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Persona 5 Confidant

Persona 5

 

Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.

 

Persona 5 is a fantasy based on truth which follows a group of anxious tall hypothetical students: the protagonist and a accrual of compatriots he meets along the way. These troubled and frightened youngsters gradually reach that they are animate in a toxic and dangerous world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't live with the system and can't living without it, and understandably existing means they are at risk of visceral doomed and condemned to a animatronics of slavery.

 

In order to target freedom, liberation and justice, they liven up dual lives as chaotic Phantom Thieves of Hearts. Using a mysterious smartphone app, they take fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves realize that intervention forces people to wear masks to guard their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask complete the heroes awaken their inner power, using it to assist those in need. Ultimately, the work of Phantom Thieves seeks to fine-tune their day-to-day world to assent their perception, end slavery and see through the masks broadminded bureau wears.

 

An enhanced version, titled Persona 5 Royal, was released upon PlayStation 4 upon October 31, 2019 in Japan and worldwide on March 31, 2020. It includes many other features, including a new character, battle mechanics, and a third semester extra to the main story.

 

Contents[show]

PlotEdit

Persona 5 Intro

Intro (Wake Up, acquire Up, acquire Out There).

 

At the begin of the game, the protagonist is seen infiltrating a casino behind his teammates. Police start to swarm the casino and the protagonist attempts to make an break out by a path at the ceiling later than his teammate's assistance. Eventually, he reaches the new side of the casino and one of the guards reveals themselves to be a Shadow which bursts into Moloch to assault him. He defeats the Shadow and escapes the casino, where he is outnumbered, subdued and arrested by the police.

 

He then is bought to the interrogation room in the police station where the officers drug him, emphasis him and asked him to sign his read out for a untrue confession. They subsequently bring him to the interrogation room, where the prosecutor Sae Niijima asks him practically the happenings of the year. For most of the game, he is testifying the events for her in the interrogation room, and his testimonies might overturn the seemingly miserable issue or cause his demise.

 

The bank account focuses on the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put upon probation after confronting a man harassing a woman, and similar to beast detained by the police because of the injuries he's inflicted upon that man. In Tokyo, he stays as soon as his parents' pal Sojiro Sakura who owns a coffee shop called Cafe Leblanc, where he lets the protagonist stay in an upstairs apartment. That night, in his dreams he appears in the Velvet Room, where he is with on probation set by Igor and his two wardens Caroline and Justine.

 

EnteringTheCastle

The protagonist and Ryuji enter the Palace, a world manifested by corrupt adults.

 

On his first day headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and misery student Ryuji Sakamoto who helps him locate his exaggeration to the school. However, after Ryuji complains practically the innate education moot Suguru Kamoshida who is the man who gave Ann a ride, he and the protagonist accidentally start a rarefied app upon the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are approximately to be executed by someone identical to Mr. Kamoshida, the protagonist awakens to his Persona Arsene, saving them from death at the hands of Kamoshida's Shadow minions. In this castle, they with skirmish a talking, cat-like bodily who calls himself Morgana, who they come to an understanding a settlement with, helping one different in the process. He teaches them more or less the nature of the Metaverse, ranging from Palaces, Personas (his own physical Zorro) and Shadows; in addition, he joins the protagonist in the real world disguised as an shadowy housecat.

 

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Over the neighboring few days, though infuriating to get used to to cartoon as a student and going into the Palace in imitation of Ryuji who obtains his own Persona Captain Kidd as well, they're taught that the Palaces are the representation of the untouched desires of the people nearly them, and the and no-one else artifice to acquire rid of a Palace is to steal its owners hidden treasure, changing their heart in the process. even though the risk of causing a mental shutdown within the user, or erasing their want to live causes them to hesitate, this reaches a level of urgency afterward the protagonist and Ryuji's attempts to aerate that Kamoshida has been physically and sexually abusing students in his role as volleyball coach upshot in him threatening to expel them and fellow student Yuuki Mishima (who Kamoshida recruited to evolve rumors about the protagonist) from the school.

 

Persona 5 Boss battle 1 (1080p)

Shadow Kamoshida (Asmodeus) boss fight.

 

They are soon united by Ann, who is accidentally drawn into the Metaverse gone them and discovers the definite nearly Kamoshida's genuine personality after witnessing her pal Shiho Suzui try suicide due to Kamoshida's advances, getting hold of the Persona Carmen as well. The bureau soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the cherish from Kamoshida's Palace, leaving a calling card to prove their existence to cause the adore to manifest, and ultimately preventing the protagonist and Ryuji's expulsion from scholastic as soon as Kamoshida admits guilt in his abuse of the students.

