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The Last Of Us

The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players rule Joel, a smuggler tasked afterward escorting a youngster girl, Ellie, across a post-apocalyptic united States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend next to bitter humans and cannibalistic creatures contaminated by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, going on to eight players engage in willing to help and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the pardon of Naughty Dog's previous game, Uncharted 2: among Thieves. For the first era in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception, the new half developed The Last of Us. The relationship amid Joel and Ellie became the focus, when all further elements developed on the order of it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and goings-on capture, and assisted creative director Neil Druckmann like the forward movement of the characters and story. The original score was composed and performed by Gustavo Santaolalla.

 

Following its personal ad in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it standard indispensable acclaim, past compliment directed at its narrative, gameplay, visuals, solid design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling over 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including compound Game of the Year awards from several gaming publications, critics, and game great compliment ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left in back adds a single-player disturb afterward Ellie and her best friend Riley. A sequel, The Last of Us share II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure survival horror game played from a third-person perspective.[1] The performer traverses across post-apocalyptic environments such as towns, buildings, tree-plant and sewers to abet the story. The artiste can use firearms, improvised weapons, and stealth to defend adjoining unfriendly humans and cannibalistic creatures unclean by a mutated strain of the Cordyceps fungus. For most of the game, the player takes manage of Joel, a man tasked as soon as escorting a teen girl, Ellie, across the allied States.[2] The performer as well as controls Ellie throughout the game's winter segment.[3]

 

In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The player is adept to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or offensive enemies.[4] The performer can modernize weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting zeal can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The artist mood is crouching, next his companion nearby. Enemies lurk in the distance, in imitation of a white outline alerting players of their location.

Listen Mode allows players to discover the twist of enemies and characters by displaying their outline through walls, achieved through a heightened prudence of hearing and spatial awareness.[6]

Though the artist can invasion enemies directly, they can then use stealth to hostility undetected or sneak by them. "Listen Mode" allows the artist to locate enemies through a heightened prudence of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the functioning cover system, the performer can crouch at the back obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation in the middle of the characters.[8] The artiste can solve easy puzzles, such as using drifting pallets to imitate Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to accomplish superior areas. tab collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an artificial insight system by which rancorous human enemies react to combat. If enemies discover the player, they may undertake lid or call for assistance, and can believe advantage of the player once they are distracted, out of ammunition, or in a fight. performer companions, such as Ellie, can encourage in prosecution by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to violent behavior enemies.[10]

 

Multiplayer

The online multiplayer allows happening to eight players to engage in competitive gameplay in recreations of combined single-player settings. The game features three multiplayer game types: Supply combat and Survivors are both team deathmatches, later the latter excluding the attainment to respawn;[11] Interrogation features teams investigating the location of the foe team's lockbox, and the first to appropriate such lockbox wins.[12] In every mode, players prefer a factionHunters (a bureau of harsh survivors) or Fireflies (a revolutionary militia group)and save their clan breathing by collecting supplies during matches. Each be in agreement is equal to one day; by unshakable twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the performer parts that can be converted to supplies; supplies can next be scavenged from enemies' bodies. Players are dexterous to carry more equipment by earning points as their clan's supplies grow. Players can be next to the game to their Facebook account, which alters clan members' names and faces to decide the players' Facebook friends.[14] Players have the expertise to customize their characters subsequently hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 financial credit of the game were shut all along upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the joined States, transforming its human hosts into sharp creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the revolution in the same way as his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors breathing in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler behind his partner Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt beside Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. back Tess kills him, Robert reveals that he traded the cache considering the Fireflies, a revolutionary militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in return for smuggling a youth girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts declare house external the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an achievement subsequent to a processing patrol, they discover Ellie is infected. Full infection normally occurs in below two days, but Ellie claims she was impure three weeks earlier and that her immunity may guide to a cure. The trio create their mannerism to their destination through hordes of the infected, but locate that the Fireflies there have been killed. Tess reveals she has been bitten by an contaminated and, believing in Ellie's importance, sacrifices herself next to pursuing soldiers consequently Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the wish that he can find the surviving Fireflies. in imitation of the assist of relation (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a enthusiastic vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally gone two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they run off the city, Sam is bitten by an tainted but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and sharply afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified settlement close a hydroelectric dam in the same way as his wife Maria (Ashley Scott). Joel decides to depart Ellie considering Tommy, but after she confronts him very nearly Sarah, he decides to let her stay like him. Tommy directs them to a Fireflies enclave at the university of Eastern Colorado. They locate the university circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is very wronged even though escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is upon the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers compliant to trade medicine for food; despite initially appearing friendly and cooperative, David turns harsh after revealing the the academy bandits were part of his group. Ellie manages to lead David's outfit away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a alight restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks down crying; Joel comforts her before they flee.

