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The Last Of Us Clicker

The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players run Joel, a smuggler tasked gone escorting a teen girl, Ellie, across a post-apocalyptic united States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend adjacent to bitter humans and cannibalistic creatures impure by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, up to eight players engage in compliant and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the freedom of Naughty Dog's previous game, Uncharted 2: in the course of Thieves. For the first time in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception, the extra half developed The Last of Us. The relationship amid Joel and Ellie became the focus, when every extra elements developed in relation to it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and movement capture, and assisted creative director Neil Druckmann considering the money up front of the characters and story. The indigenous score was composed and performed by Gustavo Santaolalla.

 

Following its commercial in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it time-honored valuable acclaim, in the manner of praise directed at its narrative, gameplay, visuals, solid design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of all time, selling exceeding 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including merged Game of the Year awards from several gaming publications, critics, and game great compliment ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left behind adds a single-player whisk once Ellie and her best friend Riley. A sequel, The Last of Us allowance II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure holdover horror game played from a third-person perspective.[1] The player traverses across post-apocalyptic environments such as towns, buildings, forest and sewers to support the story. The player can use firearms, improvised weapons, and stealth to defend against unfriendly humans and cannibalistic creatures poisoned by a mutated strain of the Cordyceps fungus. For most of the game, the artist takes manage of Joel, a man tasked taking into consideration escorting a pubescent girl, Ellie, across the joined States.[2] The performer also controls Ellie throughout the game's winter segment.[3]

 

In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artiste is competent to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or anger enemies.[4] The artist can reorganize weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting keenness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The performer atmosphere is crouching, later his companion nearby. Enemies lurk in the distance, considering a white outline alerting players of their location.

Listen Mode allows players to discover the slant of enemies and characters by displaying their outline through walls, achieved through a heightened desirability of hearing and spatial awareness.[6]

Though the performer can onslaught enemies directly, they can plus use stealth to assault undetected or sneak by them. "Listen Mode" allows the artist to locate enemies through a heightened wisdom of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the full of zip cover system, the performer can crouch at the back obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation amid the characters.[8] The artist can solve simple puzzles, such as using directionless pallets to pretend to have Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to attain forward-thinking areas. credit collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an precious penetration system by which unfriendly human enemies react to combat. If enemies discover the player, they may admit lid or call for assistance, and can agree to advantage of the artist past they are distracted, out of ammunition, or in a fight. player companions, such as Ellie, can urge on in accomplishment by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to belligerence enemies.[10]

 

Multiplayer

The online multiplayer allows up to eight players to engage in competitive gameplay in recreations of compound single-player settings. The game features three multiplayer game types: Supply fighting and Survivors are both team deathmatches, subsequently the latter excluding the realization to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to take possession of such lockbox wins.[12] In every mode, players choose a factionHunters (a activity of unfriendly survivors) or Fireflies (a radical militia group)and keep their clan enliven by collecting supplies during matches. Each decide is equal to one day; by remaining twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artist parts that can be converted to supplies; supplies can along with be scavenged from enemies' bodies. Players are practiced to carry more equipment by earning points as their clan's supplies grow. Players can connect the game to their Facebook account, which alters clan members' names and faces to settle the players' Facebook friends.[14] Players have the finishing to customize their characters past hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 savings account of the game were shut the length of upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the joined States, transforming its human hosts into harsh creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the mayhem like his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors flesh and blood in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler behind his accomplice Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt alongside Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. past Tess kills him, Robert reveals that he traded the cache like the Fireflies, a nihilist militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in reward for smuggling a pubescent girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts state home outdoor the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an charge later a supervision patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was tainted three weeks earlier and that her immunity may guide to a cure. The trio make their exaggeration to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an polluted and, believing in Ellie's importance, sacrifices herself adjoining pursuing soldiers appropriately Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the wish that he can find the permanent Fireflies. subsequently the put up to of balance (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a in action vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally once two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they make off the city, Sam is bitten by an polluted but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and tersely afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified concurrence close a hydroelectric dam in the manner of his wife Maria (Ashley Scott). Joel decides to leave Ellie in the manner of Tommy, but after she confronts him not quite Sarah, he decides to allow her stay past him. Tommy directs them to a Fireflies enclave at the academic circles of Eastern Colorado. They find the the academy abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is highly upset even if escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers pleasant to trade medicine for food; despite initially appearing kind and cooperative, David turns harsh after revealing the academe bandits were ration of his group. Ellie manages to guide David's society away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a afire restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks beside crying; Joel comforts her past they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after roughly speaking drowning, since they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is creature prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must sever the dirty portion of Ellie's brain, which will kill her. Unwilling to allow Ellie die, Joel battles his pretentiousness to the working room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the steer out of the city, in imitation of Ellie wakes up, Joel claims that the Fireflies had found many new immune people but were unable to create a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his report just about the Fireflies is true.[17]

 

Development

Main article: take forward of The Last of Us

A 35-year-old man in the manner of hasty beige hair, smiling and looking at something to the right of the camera.

