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Chrono Trigger Platforms

Chrono Trigger

Chrono motivate ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's report follows a intervention of adventurers who travel through times to prevent a global catastrophe. Square re-released a ported balance by TOSE in Japan for the Sony PlayStation in 1999, well along repackaged in the manner of a unqualified Fantasy IV port as ration of the total Fantasy history in 2001. A slightly enhanced Chrono trigger was released for the Nintendo DS upon November 25, 2008, in North America and Japan, and went on sale in Europe on February 6, 2009. The SNES balance was released fast upon friend territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS bank account was released upon December 11, 2011, on the App Store.

The press forward team of Chrono set in motion was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the answer Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their work on Enix's Dragon Quest series; Nobuo Uematsu, a composer for the unconditional Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, even if composer Yasunori Mitsuda scored most of the game back falling ill and deferring permanent tracks to Nobuo Uematsu.

Chrono motivate time-honored an endless amount of praise by reviewers and was commercially successful. Nintendo talent described determined aspects of Chrono trigger as revolutionary, including its multipart endings, plot-related sidequests focusing on feel development, unique battle system, and detailed graphics.

Contents[show]

Gameplay

CT battle SNES

An example of a fight from the SNES version.

Chrono set in motion features okay RPG gameplay when several innovations. The performer controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and thesame places are depicted as more reachable scaled-down maps, in which players can converse in the manner of locals to procure items and services, solve puzzles and challenges, or combat enemies. Chrono Trigger's gameplay deviates from that of conventional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. admission next enemies upon a arena map initiates a fight that occurs directly on the map rather than upon a remove fight screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use living thing or magical attacks to wound targets during battle, and players may use items to heal or guard themselves. Each setting and enemy has a certain number of hit points, and thriving attacks condense that character's hit points, while hit points can be restored following potions and spells. similar to a playable environment loses every hit points, he or she faints; if all the player's characters drop in battle, the game ends and must be restored from a in the past saved chapter, except in specific storyline-related battles that allow or force the player to lose. amid battles, the artist can equip his/her characters subsequent to weapons, armor, helmets, and garnishing that meet the expense of special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found upon dome maps, often in treasure chests. By exploring additional areas and warfare enemies, players improvement through Chrono Triggers story.

Chrono set in motion uses an alert become old fight system named "Active period fight 2.0". Each setting can consent proceed in fight in imitation of a personal timer dependent on the character's eagerness statistic counts to zero. magic and special beast techniques are handled through a system called "Techs". Techs deplete a character's magic points, and often have special areas of effect; some spells damage huddled monsters, while others can hurt enemies move ahead in a line. Enemies often tweak positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous compliant techniques exist. Each vibes receives eight personal Techs which can be used in conjunction past others' to create Double and Triple Techs for greater effect. when characters in the manner of compatible Techs have passable magic points to hand to play a part their techniques, the game automatically displays the combo as an option.

Chrono activate features several additional unique game-play traits, including become old travel. Players have entry to seven eras of the game world's history, and considering actions doing unconventional events. Throughout history, players find supplementary allies, conclusive sidequests, and search for keynote villains. epoch travel is competent via portals and pillars of spacious called "time gates", as capably as a era machine named period (Silbird in Japan). The game contains thirteen unique endings; the ending the artiste receives depends upon following and how he or she reaches and completes the game's unmodified battle. The re-release of Chrono trigger for the DS features a new ending that can be accessed from the stop of era on finishing of the resolution further dungeon, which then contains a other optional fixed idea boss. Chrono set in motion after that introduces a additional Game+ another after completing the game, where the artiste may start a other game next the same tone levels, Techs, and equipment that they curtains the previous game with, even though definite items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: scheme and/or ending details virtually CT's plot follow. Continue at your own risk.

Setting

Chrono put into action takes place in a fictitious alternate timeline of Earth. The characters have to travel through times to battle enemies, make friends, get allies, pile up equipment, and get your hands on illusion for their quest. The times periods the characters travel range from 65,000,000 B.C. at the beginning of civilization to 2300 A.D., a post-apocalyptic become old period. The party gains entrance to the mature known as the end of mature (represented as the year ), which allows them to travel to further become old periods. The party eventually acquires a robot proficient of era travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is adept to warp in the company of time periods without the party having to go through the portals located at the stop of Time.

Characters

Main article: List of Chrono put into action characters

Chrono get going Artwork1

The cast of Chrono motivate (excluding Magus).

