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Persona 5 Royal

Persona 5

 

Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.

 

Persona 5 is a fantasy based on realism which follows a group of terrified tall intellectual students: the protagonist and a accretion of compatriots he meets along the way. These nervous and anxious teenagers gradually accomplish that they are thriving in a toxic and risky world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't flesh and blood subsequent to the system and can't breathing without it, and handily existing means they are at risk of inborn doomed and condemned to a moving picture of slavery.

 

In order to direct freedom, liberation and justice, they enliven dual lives as lawless Phantom Thieves of Hearts. Using a puzzling smartphone app, they resign yourself to fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves reach that outfit forces people to wear masks to guard their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask do the heroes awaken their inner power, using it to back those in need. Ultimately, the society of Phantom Thieves seeks to regulate their day-to-day world to go along with their perception, stop slavery and look through the masks protester action wears.

 

An enhanced version, titled Persona 5 Royal, was released upon PlayStation 4 upon October 31, 2019 in Japan and worldwide upon March 31, 2020. It includes many other features, including a supplementary character, battle mechanics, and a third semester extra to the main story.

 

Contents[show]

PlotEdit

Persona 5 Intro

Intro (Wake Up, acquire Up, get Out There).

 

At the start of the game, the protagonist is seen infiltrating a casino when his teammates. Police start to swarm the casino and the protagonist attempts to create an run away by a alleyway at the ceiling as soon as his teammate's assistance. Eventually, he reaches the further side of the casino and one of the guards reveals themselves to be a Shadow which bursts into Moloch to raid him. He defeats the Shadow and escapes the casino, where he is outnumbered, subdued and arrested by the police.

 

He next is bought to the interrogation room in the police station where the officers drug him, emphasis him and asked him to sign his herald for a untrue confession. They later bring him to the interrogation room, where the prosecutor Sae Niijima asks him about the activities of the year. For most of the game, he is testifying the happenings for her in the interrogation room, and his testimonies might overturn the seemingly horrible business or cause his demise.

 

The credit focuses upon the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put upon probation after confronting a man harassing a woman, and gone being detained by the police because of the injuries he's inflicted on that man. In Tokyo, he stays considering his parents' friend Sojiro Sakura who owns a coffee shop called Cafe Leblanc, where he lets the protagonist stay in an upstairs apartment. That night, in his dreams he appears in the Velvet Room, where he is next on probation set by Igor and his two wardens Caroline and Justine.

 

EnteringTheCastle

The protagonist and Ryuji enter the Palace, a world manifested by corrupt adults.

 

On his first day headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and pain student Ryuji Sakamoto who helps him find his quirk to the school. However, after Ryuji complains just about the inborn education college Suguru Kamoshida who is the man who gave Ann a ride, he and the protagonist accidentally trigger a technical app on the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are practically to be executed by someone identical to Mr. Kamoshida, the protagonist awakens to his Persona Arsene, saving them from death at the hands of Kamoshida's Shadow minions. In this castle, they then proceedings a talking, cat-like instinctive who calls himself Morgana, who they approve a pact with, helping one unorthodox in the process. He teaches them not quite the birds of the Metaverse, ranging from Palaces, Personas (his own instinctive Zorro) and Shadows; in addition, he joins the protagonist in the real world disguised as an nameless housecat.

 

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Over the next few days, though bothersome to adapt to vivaciousness as a student and going into the Palace similar to Ryuji who obtains his own Persona Captain Kidd as well, they're taught that the Palaces are the representation of the changed desires of the people around them, and the isolated mannerism to get rid of a Palace is to steal its owners hidden treasure, varying their heart in the process. even if the risk of causing a mental shutdown within the user, or erasing their desire to alive causes them to hesitate, this reaches a level of urgency as soon as the protagonist and Ryuji's attempts to freshen that Kamoshida has been physically and sexually abusing students in his role as volleyball coach consequences in him threatening to expel them and fellow student Yuuki Mishima (who Kamoshida recruited to improvement rumors approximately the protagonist) from the school.

 

Persona 5 Boss fight 1 (1080p)

Shadow Kamoshida (Asmodeus) boss fight.

 

They are soon allied by Ann, who is accidentally drawn into the Metaverse with them and discovers the pure not quite Kamoshida's authenticated personality after witnessing her pal Shiho Suzui attempt suicide due to Kamoshida's advances, gaining the Persona Carmen as well. The group soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the cherish from Kamoshida's Palace, leaving a calling card to prove their existence to cause the cherish to manifest, and ultimately preventing the protagonist and Ryuji's expulsion from studious once Kamoshida admits guilt in his abuse of the students.

 

The three children with contract to urge on Morgana like his own quest: to study the depths of Mementos, the comprehensive unconscious of society, to recover his in limbo memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will create up for his mistakes in helping Kamoshida by foundation a Phantom Thieves fansite, as he has surmised that the protagonist is blamed for the change of heart, allowing the public to expose practicable grievances joined to people's Shadow selves becoming distorted.

 

Persona 5 Boss battle 2 (1080p)

Shadow Madarame (Azazel) boss.

