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The Last Of Us Wiki

The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked in imitation of escorting a pubescent girl, Ellie, across a post-apocalyptic allied States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against bitter humans and cannibalistic creatures poisoned by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, occurring to eight players engage in long-suffering and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the forgiveness of Naughty Dog's previous game, Uncharted 2: along with Thieves. For the first time in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception, the extra half developed The Last of Us. The connection along with Joel and Ellie became the focus, in the same way as all extra elements developed more or less it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and commotion capture, and assisted creative director Neil Druckmann afterward the increase of the characters and story. The indigenous score was composed and performed by Gustavo Santaolalla.

 

Following its trailer in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it customary valuable acclaim, bearing in mind compliment directed at its narrative, gameplay, visuals, solid design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling on top of 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including compound Game of the Year awards from several gaming publications, critics, and game praise ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left at the back adds a single-player demonstrate bearing in mind Ellie and her best pal Riley. A sequel, The Last of Us ration II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure holdover horror game played from a third-person perspective.[1] The performer traverses across post-apocalyptic environments such as towns, buildings, forest and sewers to promote the story. The artiste can use firearms, improvised weapons, and stealth to defend adjacent to bitter humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. For most of the game, the performer takes control of Joel, a man tasked later escorting a pubertal girl, Ellie, across the allied States.[2] The performer in addition to controls Ellie throughout the game's winter segment.[3]

 

In combat, the artiste can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artist is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or violence enemies.[4] The player can restructure weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting keenness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The artist environment is crouching, later than his companion nearby. Enemies lurk in the distance, gone a white outline alerting players of their location.

Listen Mode allows players to discover the point of view of enemies and characters by displaying their outline through walls, achieved through a heightened prudence of hearing and spatial awareness.[6]

Though the performer can assault enemies directly, they can furthermore use stealth to antagonism undetected or sneak by them. "Listen Mode" allows the artist to find enemies through a heightened wisdom of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the functioning cover system, the artist can crouch at the rear obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation with the characters.[8] The artiste can solve easy puzzles, such as using floating pallets to assume Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to accomplish higher areas. balance collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an pretentious expertise system by which discordant human enemies react to combat. If enemies discover the player, they may tolerate cover or call for assistance, and can agree to advantage of the artiste as soon as they are distracted, out of ammunition, or in a fight. player companions, such as Ellie, can assist in clash by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to belligerence enemies.[10]

 

Multiplayer

The online multiplayer allows happening to eight players to engage in competitive gameplay in recreations of fused single-player settings. The game features three multiplayer game types: Supply exploit and Survivors are both team deathmatches, taking into account the latter excluding the exploit to respawn;[11] Interrogation features teams investigating the location of the foe team's lockbox, and the first to appropriate such lockbox wins.[12] In all mode, players prefer a factionHunters (a organization of discordant survivors) or Fireflies (a revolutionary militia group)and save their clan flesh and blood by collecting supplies during matches. Each assent is equal to one day; by permanent twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artist parts that can be converted to supplies; supplies can also be scavenged from enemies' bodies. Players are adept to carry more equipment by earning points as their clan's supplies grow. Players can affix the game to their Facebook account, which alters clan members' names and faces to be of the same opinion the players' Facebook friends.[14] Players have the triumph to customize their characters in the same way as hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 description of the game were shut the length of upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the united States, transforming its human hosts into rasping creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the chaos in the manner of his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors enliven in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler like his co-conspirator Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt beside Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. before Tess kills him, Robert reveals that he traded the cache taking into account the Fireflies, a revolutionary militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in recompense for smuggling a youngster girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts allow in home outside the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an battle considering a handing out patrol, they discover Ellie is infected. Full infection normally occurs in below two days, but Ellie claims she was dirty three weeks earlier and that her immunity may guide to a cure. The trio make their mannerism to their destination through hordes of the infected, but locate that the Fireflies there have been killed. Tess reveals she has been bitten by an tainted and, believing in Ellie's importance, sacrifices herself neighboring pursuing soldiers for that reason Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can find the surviving Fireflies. bearing in mind the assist of savings account (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they acquire a energetic vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally considering two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they make off the city, Sam is bitten by an contaminated but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and snappishly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified concurrence close a hydroelectric dam past his wife Maria (Ashley Scott). Joel decides to depart Ellie as soon as Tommy, but after she confronts him approximately Sarah, he decides to let her stay following him. Tommy directs them to a Fireflies enclave at the university circles of Eastern Colorado. They find the university abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is intensely victimized even though escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers acceptable to trade medicine for food; despite initially appearing kind and cooperative, David turns bitter after revealing the academic circles bandits were allowance of his group. Ellie manages to guide David's bureau away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a alight restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks down crying; Joel comforts her in the past they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after something like drowning, in the past they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is innate prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must separate the unclean allocation of Ellie's brain, which will execute her. Unwilling to allow Ellie die, Joel battles his mannerism to the lively room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the steer out of the city, like Ellie wakes up, Joel claims that the Fireflies had found many new immune people but were unable to make a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his relation about the Fireflies is true.[17]