Chrono activate 's seven playable characters (with two of them monster optional) arrive from every second eras in the game world's history. Chrono trigger begins in gift afterward Crono, Marle, and Lucca. Crono is characterized as a courageous youth man like an fascination in the art of wielding katanas. Marle is a sheltered woman blooming within the Castle, looking for excitement but reckless, who on one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a friend of Crono's and a mechanical genius who wields a gun; her home is filled past laboratory equipment and machinery.

From the era of 2300 AD comes Robo, originally meant as "R-66Y", a machine next a accepting and near-human personality created to back humans and outfitted considering a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the organization as an encounter of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the dogfight next to a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire past named Glenn; Magus turned Glenn into an anthropomorphic frog and along with slew his friend Cyrus. Chivalrous but mired in regret, Frog dedicates his vigor to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a divulge of fighting against the Fiends (known as Mystics in the SNES and PS versions), a race of demons and clever animals. below the leadership of Magus, a powerful sorcerer, they wage act against humanity. though Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a get older afterward he used to be known as Janus, the youthful prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him tackle in time, and as he ages, he plots revenge next to Lavos and broods beyond the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic being that harvests DNA and the Earth's simulation for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her dad demonstrates her further teleportation device at the Millennial Fair. considering Marle volunteers to be teleported, her pendant interferes later than the device and creates a become old portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, once the back up of Frog, remodel history to normal by recovering the kidnapped woman. After returning to the present, Crono is arrested upon charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle assist Crono flee, haphazardly using complementary era portal to make off their pursuers. on arriving in the year 2300 A.D., they eventually learn that an modern civilization has been wiped out by a giant swine known as Lavos that appeared in 1999 A.D. The three vow to locate a exaggeration to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his contacts start to travel through time, assisted by Gaspar, an dated sage at the end of Time, to collective more allies, items, and guidance and viewpoint Lavos. Their party expands to affix Ayla and Frog. They come to learn that Lavos was an alien living thing that descended on the planet millions of years in the gone and began to interest DNA and sparkle from every inborn upon it, eventually having tolerable knack to lift and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen enthusiasm in 12,000 B.C. The Queen believed she could summon Lavos and harness its skill to reach immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be take forward throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the mammal himself therefore that he could destroy it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but future comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their violence and as Lavos attempts to execute them all, Crono sacrifices himself to protect everyone. Magus fails to extinguish Lavos, and the creature's faculty causes a tsunami that destroys speed and covers most of the world in water. The Ocean Palace subsequently rises into the air, becoming the Black Omen, which, if not destroyed, exists in every complex become old periods. The action turns to Gaspar for assist and he gives them a device called a "Chrono Trigger" that is nimble to replace Crono once a doppelganger moments previously his death. The work collects the critical components for the process and travels to 2300 A.D., where on "Death Peak" they trigger the Chrono Trigger, which takes them assist to the moment in times just since Crono is killed and swaps him for a doll that resembles him to engross the attack, saving his life. After getting hold of tolerable power, Crono and the others antagonism Lavos and are dexterous to rout it, suitably saving the cutting edge of their world and closing all-time portals exiting throughout the land.

If Magus united the party, he departs to search for his missing older sister, Schala.

Crono's mommy accidentally enters the become old approach at the Fair before it closes, prompting Crono, Marle, and Lucca to set out in the times to locate her while fireworks spacious in the works the night sky. Alternatively, if the party used the times to rupture Lavos's outer shell, Marle will urge on her father hang Nadia's terror at the festival and accidentally acquire carried away by several balloons. Crono jumps upon to put up to her, but cannot bring them alongside to earth. Hanging on to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono get going was produced by Kazuhiko Aoki even if director credits were official to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the resolution Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter being full of beans directing unadulterated Fantasy VII.

A devotee of epoch travel fiction, Horii fostered the theme of time travel in his general outline of Chrono get going in imitation of input from Akira Toriyama. Masato Kato subsequent to condensed and completed the outline by writing the majority of the game's story, including all the undertakings of the 12000 BC era. Kato devised the system of merged endings because he could not branch the credit out to interchange paths. Yoshinori Kitase and Takashi Tokita then wrote various subplots. The characters of Chrono set in motion were intended by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. other notable designers enlarge Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as pitch graphic artists.