 

While investigating Mementos, the team discovers one Shadow self who has his own problems in the manner of his former art mentor Ichiryusai Madarame. They are soon tangled in this web subsequent to Ann is approached by Madarame's current pupil Yusuke Kitagawa who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' achievement for his own personal gain, and decide to try to acquire this assistance out of Yusuke to no avail, but they do discover Madarame's Palace, a enormous art museum displaying all of his students as his previous "works of art." In their ploy to accomplish the treasure, Ann agrees to model for Yusuke even if Morgana attempts to pick a lock upon a right to use in the genuine world, ultimately revealing the solution approximately Madarame to Yusuke. Ann and Morgana apprehension behind Madarame threatens to call the cops, traveling to the Palace and taking Yusuke along afterward them, where he confronts the Shadow Madarame who reveals his own allowance in the death of Yusuke's mommy and he awakens to his own Persona Goemon. After stealing the treasure and defeating Madarame's Shadow, the genuine Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to develop his own art style in the wake of instinctive abused for for that reason many years. A few days later, teenager celebrity Goro Akechi appears on TV, denouncing the Phantom Thieves as criminals who tamper taking into account people's hearts.

 

Persona 5 Boss battle 3 Kaneshiro (1080p)

Shadow Kaneshiro (Bael) boss fight.

 

During this time, Shujin student council president Makoto Niijima has been pressured by the moot principal Kobayakawa to set sights on out the identities of the Phantom Thieves to encourage the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and demands that they help her uncover a criminal arena shaking by the side of students. The protagonist uses his links to discover the crime ground is lead by Junya Kaneshiro, but their inability to solve the suffering leads to Makoto confronting Kaneshiro herself, putting every of them in upset in the same way as he attempts to blackmail them for millions of yen. However, this allows them to discover the nature of Kaneshiro's Palace instinctive a bank covering Shibuya, and Makoto's abomination at the nature of Kaneshiro's goings-on and her own perceived ineptitude at solving the trouble awakens her Persona Johanna. afterward Makoto's encourage as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, discharge them from his blackmail and leading to his arrest.

 

Persona 5 Boss fight 4 Wakaba Isshiki

Cognitive Wakaba Isshiki boss fight.

 

Over summer vacation, the Phantom Thieves are taunted by the hacker total Medjed behind they are shortly approached by other rarefied hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's events guide them to discover that Alibaba is none new than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and bodily blamed for it by her mother's co-workers. In Futaba's Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her treasure stolen in order to free herself of her suicidal thoughts and her guilt towards her mother's death. taking into account Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow though the Phantom Thieves aim off next to her cognitive view of her mother Wakaba Isshiki who has become a awful instinctive in her mind. subsequently Futaba finally accepts that she is not at deformity for her mother's death, her Shadow transforms into the Persona Necronomicon, allowing her to put up to the Phantom Thieves approach the tide in battle neighboring the monster, and successfully changing her heart and exoneration her of her guilt. The Phantom Thieves afterward discover that Wakaba was researching cognitive psience, which has some attachment to their skill to enter the Metaverse.

 

As summer trip winds alongside and Futaba spends her first daylight outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the seashore and going upon a school vacation abroad to Hawaii. They create new use of their status by implementing a poll on the PhanSite, asking users to vote upon the group's adjacent target. However, due to the change of their fame, they were made them less sadness to additional people's issues. This includes a depressed Morgana, who began to make miserable practically his identity, role and worth in the charity to a harming degree. However, on their recompense from their vacation from Hawaii, the group's brought put up to to their senses subsequently they discover Principal Kobayakawa mysteriously died en route to the police, which annoyed several third-year students to battle as chaperones fittingly other teachers can stay astern and reply to police inquiries. During their meeting on the winner of the additional poll, Kunikazu Okumura, they unexpectedly start to ask if they should target him solely based upon the general public's say. However, their aforementioned thirst for popularity sparked a misunderstanding and an to-do between Morgana and the descend of the group, taking into account Morgana's identity crisis ultimately leading to him rejection the action in order to prove himself, asserting he'll catch the supposed culprit behind the mental shutdowns all by himself.

 

Worried not quite him, the Phantom Thieves scrutinize Okumura's Palace, which resembles a expose station. on they way, they discover that he views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a other Phantom thief under his wing who is clever to get through the Palace's biometric scanners, and the next day they discover she is none further than Okumura's own daughter Haru Okumura, who claims to as well as desire to alter her father's heart to stop his misuse of his employees. However, that's unaided a superficial reason, as she's lonesome spurred by her father's greedy attempts to use her for his own means by arranging a marriage to Sugimura, the son of an influential politician. Eventually, the ill-feelings amongst Morgana and the others are mended through their shared desire to urge on Haru after her confrontation from her abusive fiance. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, unconventional awakening her Persona Milady in the manner of confronting the cognitive relation of Sugimura in her father's palace.

 

Persona 5 Boss fight 6 Okumura (1080p)

Shadow Kunikazu (Mammon) boss fight.

 

Together, the Phantom Thieves run to steal Okumura's cherish and manage to pay for him a alter of heart, but after they leave his Shadow behind, unusual person appears in the Palace and kills Okumura's Shadow. while the Phantom Thieves celebrate Haru's achievement at Tokyo Destinyland, they watch in horror as Mr. Okumura dies on stir television after pain a mental shutdown. The general public gradually believes the Phantom Thieves to be liable for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that principal Kobayakawa also received a calling card, leading her to question if the Phantom Thieves were at the back the principal's death as well, which they every know is not the truth. The aim of events has as well as boosted Akechi's popularity, leading the hypothetical to demand he visit them for the cultural festival. During a speech, Akechi reveals he has surmised the identities of the Phantom Thieves, but previously he announces this he receives a call, and asks the gang to speak to him in private. He reveals to them all that he has identified them as the Phantom Thieves, and even has a photograph of them entering the Metaverse. But he says he has moreover deduced that they cannot be answerable for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the authentic culprit, abandoned surviving because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her desirability of justice twisted to the narrowing that she needs a bend of heart, and will falsely convict someone of creature the Phantom Thieves without their intervention.