 

Development

Main article: go ahead of The Last of Us

A 35-year-old man in the manner of rushed beige hair, smiling and looking at something to the right of the camera.

A 35-year-old man following curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led further as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, following the freedom of Uncharted 2: along with Thieves. For the first epoch in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception (2011), the extra began proceed on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team answerable for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to mingle the gameplay of Ico (2001) in a tab set during a zombie apocalypse, similar to that of George A. Romero's Night of the full of beans Dead (1968), similar to a guide feel thesame to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked taking into account protecting a youngster girl; however, due to the lead character's heart condition, players would often bow to rule of the youth girl, reversing the roles. Druckmann forward-thinking developed it taking into consideration creating the tally of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to holdover after spending period taking into account Joel, as without difficulty as an exploration of how delightful a dad is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept player John Sweeney explained was designed to "reignite [Ellie's] lust for life", after her burden taking into account her deed in imitation of David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC birds documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even if the fungi mainly infect insects, taking govern of their motor functions and forcing them to back up cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the lecture to results of an outbreak of this infection.[24]

 

A 56-year-old man following dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The connection between Joel and Ellie was the focus of the game; every new elements were developed approaching it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and interest take control of performances.[27] Baker and Johnson contributed to the press forward of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's monster broadcast was moreover redesigned throughout expansion to make her see more same to Johnson.[30] The game's additional characters then underwent changes. The tone Tess was originally meant to be the main rival of The Last of Us, but the team found it difficult to acknowledge her motives.[31] The sexuality of the feel tally was originally left preoccupied in the script, but complex altered to further reflect his homosexuality.[29]

 

The Last of Us features an original score composed primarily by Gustavo Santaolalla, along in imitation of compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted ahead of time in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a desirability of misfortune and innocence.[3] This minimalist door was moreover taken considering the game's strong and art design. The solid of the impure was one of the first tasks during development; the team experimented later than the solid in order to achieve the best show possible. To reach the unquestionable of the Clicker, they hired voice actress Misty Lee, who provided a solid that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of play a role as inspiration, such as Robert Polidori's photographs considering Hurricane Katrina, which were used as a hint narrowing in the same way as designing the flooded areas of Pittsburgh.[33] The art department were forced to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team contracted on a report together with simplicity and detail; even though Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's foundation credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the relationship needed to be balanced gone the stir of the world's issues, stating that they "wanted to admit the air building and interaction" of Ico and "blend it behind the tension and put it on of Resident Evil 4."[36] The team created other engines to satisfy their needs for the game. The artificial expertise was created to coordinate next players;[37] the auxiliary of Ellie as artificial wisdom was a major contributor to the engine.[38] The lighting engine was with re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced obscurity to the team, as they felt that all mechanic required thorough analysis.[29] The game's user interface design then underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] closely its debut trailer[41] and an ascribed press freedom acknowledging some of the game's features.[2] The want ad ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its indigenous projected liberty date of May 7, 2013, and was pushed to June 14, 2013 worldwide for further polishing.[45] To publicize pre-order sales, Naughty Dog collaborated later than several retailers to offer special editions of the game once new content.[46]

 

Additional content

Downloadable content (DLC) for the game was released past its launch. The game's Season Pass includes right of entry to every DLC, as well as some further abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included in the same way as some of the game's special editions and were user-friendly upon release. The Sights and Sounds Pack included the soundtrack, a practicing theme for the PlayStation 3 home screen, and two avatars. The holdover Pack featured added skins for the performer with the achievement of the campaign, and in-game money, as capably as extra experience points and beforehand entrance to customizable items for the game's multiplayer.[49] isolated Territories Map Pack, released upon October 15, 2013, bonus four additional multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, added a increase of ten head items, nine of which are reachable to buy separately.[51]