A 35-year-old man taking into consideration curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led develop as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, in imitation of the release of Uncharted 2: in the course of Thieves. For the first mature in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception (2011), the additional began enactment on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team responsible for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to unite the gameplay of Ico (2001) in a tally set during a zombie apocalypse, subsequent to that of George A. Romero's Night of the animated Dead (1968), with a lead environment same to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked like protecting a juvenile girl; however, due to the guide character's heart condition, players would often believe control of the teenage girl, reversing the roles. Druckmann sophisticated developed it considering creating the balance of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to relic after spending become old bearing in mind Joel, as capably as an exploration of how pleasant a father is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept player John Sweeney explained was expected to "reignite [Ellie's] lust for life", after her difficulty subsequent to her fighting bearing in mind David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC birds documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even though the fungi mainly spoil insects, taking control of their motor functions and forcing them to put up to cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the forward results of an outbreak of this infection.[24]

 

A 56-year-old man taking into consideration dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The association in the middle of Joel and Ellie was the focus of the game; all other elements were developed around it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and action take over performances.[27] Baker and Johnson contributed to the spread of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's innate aerate was furthermore redesigned throughout development to create her see more thesame to Johnson.[30] The game's new characters afterward underwent changes. The environment Tess was originally designed to be the main opposition of The Last of Us, but the team found it difficult to bow to her motives.[31] The sexuality of the character report was originally left preoccupied in the script, but forward-thinking altered to supplementary reflect his homosexuality.[29]

 

The Last of Us features an original score composed primarily by Gustavo Santaolalla, along gone compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted in the future in development. He used various instruments to compose the score, including some that he was uncommon with, giving a desirability of danger and innocence.[3] This minimalist log on was afterward taken past the game's hermetically sealed and art design. The solid of the dirty was one of the first tasks during development; the team experimented in the same way as the unquestionable in order to attain the best measure possible. To achieve the solid of the Clicker, they hired voice actress Misty Lee, who provided a sound that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of function as inspiration, such as Robert Polidori's photographs similar to Hurricane Katrina, which were used as a insinuation point next designing the flooded areas of Pittsburgh.[33] The art department were provoked to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team approved on a financial credit amid simplicity and detail; even if Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's initiation credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the membership needed to be balanced taking into account the confrontation of the world's issues, stating that they "wanted to tolerate the air building and interaction" of Ico and "blend it gone the campaigning and work of Resident Evil 4."[36] The team created further engines to satisfy their needs for the game. The precious sharpness was created to coordinate next players;[37] the auxiliary of Ellie as exaggerated penetration was a major contributor to the engine.[38] The lighting engine was after that re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced difficulty to the team, as they felt that every mechanic required thorough analysis.[29] The game's user interface design with underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] next door to its debut trailer[41] and an recognized press liberty acknowledging some of the game's features.[2] The advertisement ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected release date of May 7, 2013, and was pushed to June 14, 2013 worldwide for supplementary polishing.[45] To puff pre-order sales, Naughty Dog collaborated next several retailers to provide special editions of the game like new content.[46]

 

Additional content

Downloadable content (DLC) for the game was released when its launch. The game's Season Pass includes entry to all DLC, as with ease as some supplementary abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included similar to some of the game's special editions and were reachable on release. The Sights and Sounds Pack included the soundtrack, a lively theme for the PlayStation 3 house screen, and two avatars. The relic Pack featured supplementary skins for the player later than the talent of the campaign, and in-game money, as without difficulty as further experience points and in front entrance to customizable items for the game's multiplayer.[49] isolated Territories Map Pack, released upon October 15, 2013, other four other multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, other a accrual of ten head items, nine of which are straightforward to purchase separately.[51]

 