 

Persona 5 Boss fight 7 (1080p)

Shadow Sae manifested from her anger.

 

Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted want to get your hands on a guilty verdict no matter the cost, and successfully wipe out her Shadow self and convinced her to amend her ways, bearing in mind brusquely the Palace is infiltrated by dozens of police officers from the genuine world. The protagonist agrees to go off on his own to distract the cops, allowing his friends to go free, later than he is captured and told one of his teammates has sold him out.

 

In police custody, the protagonist is drugged, beaten and provoked to sign a untrue confession, considering Sae comes into his cell to interrogate him, which has been seen in a series of flash-forwards previously the protagonist began his probation in Tokyo. This brings the game encourage to where it belonged at the start and concludes it. Depending upon how the protagonist responds to Sae's questioning, he either reveals the names of his associates and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs start to wear off and he remembers the truth, convincing Sae to take on his cellphone and bill it to Akechi upon the habit out of the interrogation cell. After Sae leaves, and she passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the guard and the protagonist, well along calling his well ahead Masayoshi Shido that he has succeeded in his task. If the protagonist was booming in convincing Sae of the truth, she does measure Akechi the phone, and receives instructions from "Alibaba" on the further stop to reach as she says. The neighboring day, the news announces that the leader of the Phantom Thieves has apparently energetic suicide in custody, but the burning of the gang seems to know the truth.

 

They every meet at Leblanc days later, where it is revealed that the protagonist is stimulate and well. They never stole Sae's treasure, allowing Makoto to convince Shadow Sae to create a cognitive copy of the interrogation room, the protagonist and his guard in the Metaverse, as the Palace elongated to the police station. They had every discovered Akechi had been conspiring neighboring them from the start, after Morgana recalled Akechi had heard him talk months earlier at the TV station, considering lonely people who have heard him talk in the Metaverse can hear him as a cat in reality. next Sojiro and Sae's help, the Phantom Thieves pull off that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to further his popularity in the midst of people to become Prime Minister, and he has been using Wakaba Isshiki's research on cognitive psience to swearing the Metaverse to his own ends as well. Indeed, every of the further Palaces they had infiltrated had some sort of dispatch membership to Shido's plans: Principal Kobayakawa knowingly let Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's followers who expected to allow destroy on the daylight of the cleanse in order to further the Phantom Thieves' popularity (Futaba's hacking into them was an gruff event, but was ignored as it worked in their favor), and Okumura was a party to the conspiracy, using it to extra himself until he became a liability, leading to the hacking of the Phantom Thieves fansite to shove Okumura to the top of their rankings correspondingly that the Conspiracy could frame them for his murder.

 

Persona 5 - The Phantom Thieves Send Their given Notice

The Phantom Thieves exposing Shido.

 

A disturbance with Shido forward-thinking leads the protagonist to recall that Shido is the one who led to his untrue arrest earlier in the year, all as allowance of his attempts to keep his cd spotless and win the election to Prime Minister of Japan with no opposition. After realizing that he sees the National Diet as a ship he must steer, the Phantom Thieves infiltrate Shido's Palace to locate a cruise ship sailing through a sinking Tokyo where they waylay Cognitive beings who Shido has managed to approach into powerful Shadows to guard him.

 

Once they extinguish these five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his swine faculty to drive people's hearts mad, and admitting that he is the one astern every of the mental shutdown incidents before. This is every ration of his scheme to acquire Shido into gift and next preserve gift over him in imitation of he reveals to the additional Prime Minister that he is his bastard son, every in revenge for driving his mother to suicide. in imitation of he is finally defeated by the Phantom Thieves, he drives his own heart mad and summons out of the ordinary Persona Loki to fight them subsequently more.

 

After they successfully wipe out him again, Shido's cognitive financial credit of Akechi appears to kill the genuine Akechi for failing him, as Shido has already surmised that Akechi is his son and he cannot have any drifting ends that might threaten his power. Akechi, however, has realized the mistake in his ways and makes amends following the Phantom Thieves, locking him stirring in a room as soon as the cognitive bill of himself that will flood and execute both of them even if saving the others. The Phantom Thieves later create it to the site of the treasure, and return to the real world to film a video shout from the rooftops to every of Japan that their leader is yet breathing and they will create Shido pay for his misdeeds.

 

They successfully overwhelm Shadow Shido, but this makes the genuine Shido get that something is amiss, hence he attempts to slay the Phantom Thieves by taking a poison that will temporarily kill himself, destroying his Palace and everyone inside. The Phantom Thieves barely create it out alive, and Shido's aides discover that they successfully changed his heart, leading them to panic, particularly after he admits all his wrongdoings sentient upon television after his party's victory in the Diet. However, no one seems to think that the Phantom Thieves had anything to attain subsequent to it.

 

Persona 5 - December 24

Tokyo becomes Hell upon Earth.

 

This leads the Phantom Thieves to consider Mementos on Christmas Eve in order to enact a regulate of heart upon everyone by stealing the public unconscious's treasure. They discover that the people of Tokyo have brusquely fixed to allow themselves to be imprisoned by the impositions of activity at large, that it is easier to permit themselves to offer into a greater force controlling them than make their own decisions upon their lives. In the depths of Mementos they locate the public's treasure, a giant Holy Grail, which speaks to them and demands that they concur to its power. They are bungled in defeating the Holy Grail and are ejected from Mementos, and no-one else to locate that Shibuya and Mementos are introduction to join together, and that they are all disappearing now that the Phantom Thieves have left the public's cognition.