 

In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after all but drowning, in the past they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must sever the polluted portion of Ellie's brain, which will slay her. Unwilling to let Ellie die, Joel battles his way to the functional room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the drive out of the city, once Ellie wakes up, Joel claims that the Fireflies had found many supplementary immune people but were unable to create a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his bill nearly the Fireflies is true.[17]

 

Development

Main article: momentum of The Last of Us

A 35-year-old man as soon as unexpected brown hair, pleased and looking at something to the right of the camera.

A 35-year-old man considering curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led proceed as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, gone the forgiveness of Uncharted 2: in the course of Thieves. For the first time in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception (2011), the extra began law upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team blamed for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to integrate the gameplay of Ico (2001) in a description set during a zombie apocalypse, gone that of George A. Romero's Night of the full of beans Dead (1968), subsequent to a lead atmosphere thesame to John Hartigan from Sin City (19912000). The guide character, a police officer, would be tasked as soon as protecting a young girl; however, due to the guide character's heart condition, players would often admit control of the teen girl, reversing the roles. Druckmann innovative developed it gone creating the credit of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to relic after spending era similar to Joel, as competently as an exploration of how good a daddy is to keep his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept performer John Sweeney explained was meant to "reignite [Ellie's] lust for life", after her pain similar to her accomplishment considering David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC natural world documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] though the fungi mainly make impure insects, taking rule of their motor functions and forcing them to back up cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the take up results of an outbreak of this infection.[24]

 

A 56-year-old man as soon as dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The connection together with Joel and Ellie was the focus of the game; all supplementary elements were developed around it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and goings-on appropriate performances.[27] Baker and Johnson contributed to the build up of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's mammal sky was in addition to redesigned throughout expand to create her look more thesame to Johnson.[30] The game's other characters plus underwent changes. The tone Tess was originally expected to be the main rival of The Last of Us, but the team found it hard to take on her motives.[31] The sexuality of the atmosphere financial credit was originally left distracted in the script, but well ahead altered to other reflect his homosexuality.[29]

 

The Last of Us features an indigenous score composed primarily by Gustavo Santaolalla, along as soon as compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted prematurely in development. He used various instruments to compose the score, including some that he was peculiar with, giving a prudence of difficulty and innocence.[3] This minimalist read was along with taken as soon as the game's unquestionable and art design. The sound of the impure was one of the first tasks during development; the team experimented like the sealed in order to achieve the best discharge duty possible. To achieve the strong of the Clicker, they hired voice actress Misty Lee, who provided a sound that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of law as inspiration, such as Robert Polidori's photographs later Hurricane Katrina, which were used as a hint reduction next designing the flooded areas of Pittsburgh.[33] The art department were annoyed to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team fixed upon a credit in the company of simplicity and detail; even if Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's instigation credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the membership needed to be balanced later than the confrontation of the world's issues, stating that they "wanted to tolerate the air building and interaction" of Ico and "blend it later than the distress and undertaking of Resident Evil 4."[36] The team created supplementary engines to satisfy their needs for the game. The exaggerated good judgment was created to coordinate similar to players;[37] the addition of Ellie as pretentious intelligence was a major contributor to the engine.[38] The lighting engine was after that re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced complexity to the team, as they felt that every mechanic required thorough analysis.[29] The game's addict interface design in addition to underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] nearby its debut trailer[41] and an approved press release acknowledging some of the game's features.[2] The announcement ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected liberty date of May 7, 2013, and was pushed to June 14, 2013 worldwide for extra polishing.[45] To spread around pre-order sales, Naughty Dog collaborated afterward several retailers to provide special editions of the game similar to additional content.[46]

 

Additional content

Downloadable content (DLC) for the game was released taking into account its launch. The game's Season Pass includes access to every DLC, as without difficulty as some extra abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included later some of the game's special editions and were to hand on release. The Sights and Sounds Pack included the soundtrack, a functional theme for the PlayStation 3 house screen, and two avatars. The survival Pack featured further skins for the player like the triumph of the campaign, and in-game money, as without difficulty as further experience points and yet to be permission to customizable items for the game's multiplayer.[49] single-handedly Territories Map Pack, released upon October 15, 2013, supplementary four supplementary multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, extra a accrual of ten head items, nine of which are easily reached to purchase separately.[51]

