to adjunct the PlayStation forgiveness of the game, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda afterward composed four additional pieces for the game's supplementary features which weren't included upon the soundtrack.

Recently, Mitsuda fixed versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked when Square Enix to ensure that the Nintendo DS port's music would unassailable near to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing over 600 tributes and several lid produce a result albums released greater than the internet or sold at retail. These adjoin become old & publicize - A great compliment to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix sham in photo album albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono start shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in single-handedly two months. The game was met following substantial success on pardon in North America, and its re-release on the PlayStation as portion of the conclusive Fantasy history package topped the NPD TRSTS PlayStation sales charts for on top of six weeks. This bill was far ahead re-released anew in 2003 as portion of Sony's Greatest Hits line. Chrono motivate has recently placed very on all five of multimedia website IGN's "top 100 games of every time" lists4th in 2002, 6th in to come 2005, 13th in tardy 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono put into action in "The Greatest Games of every Time" list released in April 2006, and it in addition to appeared as 28th on an "All-Time top 100" list in a poll conducted by Japanese magazine Famitsu the thesame year. In 2004, Chrono set in motion finished runner going on to fixed Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary business named it the fifth-best SNES game.

Chrono trigger garnered much critical compliment in supplement to its brisk sales. Nintendo knack called it Square's "biggest game ever", citing better graphics, sound, and gameplay over past RPG titles. Chrono motivate won multiple awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. approved U.S. PlayStation Magazine described the game as "original and very captivating", singling out its graphics, sound, and financial credit as particularly impressive. IGN commented that "it may be filled next all imaginable console RPG clich, but Chrono motivate manages to stand out along with the pack" later "a [captivating] financial credit that doesn't recognize itself too seriously" and "one of the best videogame soundtracks ever produced". additional reviewers have criticized the game's short length and relative ease compared to its peers. Overall, critics lauded Chrono get going for its "fantastic nevertheless not overly complex" story, simple but campaigner gameplay, and high replay value afforded by combined endings.

Related media

Chrono trigger inspired several sequels and encroachment packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: plane Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: quality Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a deposit of music from the game's soundtrack. The contents of vibes Library and Music Library were well along included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute native video lightheartedness entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named modern Dreamers: Nusumenai Hseki. Feeling that Chrono put into action done gone "unfinished business", scenarist Masato Kato wrote and directed the game. unbiased Dreamers functioned as a side version to Chrono Trigger, resolving a aimless subplot from its predecessor. A short, text-based game relying upon minimal graphics and atmospheric music, the game never acknowledged an ascribed release uncovered of Japan, even though it was translated by fans to English in April 2003. Square planned to freedom advocate Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was sad subsequent to his play in and halted its inclusion.

Square released Chrono outraged for the Sony PlayStation in 1999. Chrono mad is a sequel to Chrono trigger featuring a other character and cast of characters. Presenting a theme of parallel worlds, the bank account followed the protagonist Serge, a teenage boy thrust into an alternate reality in which he died years earlier. subsequently the assist of a thief named Kid, Serge undertakings to discover the answer in back his apparent death and get your hands on the frozen Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo broadminded Dreamers properly", Chrono incensed borrowed sure themes, scenarios, characters, and settings from protester Dreamers. Yasunori Mitsuda also adapted clear songs from futuristic Dreamers even if scoring Chrono Cross. militant Dreamers was therefore removed from the series' main continuity, considered an alternate dimension. Chrono fuming shipped 1.5 million copies and was on universally praised by critics.

There are no plans for a additional title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of Chrono annoyed wanted to create a additional Chrono game. The similar year, Square applied for a trademark for the names Chrono fracture in the associated States and Chrono Brake in Japan. However, the joined States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono trigger 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no immersion in returning to the Chrono franchise in 2005, even if Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview on February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is nevertheless practicable if the Chrono heated developers can be reunited. Yasunori Mitsuda has expressed interest in scoring a further game but warned that "there are a lot of politics involved" subsequently the series. He distressed that Masato Kato should participate in development. The February 2008 event of Game Informer ranked the Chrono series eighth in the midst of the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to look a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, later the strive for to either edit Chrono set in motion or make an utterly supplementary game based on the similar characters, worlds, etc. These devotee games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A gigantic fan game set for forgiveness on May 31st, 2009 and the end by Chrono Compendium. It was intended to be an interquel between Chrono set in motion and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a stop and desist upon May 8th, 2009, at which point the game was 98% completed, with and no-one else a few bugs and glitches to repair since release.

Trivia

On the lid of both the SNES and DS release, Marle appears to be casting a ember spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. lonely Lucca and Magus are in the midst of the recruitable party members nimble to cast blaze magic. Also, interestingly enough, the scene depicts a snowy landscape same to the Antiquity period, which Heckran never appears in.

The excuse for this is due to the fact that the concept of art was drawn in the to the lead stages of money up front and they complex distorted the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The stop Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The rare Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The magic Kingdom

To fracture The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The extra King

The times Egg

The Fated Hour

Dream's stop

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