 

Lavenza

Lavenza staring at the imposter "Igor."

 

The protagonist awakens in the Velvet Room in the same way as more where Igor berates him for failing, and orders Caroline and Justine to execute him. After a battle that leaves the protagonist approximately dead, the two girls reach that something is strange, and asks the protagonist to unite them together just as they had compound Personas for him higher than the considering year. This transforms the two of them into their native form: Lavenza. Lavenza later reveals that "Igor" is an impostor who has rigged every of the in the same way as year's actions adjacent to the protagonist in a game to adjudicate the fate of self-sacrifice with both the protagonist and Akechi as the "players." The untrue "Igor" after that presents the protagonist taking into account a choice: either allow him to rule selflessness and become his assistant, restoring the world to normal but becoming a force of bell that keeps Tokyo under control, or refuse to back him. Should he accept, the bad ending will start playing but not before Lavenza spread her disappointment to him for willing to help the false god's deal. Should he refuse, "Igor" leaves to become one afterward the Holy Grail bearing in mind more, and Lavenza reveals the legitimate Igor has been trapped here all this epoch and that the protagonist's connections are stimulate elsewhere in the "jail" of the Velvet Room. After discharge his friends, Lavenza and the real Igor help him return to release Tokyo, and Morgana finally remembers that the real Igor created him using the hopes of humanity's liberty to locate the valid Trickster and aid him upon his journey to end the evil at the rear the Holy Grail.

 

Yaldabaoth P5

The "God of Control," Yaldabaoth.

 

The Phantom Thieves go upon their legal final mission to ruin the Holy Grail, as the associates and Confidants made along the artifice (Phan-site administrator Yuuki Mishima, homeroom learned Sadayo Kawakami, Doctor Tae Takemi, model gun shop owner Munehisa Iwai, fortune teller Chihaya Mifune, reasoned journalist Ichiko Ohya, video game child prodigy Shinya Oda, shogi proficient Hifumi Togo, former politician Toranosuke Yoshida and Sojiro Sakura and Sae Niijima) rally the public into believing the Phantom Thieves exist and revealing the horror that surrounds them. The Phantom Thieves rout the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael upon the quirk and managed to create it to the Holy Grail similar to more and battle it, but it soon transforms into its real form, the god Yaldabaoth, who punishes the Phantom Thieves afterward the various Seven Deadly Sins until the public finally believes in the Phantom Thieves tolerable to release them from Yaldabaoth's control. This allows the protagonist to awaken the Persona Satanael to finally destroy Yaldabaoth and save humanity. This causes the collapse of the Metaverse entirely, and Morgana bids his associates a fond farewell.

 

With everyone saved, and Tokyo incite to normal, the gang decides to preserve a party to celebrate their endowment on Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must position himself in to the police to allow testimony so that none of his friends slope arrest. The new Phantom Thieves learn roughly this terrible news the next-door day, and spend the bordering several months infuriating to clear him, as get every of his supplementary Confidants. By spring, Shido has successfully been tried and the goings-on of his friends led to the woman he saved the previous year recanting her testimony against him, overturning his native conviction and clearing his record.

 

Persona 5 - legitimate Ending and Credits

Persona 5 ending (With the Stars and Us).

 

Now a free man, the protagonist heads back up to Tokyo one last times to spend one more morning subsequent to his links back he goes encourage to his hometown. Morgana returns as well, having survived the collapse of the Metaverse due to the dismount of the Phantom Thieves keeping him in their cognition. He decides to spend the get off of his excitement subsequent to the protagonist to "keep him in line" and to look if there is really a artifice for him to become a human. After spending Valentine's daylight at Leblanc, the protagonist heads home next his links at his side, driving him urge on to his hometown.

 

Bad Endings Edit

Persona 5 has a number of bad endings which may occur:

 

Miss a Deadline: The party misses the deadline to resolved the Palace. every of these endings save for Shido's deadline are similar. Police come to the cafe and arrest the protagonist, past Sojiro aerate his disappointment (Kamoshida's, Madarame's) or disbelief (Kaneshiro's, Okumura's, Niijima's) to him, or trying to protect him (Futaba's). The game is fast-forwarded to a scene of Sae interrogating the protagonist and he is unable to continue his testimony. Sae wonders if his memory has been affected by the drugs, and leaves to allow him to regain his memory. Akechi, as a obscure figure, enters the interrogation room and assassinates the protagonist after Sae leaves, making the scene that resemble a suicide. The protagonist is vanguard found confined in the Velvet Room for eternity, where a poem-like broadcast appears, and Igor comments it as a foolish end and states that the game is over. If the protagonist misses a deadline, they are supreme the substitute to go encourage a week before or recompense to the main menu to load a save file.

Miss the Kamoshida Deadline: Kamoshida files charges against the protagonist, causing him, Ryuji and Mishima to be expelled.

Miss the Madarame Deadline: Madarame files charges against the protagonist and Yusuke's will.

Miss the Kaneshiro Deadline: Makoto was found heavily drugged and brutalized in an illegal facilities shop, deliriously muttering the protagonist's make known and making the police think that the protagonist did this to her.

Miss the Futaba Deadline: The protagonist is charged of coercion and blackmail and is furthermore suspected of swine a Phantom Thief. Sojiro is furthermore arrested for harboring and assisting the criminal.

Miss the Okumura Deadline: A mysterious tip claims the protagonist is a Phantom Thief.

Miss the Niijima Deadline: A mysterious tip claims the protagonist is a Phantom Thief.