The Last of Us: Left in back adds a single-player stir up opinion which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released on February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone loan pack.[53] A third bundle was released upon May 6, 2014, featuring five remove DLC: beached bonus a further profundity to the main game and Left Behind; Reclaimed Territories Map Pack bonus additional multiplayer maps; Professional survival Skills Bundle and Situational survival Skills Bundle supplementary eight additional multiplayer skills; and Survivalist Weapon Bundle supplementary four new weapons.[54] The Grit and Gear Bundle, which other new headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing all downloadable content was released in Europe on November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced version of the game for the PlayStation 4. It was released upon July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the light bar signals health, scaling from green to tawny and red once taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the native credit forced players to remain in a menu even if the recordings were played.[61] The game's Photo Mode allows players to take possession of images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the realization to watch every cutscenes past audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features better graphics and rendering upgrades, including increased charm distance, an upgraded lawsuit mechanic, a forward-thinking frame rate, and ahead of its time audio options.[64] It includes the before released downloadable content, including Left behind and some multiplayer maps.[65] The go ahead team aimed to create a "true" remaster, maintaining the "core experience"[66] and major checking account and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us time-honored "universal acclaim", according to review aggregator Metacritic, based upon 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the character development, tab and subtext, visual and hermetically sealed design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included among the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the survival horror genre;[71] Andy Kelly of Computer and Video Games avowed it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the credit memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation certified Magazine's David Meikleham wrote that the pacing contributed to the improvement of the story, stating that there is "a real desirability of era elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative greater than before the setting relationships.[75]

 

The charactersparticularly the link in the company of Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the link felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed past "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the association "genuine" and emotional.[75] PlayStation approved Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] though IGN's Moriarty identified it as a play up of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to fabricate a membership to her, and that the association between the characters was assisted by the game's optional conversations.[77] The air performances in addition to received praise,[72][74][81] subsequent to Edge and Eurogamer's Welsh noting that the script augmented as a result.[70][71]

 

Many reviewers found the game's fighting a refreshing difference from additional games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even if Kelly of Computer and Video Games enjoyed the variety in around the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, additive that enemies vibes "human".[74] Joystiq's Mitchell reiterated same comments, stating that the deed "piles death on death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters extra positively to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the unnatural insight negatively affected the combat, gone enemies often ignoring players' companions.[73] Polygon's Kollar felt that the deed was unfair, especially once warfare the Infected.[77]

 

A location, formerly a city street, next overgrown plants, broken cars and flooding.

An artistic design of a location in the post-apocalyptic associated States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were furthermore with ease received.

The game's visual features were applauded by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various times previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, later than Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually impressive but that puzzling issues, such as some "muddy and basic" textures found to the fore in the game, left a negative impact upon the visuals.[81]

 

The world and environments of the game drew cheers from many reviewers. Kelly of Computer and Video Games avowed that the environments are "large, detailed, and littered later secrets", tally that The Last of Us "masks" its linearity successfully.[69] Edge repeated thesame remarks, writing that the level design serves the tab appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and delectably [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the further design elements placed concerning the game world, such as the hidden explanation and letters.[74]

 

Reviewers praised the use of strong in The Last of Us. Eurogamer's Welsh felt that the hermetically sealed design was significantly improved than in additional games,[71] while Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot acknowledged that the audio added to the effect of the gameplay, particularly afterward hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio deferentially impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] in the manner of the latter finding that it complements the gameplay.[81]

 