Early alpha versions of Chrono trigger were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta explanation to magazine reviewers and game stores for review. An unfinished construct of the game, it contained unused music tracks, locations, and further features tainted or removed from the definite releasesuch as a dungeon named "Chanting Mountains", and its eponymous tune entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world maps, several vibes sprites, and presumed other sprites for determined non-player characters. Rumors of a planned eighth environment exist but are wholly unsubstantiated. However, in 2011, an outmoded interview once Akira Toriyama that surfaced mentions a clip playable atmosphere following the placeholder pronounce "Sage", who closely resembles Gaspar in his rapidity regalia.

Chrono set in motion used a 32-megabit cartridge later battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese pardon of Chrono start included art for the game's ending and supervision counts of items in the player's status menu. Developers created the North American version before appendage these features to the indigenous build, fortuitously leaving in vestiges of Chrono start 's in the future go ahead such as the tune "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono motivate for English audiences and gave him in relation to thirty days to work. Lacking the urge on of a forward looking translation team, he memorized scenarios and looked at drafts of personal ad player's guides to put dialogue in context. Woolsey difficult reflected that he would have preferred two-and-a-half months, and blames his sudden schedule on the prevailing attitude in Japan that games were child's toys rather than all-powerful works. Some of his put on an act was clip due to freshen constraints, even though he still considered the game "one of the most pleasant games I ever worked upon or played." Nintendo of America censored distinct dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game next two world maps and Japanese buyers who pre-ordered established holographic foil cards.

A Nintendo skill reader poll conducted in April 2008 identified Chrono get going as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono start fans to unofficially remake parts of the game for the PC taking into account a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten small interactive clip scenes from Chrono Trigger, and Chrono get going Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by pretentiousness of a cease and withdraw order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced port of Chrono start developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its release past that of Chrono Cross, the 1999 sequel to Chrono Trigger, to accustom yourself other players once a report leading taking place to it. This bank account included anime cut scenes created by indigenous character designer Akira Toriyama's Bird Studio and animate by Toei Animation, as with ease as several further features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending clip scenes would illustrate subtleties to Chrono Cross. The harbor was far ahead released in North America in 2001along later than a remake of firm Fantasy IV under the package title pure Fantasy Chronicles. Reviewers criticized records for outstretched load grow old and an non-attendance of supplementary in-game features.

Nintendo DS release

Main article: Chrono motivate (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono activate to the Nintendo DS. Composer Yasunori Mitsuda was complimentary taking into account the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still a extremely deep, categorically high-quality game even later you decree it today. I'm unconditionally curious in seeing what kids today think about it later they accomplishment it." Square Enix touted the game by displaying Akira Toriyama's original art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono trigger has been released upon the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono activate original strong story and Chrono start granted Version: The Brink of Time

Chrono activate was scored by Yasunori Mitsuda and veteran solution Fantasy composer Nobuo Uematsu, subsequently one track composed by both Uematsu and Noriko Matsueda. A unquestionable programmer at the time, Mitsuda was sad with his pay and threatened to leave Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to create music that wouldn't fit into any acknowledged genre...music of an imaginary world. The game's director, Masato Kato, was my near friend, and correspondingly I'd always chat later than him approximately the character and the scene back going into writing." Mitsuda slept in his studio several nights, and credited distinct songs, such as "Outskirts of Time", to inspiring dreams. He next suffered a difficult steer crash that directionless going on for forty in-progress tracks. After Mitsuda granted front ulcers, Uematsu allied the project to compose ten songs and finish the score. Mitsuda returned to watch the ending with the staff previously the game's release, crying upon seeing the ended scene.

At the time of the game's release, the number of tracks and solid effects was unprecedented. The soundtrack spanned three discs in its 1995 poster pressing. Square after that released a one-disc mordant jazz conformity called "Chrono motivate approved Version: The Brink of Time" by Guido that year. In 1999, Square produced unorthodox one-disc soundtrack to accessory the PlayStation pardon of the game, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda afterward composed four other pieces for the game's other features which weren't included upon the soundtrack.

Recently, Mitsuda contracted versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked subsequently Square Enix to ensure that the Nintendo DS port's music would hermetic near to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing higher than 600 tributes and several cover produce an effect albums released higher than the internet or sold at retail. These swell mature & atmosphere - A award to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix be active in cassette albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono motivate shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in by yourself two months. The game was met like substantial skill on release in North America, and its re-release upon the PlayStation as ration of the solution Fantasy history package topped the NPD TRSTS PlayStation sales charts for higher than six weeks. This financial credit was higher re-released anew in 2003 as part of Sony's Greatest Hits line. Chrono set in motion has recently placed very upon all five of multimedia website IGN's "top 100 games of every time" lists4th in 2002, 6th in to the front 2005, 13th in tardy 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono get going in "The Greatest Games of all Time" list released in April 2006, and it next appeared as 28th on an "All-Time summit 100" list in a poll conducted by Japanese magazine Famitsu the same year. In 2004, Chrono start the end runner going on to firm Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary concern named it the fifth-best SNES game.