Miss the Shido Deadline: Akechi arrives in the same way as the police (along similar to Sojiro who has been presumably motivated by them to acknowledge about the protagonist's whereabouts) to arrest the protagonist for murdering a guard and deceiving Akechi once an illusion. Akechi declares to the protagonist that "This game is over."

Okumura Escapes: If the party takes too much era to reach Okumura during the firm infiltration of his Palace or takes too much epoch to overwhelm him, he will make off it via spaceship and the Phantom Thieves are presumably killed in an explosion.

Major Bad Endings: These endings are unrelated to deadlines and are based upon incorrect decisions that the player makes for the protagonist. In both of these endings, the music for Mementos Depths, "Freedom and Security" plays in the pessimistic credits, and a red "END." appears at the end of the credits otherwise of the white "FIN." in the genuine ending. Triggering these bad endings will unlock further Game improvement in the past the game is considered cleared, but the protagonist will not get any bonuses they would during a usual other Game Plus, such as Satanael.

Sell out your friends: During the interrogation in imitation of Sae, the protagonist makes the agreement once her to broadcast his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to final his rehabilitation. Igor tells him that ruin will come momentarily and confines the protagonist to his cell for the blazing of his life. Should the artiste choose the incorrect decisions that would guide to the protagonist selling out his accomplices, a prompt will appear asking if they are clear that they are making the right choices in order to prevent them from triggering this ending by mistake, previously the player might otherwise trust Sae afterward the information.

Make a unity past the untrue God: The world is distorted put up to into its usual non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and gain fame. However, the people are trapped by their lack of clear will, abandoning their capability to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the false god though his associates are presumably jailed in the Velvet Room.

Themes Edit

YouAreASlave

"You are a slave."

 

The main theme of Persona 5 is freedom, anger and breaking forgive from slavery to corrupted adults from the school, prestige class, gang, corporation, government and politics. Persona 5 discusses the hardships of modern-day 21st century charity and features characters that are restrained by the rules set by this society, especially in Japan where the game is set. This pardon is expected to liberate those who "are bored and discontent next their lives."[3] Persona 5 was made to be an emotional experience that stirs happening its audience and finally lets them go in imitation of a strong suitability of catharsis.[4]

 

Persona 5 contains some Judeo-Christian symbolism. The bosses are loosely themed after the Seven Deadly Sins, many enemies are based on Abrahamic figures, the song Rivers in the Desert is likely an Isaiah reference, etc. The party is then provoked to beat the four Christian archangels Uriel, Raphael, Gabriel and Michael back the supreme boss.

 

In particular, the Gnostic story of Judeo-Christianity is symbolized in Persona 5, as Sloth is considered the capital sin in there, the untrue ruler god of Gnosticism Demiurge, known as "Yaldabaoth" in this game acts as its unconditional boss, and the protagonist's ultimate persona, Satanael is liable for teaching philanthropy to revolutionary neighboring the Demiurge in Gnostic lore.

 

A major theme is that the protagonist and the Phantom Thieves are vigorous to eradicate the Seven Deadly Sins that unselfishness is attached to, such as lust, greed, pride, etc; the protagonist is called the savior of humanity, and defeating these vices is indispensable to overcoming the enslaved mindset and condition of humanity.

 

CharactersEdit

Main article: List of Persona 5 Characters

Playable Characters Edit

PERSONA5 package visual

The Phantom Thieves once Arsene.

 

Protagonist: The performer mood is a falsely accused delinquent moonlighting as a gentleman thief. He wears a bird mask and uses knives and handguns in combat. His Persona is Arsene, after the college gentleman thief of the same name.

Morgana: An amnesiac, shapeshifting cat-like swine that meets the protagonist. Wanting to discover his origins and upgrade his true form, he joins the protagonist in his heists, teaches him and his allies the mechanics of the Metaverse, and the ropes of subconscious a Phantom Thief. He has some sort of relationship to the Metaverse and Mementos. He wears a fabric mask around his head, and wields curved swords and slingshots in battle. His Persona is Zorro, after the speculative outlaw.

Ryuji Sakamoto: A guy who attends the protagonist's researcher and joins him in his heists. Bold and hot-tempered; he is seen as a delinquent at his bookish due to an incident later his former track team. He wears a skull mask and wields bludgeons and shotguns as weapons. His Persona is Captain Kidd, after the notorious privateer-turned-pirate.

Ann Takamaki: A quarter-American woman in the protagonist's homeroom. An outcast for her foreign looks and upbringing, she joins bearing in mind the protagonist in his heists to inspire hope in people in anxious situations. She wears a panther mask and uses whips and sub-machine guns. Her Persona is Carmen, after the heroine of the novella of the same name.

Yusuke Kitagawa: An eccentric art student from a against bookish and the disciple of a legendary Japanese artist. He wears a fox mask and uses katanas and offensive rifles. His Persona is Goemon, after the legendary Japanese bandit.

Makoto Niijima: The intelligent student council president, a woman considering a mighty sense of justice and a hidden violent side. She is initially tasked in seeking out the Phantom Thieves, but eventually joins them. She wears an iron mask and uses knuckles and revolvers. Her Persona is Johanna, after the legendary Medieval female pope.

Futaba Sakura: A shut-in bespectacled girl when orange hair who is a highly capable hacker and the team's dungeon navigator. She wears VR goggles and participates in fight through her Persona Necronomicon, named after a mystical sticker album from H. P. Lovecraft's Cthulhu mythos.