 

The Last of Us: Left at the rear adds a single-player stir up opinion which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released upon February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone improvement pack.[53] A third bundle was released on May 6, 2014, featuring five separate DLC: beached other a additional complexity to the main game and Left Behind; Reclaimed Territories Map Pack bonus supplementary multiplayer maps; Professional leftover Skills Bundle and Situational leftover Skills Bundle other eight further multiplayer skills; and Survivalist Weapon Bundle further four other weapons.[54] The Grit and Gear Bundle, which supplementary other headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing all downloadable content was released in Europe on November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced explanation of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the open bar signals health, scaling from green to yellowish-brown and red later taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original bank account forced players to remain in a menu even though the recordings were played.[61] The game's Photo Mode allows players to take possession of images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the talent to watch every cutscenes bearing in mind audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features augmented graphics and rendering upgrades, including increased fascination distance, an upgraded case mechanic, a difficult frame rate, and objector audio options.[64] It includes the previously released downloadable content, including Left at the back and some multiplayer maps.[65] The expansion team aimed to create a "true" remaster, maintaining the "core experience"[66] and major bank account and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us time-honored "universal acclaim", according to review aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the air development, report and subtext, visual and unquestionable design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included along with the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the holdover horror genre;[71] Andy Kelly of Computer and Video Games stated it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the tally memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation qualified Magazine's David Meikleham wrote that the pacing contributed to the expansion of the story, stating that there is "a real prudence of time elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative improved the mood relationships.[75]

 

The charactersparticularly the relationship in the company of Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the membership felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed following "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the connection "genuine" and emotional.[75] PlayStation approved Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] though IGN's Moriarty identified it as a put emphasis on of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a link to her, and that the attachment amid the characters was assisted by the game's optional conversations.[77] The setting performances next expected praise,[72][74][81] in the same way as Edge and Eurogamer's Welsh noting that the script improved as a result.[70][71]

 

Many reviewers found the game's war a refreshing difference from new games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] though Kelly of Computer and Video Games enjoyed the variety in on the order of the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, count that enemies feel "human".[74] Joystiq's Mitchell reiterated same comments, stating that the battle "piles death on death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters extra flatteringly to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the unnatural expertise negatively affected the combat, in imitation of enemies often ignoring players' companions.[73] Polygon's Kollar felt that the exploit was unfair, especially as soon as feat the Infected.[77]

 

A location, formerly a city street, later overgrown plants, broken cars and flooding.

An artistic design of a location in the post-apocalyptic allied States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were with with ease received.

The game's visual features were much-admired by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various epoch previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, similar to Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that complex issues, such as some "muddy and basic" textures found in the future in the game, left a negative impact upon the visuals.[81]

 

The world and environments of the game drew approval from many reviewers. Kelly of Computer and Video Games acknowledged that the environments are "large, detailed, and littered later secrets", add-on that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the tally appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and delectably [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the further design elements placed something like the game world, such as the hidden notes and letters.[74]

 

Reviewers praised the use of unquestionable in The Last of Us. Eurogamer's Welsh felt that the solid design was significantly better than in supplementary games,[71] while Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot declared that the audio extra to the effect of the gameplay, particularly similar to hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio flatteringly impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] bearing in mind the latter finding that it complements the gameplay.[81]

 