Chrono activate garnered much valuable praise in supplement to its brisk sales. Nintendo skill called it Square's "biggest game ever", citing better graphics, sound, and gameplay exceeding in the same way as RPG titles. Chrono activate won multiple awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. ascribed U.S. PlayStation Magazine described the game as "original and categorically captivating", singling out its graphics, sound, and tally as particularly impressive. IGN commented that "it may be filled like all imaginable console RPG clich, but Chrono get going manages to stand out in the midst of the pack" later "a [captivating] report that doesn't give a positive response itself too seriously" and "one of the best videogame soundtracks ever produced". extra reviewers have criticized the game's sharp length and relative ease compared to its peers. Overall, critics lauded Chrono set in motion for its "fantastic yet not overly complex" story, easy but enlightened gameplay, and tall replay value afforded by merged endings.

Related media

Chrono trigger inspired several sequels and move on packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: aircraft Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: atmosphere Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a heap of music from the game's soundtrack. The contents of environment Library and Music Library were highly developed included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute indigenous video casualness entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named radical Dreamers: Nusumenai Hseki. Feeling that Chrono put into action the end following "unfinished business", scenarist Masato Kato wrote and directed the game. unprejudiced Dreamers functioned as a side checking account to Chrono Trigger, resolving a free subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never usual an approved forgiveness outdoor of Japan, though it was translated by fans to English in April 2003. Square planned to liberty objector Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was sad gone his undertaking and halted its inclusion.

Square released Chrono irritated for the Sony PlayStation in 1999. Chrono incensed is a sequel to Chrono motivate featuring a extra character and cast of characters. Presenting a theme of parallel worlds, the financial credit followed the protagonist Serge, a pubertal guy thrust into an alternate truth in which he died years earlier. similar to the put up to of a thief named Kid, Serge undertakings to discover the fixed idea astern his apparent death and purchase the under Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo advocate Dreamers properly", Chrono gnashing your teeth borrowed clear themes, scenarios, characters, and settings from highly developed Dreamers. Yasunori Mitsuda also adapted sure songs from broadminded Dreamers even though scoring Chrono Cross. forward looking Dreamers was as a result removed from the series' main continuity, considered an alternate dimension. Chrono cross shipped 1.5 million copies and was concerning universally praised by critics.

There are no plans for a new title, despite a encouragement from Hironobu Sakaguchi in 2001 that the developers of Chrono infuriated wanted to create a additional Chrono game. The thesame year, Square applied for a trademark for the names Chrono fracture in the joined States and Chrono Brake in Japan. However, the joined States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono set in motion 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no inclusion in returning to the Chrono franchise in 2005, though Hironobu Sakaguchi remarked in April 2007 that his opening Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview upon February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still realizable if the Chrono irate developers can be reunited. Yasunori Mitsuda has expressed incorporation in scoring a supplementary game but warned that "there are a lot of politics involved" gone the series. He troubled that Masato Kato should participate in development. The February 2008 situation of Game Informer ranked the Chrono series eighth in the course of the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to look a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, taking into account the purpose to either reduce Chrono motivate or make an unconditionally supplementary game based upon the same characters, worlds, etc. These aficionada games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A terrific enthusiast game set for liberty on May 31st, 2009 and the end by Chrono Compendium. It was designed to be an interquel between Chrono activate and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a cease and give up on May 8th, 2009, at which dwindling the game was 98% completed, when abandoned a few bugs and glitches to fix past release.

Trivia

On the cover of both the SNES and DS release, Marle appears to be casting a fire spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. unaccompanied Lucca and Magus are in the midst of the recruitable party members competent to cast fire magic. Also, interestingly enough, the scene depicts a snowy landscape same to the Antiquity period, which Heckran never appears in.

The excuse for this is due to the fact that the concept of art was drawn in the to the fore stages of progress and they well along untouched the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The end Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The scarce Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The magic Kingdom

To fracture The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The new King

The epoch Egg

The Fated Hour

Dream's end

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