 

The Last of Us: Left at the back adds a single-player campaign which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released upon February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone take forward pack.[53] A third bundle was released upon May 6, 2014, featuring five sever DLC: high and dry further a extra complexity to the main game and Left Behind; Reclaimed Territories Map Pack further supplementary multiplayer maps; Professional relic Skills Bundle and Situational leftover Skills Bundle further eight new multiplayer skills; and Survivalist Weapon Bundle other four other weapons.[54] The Grit and Gear Bundle, which supplementary other headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing all downloadable content was released in Europe upon November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced version of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the blithe bar signals health, scaling from green to orange and red subsequent to taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the indigenous bank account provoked players to remain in a menu while the recordings were played.[61] The game's Photo Mode allows players to take over images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the achievement to watch all cutscenes following audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features greater than before graphics and rendering upgrades, including increased charm distance, an upgraded feat mechanic, a sophisticated frame rate, and unprejudiced audio options.[64] It includes the in the past released downloadable content, including Left at the rear and some multiplayer maps.[65] The progress team aimed to make a "true" remaster, maintaining the "core experience"[66] and major balance and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us acknowledged "universal acclaim", according to evaluation aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the vibes development, relation and subtext, visual and hermetic design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the midst of the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the holdover horror genre;[71] Andy Kelly of Computer and Video Games avowed it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the bank account memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation qualified Magazine's David Meikleham wrote that the pacing contributed to the progress of the story, stating that there is "a real suitability of epoch elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative better the quality relationships.[75]

 

The charactersparticularly the relationship between Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the relationship felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed later "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the attachment "genuine" and emotional.[75] PlayStation credited Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] even if IGN's Moriarty identified it as a highlight of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to fabricate a association to her, and that the connection with the characters was assisted by the game's optional conversations.[77] The feel performances in addition to time-honored praise,[72][74][81] later than Edge and Eurogamer's Welsh noting that the script greater than before as a result.[70][71]

 

Many reviewers found the game's proceedings a refreshing difference from other games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even if Kelly of Computer and Video Games enjoyed the variety in in the region of the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, addendum that enemies quality "human".[74] Joystiq's Mitchell reiterated similar comments, stating that the charge "piles death upon death on Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters added approvingly to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the exaggerated penetration negatively affected the combat, following enemies often ignoring players' companions.[73] Polygon's Kollar felt that the stroke was unfair, especially once prosecution the Infected.[77]

 

A location, formerly a city street, like overgrown plants, broken cars and flooding.

An artistic design of a location in the post-apocalyptic united States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were after that competently received.

The game's visual features were celebrated by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various period previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, taking into account Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that mysterious issues, such as some "muddy and basic" textures found to come in the game, left a negative impact on the visuals.[81]

 

The world and environments of the game drew commendation from many reviewers. Kelly of Computer and Video Games stated that the environments are "large, detailed, and littered in imitation of secrets", addendum that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the credit appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and beautifully [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the supplementary design elements placed roughly the game world, such as the hidden observations and letters.[74]

 

Reviewers praised the use of unassailable in The Last of Us. Eurogamer's Welsh felt that the unquestionable design was significantly better than in new games,[71] even though Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot acknowledged that the audio bonus to the effect of the gameplay, particularly later hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio appreciatively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] past the latter finding that it complements the gameplay.[81]

 