Haru Okumura: A third-year student and daughter of a major food manufacturer, she is refined but has seen tiny of life. She wears a domino mask and fights using axes and grenade launchers. Her Persona is Milady, after the foe Milady DeWinter from The Three Musketeers.

Goro Akechi: A third-year student and a well-known detective investigating the Phantom Thieves warfare in collaboration similar to Makoto's elder sister. He wears a red long-beak mask and fights using laser sabers and ray guns. His Persona is Robin Hood, after the legendary outlaw of Medieval English folklore.

Supporting Characters Edit

Igor: The man who operates the Velvet Room.

Caroline and Justine: Two pubertal assistants to Igor in the Velvet Room. They both wear an eyepatch higher than one of their eyes and a blue prison protect outfit. Caroline has hair buns and Justine has a long braid.

Sojiro Sakura: Owner of a coffee shop Cafe Leblanc and a pal of the protagonist's parents' who looks after him even if he is in Tokyo.

Tae Takemi: The owner of Takemi Medical Clinic in Yongen-Jaya. She believes in her own theory of pharmaceutics and sells barely legal prescriptions to her patients secretly.

Munehisa Iwai: The owner of the airsoft shop, "Untouchable" in Shibuya.

Yuuki Mishima: A second year high speculative student at Shujin Academy. He creates and maintains the Phantom believer Website, which hosts anonymous polls nearly the Phantom Thieves.

Sadayo Kawakami: A Japanese language and homeroom assistant professor of class 2-D at Shujin Academy. Due to the protagonist's unclean reputation from his criminal record, Kawakami does not support him in high regard initially.

Ichiko Ohya: A paparazza who writes upon gossip. She seemed to be more idealistic in the past, believing in precise reporting.

Chihaya Mifune: A tarot fortune-teller who runs a fortune-telling stand in Shinjuku. She is rumored to be a genuine fortune-teller, but seems to suggest suspicious stones. Believes that the fate of others is absolute.

Hifumi Togo: A young woman who holds the championship title in the Female Shogi League. She seems to be burning for Shogi.

Shinya Oda: An elementary instructor guy who visits the Gigolo arcade in Akihabara. He is known as the gaming genius called "The King."

Toranosuke Yoshida: A former politician speaking upon the streets of Shibuya. He floating his job after a series of scandals, higher than which he's nicknamed as "No-Good Tora." Despite this, he is enormous not quite changing the country and his speech skills are authentic.

Sae Niijima: Makoto's older sister and a public prosecutor liable for the Phantom Thieves of Hearts' case.

Masayoshi Shido: A powerful politician who aims to become the next-door Prime Minister of Japan. The protagonist has a feeling that he has met him somewhere before the happenings of the game.

GameplayEdit

Daily activity Edit

Tokyo walk

Shibuya, Tokyo, Japan.

 

The description takes place greater than the course of a year and the protagonist must story high moot vibrancy and reforming society.

 

The protagonist lives in the attic of Cafe Leblanc and can examine various locations in the Greater Tokyo place and travel using the subway system. They can take part-time jobs, act out video games, go out next friends, go to restaurants, study, go to the movies, do its stuff baseball, go to the bathhouse, fish, exercise in their own house or go to the gym, create equipment for use in battle, messages, watch TV or go to the clinic. A sure amount of these endeavors can buildup the protagonist's stat statute such as their Max HP and SP. There are then a variety of minigames.

 

PAD SNS Feature P5

The Thieves texting upon their phones.

 

Using the P. A. D., the SNS system allows the protagonist to chat bearing in mind other characters using phone text messages, helping the protagonist to learn more practically the personalities and background of extra characters.

 

The Confidant system is thesame to the Social links of Persona 3 and Persona 4 and involves building associations later helpers approximately the city for various benefits in the Palace as competently as battle.

 

Difficulty Edit

During the prologue, the performer can pick the complexity from "Safety," "Easy," "Normal" and "Hard." Except for Safety difficulty, the perch can be distorted at any time. An additional "Merciless" mysteriousness above hard is welcoming as clear DLC. Even if someone has never played Persona 5 before, choosing normal should be fine. The difficulty statistics/features are:

 

Safety: broken received: x0.5 - damage dealt: x2.0 - Experience: x3.0 - Money: x5.0

If the protagonist is killed, you will be unmovable the unorthodox to revive the entire party next full HP and SP

You will be unable to fine-tune the mysteriousness until the arrival of a new playthrough.

Easy: damage received: x0.5 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0

Normal: damage received: x1.0 - damage dealt: x1.0 - Experience: x1.0 - Money: x1.0

Hard: broken received: x1.6 - broken dealt: x0.8 - Experience: x1.0 - Money: x1.0

Merciless: damage received: x1.6 - broken dealt: x0.8 - Experience: x0.4 - Money: x0.4

Critical and profound damage from any source is tripled

Dungeons Edit

The Palace of all arc of the main storyline has a determined deadline to complete. Failure to unlimited the Palace previously the deadline will consequences in a "false ending" Game greater than scene where the protagonist misremembers why he was arrested and is assassinated by a technical figure similar to Sae leaves him to recall the truth. It is impossible to examine following dungeons like they're cleared, thus it is recommended to consider dungeons as much as possible.

 

One of the major complaints not quite previous Persona dungeons is that they were tiresome and felt as soon as a series of unending same barren hallways with the occasional treasure chest or Shadow. Persona 5 was intended taking into account this criticism in mind; every Palaces except Mementos are not randomly generated, they feature unique elements of platforming (jumping in the works and the length of ledges), puzzles, stealth, and traps.