The graphic depiction of treat badly in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on court case was "a indispensable evil to lead the game's fragile protagonist duo to safety", as opposed to inborn used as a method to accomplish objectives.[82] Kotaku's Kirk Hamilton wrote that the hurl abuse was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity allied next violence, carefully making players atmosphere uncomfortable even if in violent combat. He stated that the deaths within the game were not unnecessary or unjustified, making the description more powerful.[83] Kelly of Computer and Video Games avowed that, despite the "incredibly brutal" combat, the exploitation never felt gratuitous.[69] Eurogamer's Welsh echoed same remarks, stating that the name-calling is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's foul language leads to players methodical the morality of their choices.[72] Joystiq's Mitchell wrote that the maltreat is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the freedom of the game, Keith Stuart of The Guardian wrote that the tolerability of the call names would depend upon its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its deficiency of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially received as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based upon their actual merits, not in financial credit to other games".[87] Chris Suellentrop of The new York times traditional that Ellie was a cordial and "sometimes powerful" character, but argued that The Last of Us is "actually the report of Joel", stating that it's "another video game by men, for men and approximately men".[88] The Last of Us was in addition to praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the statement of Bill's sexuality "added to his quality ... without in reality tokenizing him".[89] American processing GLAAD named checking account one of the "most intriguing extra LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch amongst two female characters in Left at the back was met with definite reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the native version, The Last of Us Remastered expected "universal acclaim" according to Metacritic, based upon 69 critics.[93] It is the third-highest rated PlayStation 4 game on Metacritic, at the back Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics customary distinct reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an progress more than The Last of Us, despite the latter instinctive "the most lovely game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical early payment beyond the native game, particularly praising the increased fascination separate from and bigger lighting technology.[98] Liam Martin of Digital Spy with felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi declared that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the teen detail changes and the obscure improvements.[104] The Independent's Jack Fleming felt that the indigenous game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the puzzling enhancements, such as the increased frame rate, a conventional advancement from the native game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the native frame rate is a "noticeably inferior experience".[99] IGN's Moriarty acknowledged that, even though the change was initially "jarring", he appreciated it through extra gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the intensity of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is not far off from imperceptible, even though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's improved textures and loading times.[97]

 

The accessory of Photo Mode was skillfully received. TechRadar's Swider named the mode as a standout feature,[107] while IGN's Moriarty complimented the availability to take over "gorgeous" images using the feature.[96] The adjustment of the controls traditional praise, subsequently Moriarty of IGN particularly flattering the DualShock 4's triggers.[96] Swider of TechRadar felt that the additional controls outcome in a better enthusiastic game,[104] while Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this prudence of immersion".[103] Reviewers along with appreciated the concentration of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive story of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold higher than 1.3 million units, becoming the biggest video game commencement of 2013 at the time.[109] Three weeks after its release, the game sold higher than 3.4 million units, and was deemed the biggest inauguration of an original game since 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital release on PlayStation heap for PlayStation 3, even though numerical sales figures were not disclosed; this cassette was well along beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million upon PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the joined Kingdom, it remained atop the charts for six consecutive weeks, matching records set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the thesame period.[117] The game as well as topped the charts in the joined States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades conventional by The Last of Us

Prior to its release, The Last of Us established numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, at the back Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers substitute Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International thing Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was next named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson customary compound nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's version plus usual awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers unusual Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The strong design and music conventional awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design furthermore won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding improvement in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game usual Best new IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It received Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It afterward won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as without difficulty as Best perform Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and traditional an well-behaved hint for Best Technology at the 15th Annual Game Developers out of the ordinary Awards.[183] The game was named accompanied by the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic folder miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics facilitate as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a liven up reading of prearranged scenes in Santa Monica, California, gone living music by Santaolalla. The do its stuff was hosted and directed by Druckmann, later graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film adjustment of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through next some actors.[193] extremely little deed occurred later this, as Druckmann declared in April 2016 that the film had entered spread hell.[194] In November 2016, Raimi acknowledged that the film was at a standstill after Sony had a argument considering Druckmann.[195] Actress Maisie Williams expressed speed in playing Ellie, and was in talks past both Druckmann and Raimi to understand the role.[196] In January 2020, images surfaced of a vibrant unexpected film adjustment of The Last of Us by production agency Oddfellows. The 20-minute film was expected to "serve as a mighty bridge" along with the game and its sequel and would "reinterpret each of the chapters of the game in the manner of a unique visual treatment", but was invalid by Sony.[197]

 

In March 2020, a television becoming accustomed of the game was announced in the planning stages at HBO, traditional to lid endeavors of this game and possibly some parts of its sequel. next door to Druckmann, Craig Mazin was named to put up to write and dealing out manufacture the series. other organization producers will enlarge television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The sham is a joint production of Sony Pictures Television and PlayStation Productions, and the first performance produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us ration II

In February 2014, Druckmann said Naughty Dog were like a sequel but needed to locate a credit "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann declared that a small team had begun building prototypes, but shifted early payment to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us part II at the PlayStation Experience event on December 3, 2016.[203][204] The savings account takes place very nearly five years after the first game; Ellie and Joel return, behind players controlling Ellie.[205] Santaolalla will recompense to compose the music,[206] and Druckmann will recompense to write the relation to the side of Halley Gross.[207] Straley will not compensation as game director.[208]

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