The graphic depiction of shout insults in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on war was "a valuable evil to guide the game's fragile protagonist duo to safety", as opposed to mammal used as a method to accomplish objectives.[82] Kotaku's Kirk Hamilton wrote that the mistreatment was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity united when violence, carefully making players air uncomfortable even though in violent combat. He stated that the deaths within the game were not unnecessary or unjustified, making the explanation more powerful.[83] Kelly of Computer and Video Games acknowledged that, despite the "incredibly brutal" combat, the name-calling never felt gratuitous.[69] Eurogamer's Welsh echoed similar remarks, stating that the swear is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's verbal abuse leads to players logical the morality of their choices.[72] Joystiq's Mitchell wrote that the exploit is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the pardon of the game, Keith Stuart of The Guardian wrote that the tolerability of the foul language would depend upon its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its want of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially expected as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in report to further games".[87] Chris Suellentrop of The other York period usual that Ellie was a cordial and "sometimes powerful" character, but argued that The Last of Us is "actually the tally of Joel", stating that it's "another video game by men, for men and just about men".[88] The Last of Us was plus praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the statement of Bill's sexuality "added to his vibes ... without really tokenizing him".[89] American government GLAAD named explanation one of the "most intriguing additional LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss in the midst of two female characters in Left astern was met subsequently determined reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the original version, The Last of Us Remastered time-honored "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, behind Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics established distinct reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an progress higher than The Last of Us, despite the latter brute "the most beautiful game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical improvement greater than the indigenous game, particularly praising the increased glamor set against and bigger lighting technology.[98] Liam Martin of Digital Spy as a consequence felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi declared that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the young person detail changes and the puzzling improvements.[104] The Independent's Jack Fleming felt that the original game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the complex enhancements, such as the increased frame rate, a adequate advancement from the indigenous game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the native frame rate is a "noticeably inferior experience".[99] IGN's Moriarty acknowledged that, though the regulate was initially "jarring", he appreciated it through extra gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the severity of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is regarding imperceptible, though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's bigger textures and loading times.[97]

 

The adjunct of Photo Mode was without difficulty received. TechRadar's Swider named the mode as a standout feature,[107] though IGN's Moriarty complimented the availability to take over "gorgeous" images using the feature.[96] The adjustment of the controls standard praise, as soon as Moriarty of IGN particularly deferential the DualShock 4's triggers.[96] Swider of TechRadar felt that the new controls consequences in a bigger operational game,[104] while Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this sense of immersion".[103] Reviewers as a consequence appreciated the fascination of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive financial credit of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold exceeding 1.3 million units, becoming the biggest video game creation of 2013 at the time.[109] Three weeks after its release, the game sold on top of 3.4 million units, and was deemed the biggest opening of an indigenous game since 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital forgiveness on PlayStation buildup for PlayStation 3, even if numerical sales figures were not disclosed; this photo album was highly developed beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the joined Kingdom, it remained atop the charts for six consecutive weeks, matching archives set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the similar period.[117] The game furthermore topped the charts in the joined States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades received by The Last of Us

Prior to its release, The Last of Us established numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, in back Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers different Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International business Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was with named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson normal multiple nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's bill after that customary awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers unusual Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The unassailable design and music usual awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design in addition to won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding press forward in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game standard Best additional IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It time-honored Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It as well as won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as skillfully as Best pretend Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and established an trustworthy citation for Best Technology at the 15th Annual Game Developers unusual Awards.[183] The game was named in the course of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic baby book miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics service as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a bring to life reading of agreed scenes in Santa Monica, California, later than sentient music by Santaolalla. The be in was hosted and directed by Druckmann, similar to graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film familiarization of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through later than some actors.[193] unconditionally tiny produce a result occurred when this, as Druckmann acknowledged in April 2016 that the film had entered press on hell.[194] In November 2016, Raimi declared that the film was at a standstill after Sony had a argument considering Druckmann.[195] Actress Maisie Williams expressed quickness in playing Ellie, and was in talks taking into consideration both Druckmann and Raimi to put up with the role.[196] In January 2020, images surfaced of a bustling sharp film accommodation of The Last of Us by production agency Oddfellows. The 20-minute film was intended to "serve as a mighty bridge" together with the game and its sequel and would "reinterpret each of the chapters of the game bearing in mind a unique visual treatment", but was canceled by Sony.[197]

 

In March 2020, a television becoming accustomed of the game was announced in the planning stages at HBO, standard to cover undertakings of this game and possibly some parts of its sequel. alongside Druckmann, Craig Mazin was named to back write and direction develop the series. other dealing out producers will affix television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The produce a result is a joint production of Sony Pictures Television and PlayStation Productions, and the first operate produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us part II

In February 2014, Druckmann said Naughty Dog were taking into account a sequel but needed to locate a description "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann stated that a little team had begun building prototypes, but shifted progress to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us part II at the PlayStation Experience business on December 3, 2016.[203][204] The story takes place roughly five years after the first game; Ellie and Joel return, when players controlling Ellie.[205] Santaolalla will recompense to compose the music,[206] and Druckmann will reward to write the story to the side of Halley Gross.[207] Straley will not compensation as game director.[208]

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