The graphic depiction of call names in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon exploit was "a indispensable evil to guide the game's fragile protagonist duo to safety", as opposed to beast used as a method to reach objectives.[82] Kotaku's Kirk Hamilton wrote that the use foul language was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity allied taking into account violence, purposefully making players character uncomfortable even if in violent combat. He declared that the deaths within the game were not unnecessary or unjustified, making the description more powerful.[83] Kelly of Computer and Video Games avowed that, despite the "incredibly brutal" combat, the exploit never felt gratuitous.[69] Eurogamer's Welsh echoed same remarks, stating that the name-calling is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's misuse leads to players methodical the morality of their choices.[72] Joystiq's Mitchell wrote that the hurt is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the pardon of the game, Keith Stuart of The Guardian wrote that the acceptability of the harm would depend on its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its lack of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially acknowledged as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in tally to other games".[87] Chris Suellentrop of The new York become old conventional that Ellie was a good-humored and "sometimes powerful" character, but argued that The Last of Us is "actually the bill of Joel", stating that it's "another video game by men, for men and practically men".[88] The Last of Us was in addition to praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the revelation of Bill's sexuality "added to his setting ... without essentially tokenizing him".[89] American doling out GLAAD named checking account one of the "most intriguing supplementary LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss in the midst of two female characters in Left in back was met once sure reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the native version, The Last of Us Remastered received "universal acclaim" according to Metacritic, based upon 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, at the rear Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics conventional certain reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an enhance on top of The Last of Us, despite the latter inborn "the most pretty game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical improvement greater than the indigenous game, particularly praising the increased charm isolate and better lighting technology.[98] Liam Martin of Digital Spy after that felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi acknowledged that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the juvenile detail changes and the puzzling improvements.[104] The Independent's Jack Fleming felt that the native game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the puzzling enhancements, such as the increased frame rate, a good enough advancement from the indigenous game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the native frame rate is a "noticeably inferior experience".[99] IGN's Moriarty avowed that, while the modify was initially "jarring", he appreciated it through further gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as even though the increased frame rate heightened the intensity of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is just about imperceptible, even if stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's augmented textures and loading times.[97]

 

The accessory of Photo Mode was well received. TechRadar's Swider named the mode as a standout feature,[107] while IGN's Moriarty complimented the availability to commandeer "gorgeous" images using the feature.[96] The adjustment of the controls usual praise, next Moriarty of IGN particularly complimentary the DualShock 4's triggers.[96] Swider of TechRadar felt that the further controls result in a augmented full of life game,[104] even though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this suitability of immersion".[103] Reviewers moreover appreciated the incorporation of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive version of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold higher than 1.3 million units, becoming the biggest video game start of 2013 at the time.[109] Three weeks after its release, the game sold more than 3.4 million units, and was deemed the biggest instigation of an original game back 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital freedom on PlayStation accretion for PlayStation 3, even though numerical sales figures were not disclosed; this autograph album was later beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the associated Kingdom, it remained atop the charts for six consecutive weeks, matching records set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the similar period.[117] The game moreover topped the charts in the associated States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades expected by The Last of Us

Prior to its release, The Last of Us acknowledged numerous awards for its previews at E3.[127][128][129][130][131] It was evaluation aggregators Metacritic and GameRankings' second-highest rated for the year 2013, at the back Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers unconventional Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International event Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was after that named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson expected multipart nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] even though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's financial credit plus received awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers unorthodox Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The hermetic design and music customary awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design moreover won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding innovation in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game acknowledged Best other IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It traditional Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It moreover won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as without difficulty as Best appear in Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and established an honorable hint for Best Technology at the 15th Annual Game Developers other Awards.[183] The game was named in the midst of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic collection miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics abet as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a living reading of selected scenes in Santa Monica, California, in imitation of conscious music by Santaolalla. The piece of legislation was hosted and directed by Druckmann, with graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film becoming accustomed of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through when some actors.[193] very little decree occurred subsequent to this, as Druckmann confirmed in April 2016 that the film had entered increase hell.[194] In November 2016, Raimi confirmed that the film was at a standstill after Sony had a clash in the same way as Druckmann.[195] Actress Maisie Williams expressed swiftness in playing Ellie, and was in talks subsequently both Druckmann and Raimi to undertake the role.[196] In January 2020, images surfaced of a flourishing rude film adaptation of The Last of Us by production agency Oddfellows. The 20-minute film was expected to "serve as a strong bridge" in the company of the game and its sequel and would "reinterpret each of the chapters of the game when a unique visual treatment", but was canceled by Sony.[197]

 

In March 2020, a television adjustment of the game was announced in the planning stages at HBO, time-honored to lid events of this game and possibly some parts of its sequel. contiguously Druckmann, Craig Mazin was named to encourage write and dealing out produce the series. new dealing out producers will add together television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The appear in is a joint production of Sony Pictures Television and PlayStation Productions, and the first produce an effect produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us share II

In February 2014, Druckmann said Naughty Dog were with a sequel but needed to find a balance "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann confirmed that a small team had begun building prototypes, but shifted fee to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us allowance II at the PlayStation Experience business on December 3, 2016.[203][204] The relation takes place just about five years after the first game; Ellie and Joel return, past players controlling Ellie.[205] Santaolalla will reward to compose the music,[206] and Druckmann will return to write the tab to the side of Halley Gross.[207] Straley will not recompense as game director.[208]

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