 

A dungeon called Mementos is where the party can traverse by driving a vehicle transformed from Morgana where they can total treasures, get hold of Personas that are present in the since collapsed Palaces and steal the hearts of teen targets submitted to the Phantom supporter Website (Phan-site). Mementos is affected by the weather, and it is a fine idea to evaluate Mementos during days in imitation of bad weather for advantages in battle.

 

Battle can be initiated taking into consideration the protagonist is in stealth mode and ambushes the enemy, which gives preemptive turn. If the protagonist fails in stealth, the security level will increase. A spotlight will follow the protagonist which causes the enemies to pursue the protagonist persistently. After the victory in a battle, the spotlight will stop chasing the protagonist. If the protagonist successfully performs marginal ambush attack, the security level will drop slightly. considering the security level reaches 100%, the party is motivated to leave the dungeon. The neighboring get older the party enters the same dungeon again, the security level will drop by a portion. Mementos does not have a security level, aside from the complete area.

 

After the party successfully makes it to the stop of a Palace, they can go support to the genuine world and send a calling card to their target. appear in correspondingly takes the entire daytime grow old away and during that night they cannot go outdoor Cafe Leblanc, although they can nevertheless craft tools if that execution is unlocked. During the bordering day, they will be automatically thrown into the Palace and cannot acquire out until the boss at the end is defeated. action hence will collapse the Palace and facilitate the tab further.

 

Combat Edit

Persona 5 Boss fight 1 Kamoshida

Asmodeus boss fight.

 

The party engages in strategic turn-based feat in the same way as Shadows using both melee and ranged weapons, otherwise of and no-one else one type of weapon. The party will use their Personas in battle to charge the bosses and Shadows. The general purpose is to locate the enemy's weakness and hurl abuse it in order to knock them down.

 

If the protagonist dies in battle, the game will end. However, if it was a boss battle, one is practiced to restart the battle since the boss. Death in a random battle will start the game assist at the most recent safe Room. Protecting the protagonist is an important priority.

 

Baton Touch

Ann using Baton Pass to come up with the money for her face to Ryuji.

 

When a party zealot has knocked down the enemy, a other feature called "Baton Pass" appears where the party fanatic can pass the "1 More" viewpoint to unconventional combatant to boost taking place their stats during that turn. However, the limit is three passes, as the "baton" cannot be passed to the thesame party supporter twice.

 

When all surviving enemies are knocked down, this will result in a "Hold Up." The protagonist can pick to initiate a arbitration or All-Out Attack:

 

Negotiation: The game brings back the antiquated habit of interacting once the enemy: mediation for obtaining Persona, grant and item, a feature returning from non-attendance back Persona 2, in vein considering the Shin Megami Tensei games. Tips upon intercession are here.

All-Out Attack: The party members all raid at subsequently for loud damage. If all enemies are defeated in that All-Out Attack, the game will work a triumph lie alongside sequence featuring the party enthusiast who has knocked alongside the last enemy.

Persona 5 menu

Choices are now a button press away.

 

Unlike normal RPG where the artist has to go through layers of menus in order to meet the expense of a command in battle, Persona 5 features an augmented UI which offers shortcuts to major commands in the manner of melee attack, gun attack, Persona skills, items, guard and tactical order. otherwise of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The artiste can now switch party members during battle, although the artiste must attain Confidant abilities from Hifumi Togo and/or Futaba Sakura in order to do so.

 

Online features Edit

The Thieves Guild allows online players to part and receive guidance very nearly what nice of undertakings they take. A graph shows the percentage of every online players venturing the Palace, improving social play in or participating in Confidant events. It is also particularly useful to rely upon this during exam answers and Confidant questions, as distinct choices give more benefits.

 

Special editions Edit

In Japan Edit

Persona 5 was released for PlayStation 3 and PlayStation 4 in Japan for 8,800 yen upon September 15, 2016.

 

A 13,800 yen 20th Anniversary Edition includes the later new content:

 

Persona 5 art book

Persona 20th Anniversary all get older Best Album (five CDs)

Disc 1: Shin Megami Tensei: Persona

Disc 2: Persona 2: innocent Sin / Persona 2: eternal Punishment

Disc 3: Persona 3 (FES)

Disc 4: Persona 4 (The Golden)

Disc 5: Persona 5

Special Collaboration DLC Set #1: Orpheus Picaro and Izanagi Picaro

Special Collaboration DLC Set #2: Persona 3 Gekkoukan high intellectual Uniform costumes and Persona 3 fight BGM set

Special Collaboration DLC Set #3: Persona 4 Yasogami high scholarly Uniform costumes and Persona 4 battle BGM set

Special Custom Theme

Special Persona 5 Art treasure box

Persona 5 (standard version) is bundled next PlayStation 4 slender (1 TB) in a limited package as Sony announces the slim models of PS4 in September 2016. The package was sold for 39,980 yen upon the morning of the game's initial release, which is 5,000 yen more than buying the console alone but saves 3,800 yen than buying the standard story of the game and the console separately.[5][6]

 

 

Persona5DLC1

Orpheus Picaro and Izanagi Picaro.

 

Persona5DLC2

Persona 3.

 

Persona5DLC3

Persona 4.

In North America and Europe Edit

Persona 5 launched for PlayStation 3 and PlayStation 4 in both North America and Europe upon April 4th, 2017. Apart from the base game, there are two special editions for both North America and Europe.

 

Take Your Heart Premium Edition Edit

Exclusive to the PlayStation 4 version of the game, the "Take Your Heart" edition, with known as the premium financial credit taking into account the most content, will include:

 

"Sounds of Rebellion" soundtrack CD: A selection of music from Persona 5 by Shoji Meguro and Toshiki Konishi. The music is exactly the similar as the Persona 5 disc that came bearing in mind the Japanese release, except the 20th track seems to be absent.

4 Morgana plush: Morgana the Phantom Thieves cat is not just the mascot of the Phantom Thieves, but along with a zealot  and along with not just a cat! The premium edition includes an exclusive 4 plush of Morgana.

"Persona 5 Art book The Aesthetics": This 64-page hardcover art stamp album is full of concept sketches, tone art and more by mood designer Shigenori Soejima.

SteelBook: As strong as a vault, the game disc for the PS4 will come specially packaged in a SteelBook collectible proceedings featuring this art.

School bag: expected after the time-honored scholastic bags in Japan, the exclusive replica sack comes total taking into account the Shujin Academy crest.

SteelBook introduction Edition Edit

Exclusive to the PlayStation 4 bank account of the game, Atlus released Persona 5 in a special SteelBook commencement Edition. every pre-orders and a agreed limited number of initiation copies came in an official, collectible SteelBook case, adorned with Persona 5 art identical to the one in the Take Your Heart Premium Edition.

 

The SteelBook edition (both "Take Your Heart Premium Edition" and standalone) comes afterward a unique feature that reflects a central theme in the game's plot, although it is unidentified if this is intentional or not. It is needed to give a positive response a portray of the court case taking into account the flash on. Shadows are the manifestation of mostly negative human emotions and encourage as the primary enemies in some of the installments. Strong-willed shadows usually attract their lesser kind, which create them into more powerful creatures. Similarly, most of the cast have their own inner shadows, which represent their "true selves" which they often hide from society.

 

 

P5TakeYourHeart

Take Your Heart Premium Edition.

 

P5SteelBook

SteelBook establishment Edition.

 

IMG 2570

SteelBook later and without flash on.

Downloadable ContentEdit

There is a variety of DLC such as Personas, costumes, fight music, etc. The English-language releases tote up some free DLC, such as Japanese voice acting, merciless difficulty, costumes, etc.

 

 [Expand] DLC Content (Costumes/Others)

 [Expand] DLC Content (Personas)

 [Expand] Videos (DLC Costumes)

DevelopmentEdit

The game was first mentioned to be under press forward in August 2011 in an interview taking into consideration Katsura Hashino, the producer of the Persona series. Hashino confirmed that the basic preparations for the improvement were ended and announced the compensation of Shigenori Soejima and Shoji Meguro as environment designer and music composer, respectively. Both Soejima and Meguro before worked together gone Hashino upon Persona 3, Persona 4 and Catherine. Hashino's native concept was practically "backpacking and on high every higher than the world," but after the 2011 Thoku earthquake and tsunami occurred, he wanted a closer focus upon Japan.[7]

 

Unlike Catherine, which used the Gamebryo engine, Persona 5 uses an in-house custom-made engine.[8] since it was fixed that the game would be released exclusively for the PlayStation 3, it was moreover discussed internally to assume the series to mobile gaming devices in the same way as the PlayStation Vita or smartphones. Eventually, Hashino and his team chose the PlayStation 3 as they felt that fans would adore to see unusual game for home consoles.

 

Persona 5 was officially revealed upon November 24, 2013 similar to a 72-hour countdown that eventually resulted in a series of announcements that included Persona Q: Shadow of the Labyrinth and Persona 4: Dancing all Night. A Persona 5 website domain was before registered upon June 25th, 2013 by Index Corporation, the former parent company of Atlus.[9] An American pardon was declared upon February 25, 2014 taking into account an originally estimated release in 2015.[10] A PlayStation 4 checking account of the game was announced on September 1, 2014 during Sony's Tokyo Game perform conference bearing in mind a extra commercial that gave a first look on the character and the game's protagonist. [11] A extra Blu-Ray containing a variety of Persona 5 combined content was released as a preorder extra for the Japanese description of Persona 4: Dancing all Night upon June 25, 2015, which as a consequence included the second flyer for the game.[12]

 

On September 17, 2015, a third want ad for Persona 5 was shown as share of the company's Tokyo Game be in 2015 present which revealed that the forgiveness date would be postponed to Summer 2016.[13] According to Katsura Hashino, this decision was made fittingly that game could become the biggest out of all the games he has directed hence far.[14]

 

Initially, the oversea versions were scheduled for February 14, 2017. In the start of the ascribed living stream of the English credit demo upon November 16, 2016, Atlus announced that because they wanted to set a extra height of localization standard, the liberty date was pushed back up to April 4, 2017. Atlus USA explained that new epoch was required for revision of the script as with ease as recording some voices again. The fact that Atlus Japan solitary handed over the conclusive script for Atlus USA to begin localization then contributed to the delay. In return for the delay, the game had been reprogrammed to preserve dual audio complementary and the Japanese voice set is affable as free downloadable content permanently. This is the first-ever log on in the entire Megami Tensei series to retain dual audio.

 

Reception Edit

Persona 5 time-honored "universal acclaim" reviews and was tagged as a "Must-Play" game upon Metacritic holding a metascore of 93/100 upon PS4 based upon 98 critic reviews.[15] upon whatoplay.com, it gives an aggregate score (playscore) of 9.46 on PS4[16] based upon 58 critic reviews and 21,700+ gamer ratings ranking 1st place upon its "Top 10 Best PS4 JRPGs of all Time" list. It plus receives a playscore of 9.27 upon PS3 upon 10 critics and 2,600+ gamer ratings.[17]

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