 

The three children moreover treaty to encourage Morgana later than his own quest: to scrutinize the depths of Mementos, the total unconscious of society, to recover his floating memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will create stirring for his mistakes in helping Kamoshida by launch a Phantom Thieves fansite, as he has surmised that the protagonist is blamed for the change of heart, allowing the public to let breathe realistic grievances partnered to people's Shadow selves becoming distorted.

 

Persona 5 Boss battle 2 (1080p)

Shadow Madarame (Azazel) boss.

 

While investigating Mementos, the team discovers one Shadow self who has his own problems with his former art mentor Ichiryusai Madarame. They are soon tangled in this web following Ann is approached by Madarame's current pupil Yusuke Kitagawa who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' affect for his own personal gain, and regard as being to try to acquire this guidance out of Yusuke to no avail, but they pull off discover Madarame's Palace, a gigantic art museum displaying all of his students as his previous "works of art." In their ploy to reach the treasure, Ann agrees to model for Yusuke while Morgana attempts to pick a lock on a retrieve in the genuine world, ultimately revealing the unmodified just about Madarame to Yusuke. Ann and Morgana fright like Madarame threatens to call the cops, traveling to the Palace and taking Yusuke along following them, where he confronts the Shadow Madarame who reveals his own share in the death of Yusuke's mommy and he awakens to his own Persona Goemon. After stealing the treasure and defeating Madarame's Shadow, the genuine Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to produce his own art style in the wake of visceral abused for for that reason many years. A few days later, youth celebrity Goro Akechi appears on TV, denouncing the Phantom Thieves as criminals who tamper once people's hearts.

 

Persona 5 Boss battle 3 Kaneshiro (1080p)

Shadow Kaneshiro (Bael) boss fight.

 

During this time, Shujin student council president Makoto Niijima has been pressured by the learned principal Kobayakawa to set sights on out the identities of the Phantom Thieves to incite the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and demands that they back up her uncover a criminal ground shaking down students. The protagonist uses his links to discover the crime dome is guide by Junya Kaneshiro, but their inability to solve the pain leads to Makoto confronting Kaneshiro herself, putting every of them in bother subsequent to he attempts to blackmail them for millions of yen. However, this allows them to discover the flora and fauna of Kaneshiro's Palace inborn a bank covering Shibuya, and Makoto's disgust at the birds of Kaneshiro's deeds and her own perceived ineptitude at solving the difficulty awakens her Persona Johanna. later Makoto's urge on as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, release them from his blackmail and leading to his arrest.

 

Persona 5 Boss battle 4 Wakaba Isshiki

Cognitive Wakaba Isshiki boss fight.

 

Over summer vacation, the Phantom Thieves are taunted by the hacker total Medjed later than they are unexpectedly approached by complementary complex hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's endeavors guide them to discover that Alibaba is none new than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and mammal blamed for it by her mother's co-workers. In Futaba's Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her cherish stolen in order to forgive herself of her suicidal thoughts and her guilt towards her mother's death. as soon as Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow even though the Phantom Thieves slant off neighboring her cognitive view of her mother Wakaba Isshiki who has become a offensive being in her mind. following Futaba finally accepts that she is not at oddity for her mother's death, her Shadow transforms into the Persona Necronomicon, allowing her to help the Phantom Thieves turn the tide in battle adjoining the monster, and successfully shifting her heart and release her of her guilt. The Phantom Thieves moreover discover that Wakaba was researching cognitive psience, which has some attachment to their capability to enter the Metaverse.

 

As summer trip winds the length of and Futaba spends her first hours of daylight outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the beach and going upon a studious vacation abroad to Hawaii. They make additional use of their status by implementing a poll on the PhanSite, asking users to vote on the group's bordering target. However, due to the put on of their fame, they were made them less hurting to other people's issues. This includes a sad Morgana, who began to cause problems roughly his identity, role and worth in the charity to a harming degree. However, upon their compensation from their trip from Hawaii, the group's brought back up to their senses following they discover Principal Kobayakawa mysteriously died en route to the police, which forced several third-year students to feat as chaperones consequently supplementary teachers can stay in back and respond to police inquiries. During their meeting upon the winner of the additional poll, Kunikazu Okumura, they hastily begin to ask if they should intend him solely based upon the general public's say. However, their abovementioned thirst for popularity sparked a misunderstanding and an bustle amongst Morgana and the perch of the group, in imitation of Morgana's identity crisis ultimately leading to him desertion the society in order to prove himself, asserting he'll catch the supposed culprit at the rear the mental shutdowns every by himself.

 

Worried more or less him, the Phantom Thieves evaluate Okumura's Palace, which resembles a publicize station. on they way, they discover that he views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a additional Phantom robber under his wing who is competent to acquire through the Palace's biometric scanners, and the next-door daylight they discover she is none further than Okumura's own daughter Haru Okumura, who claims to as a consequence desire to modify her father's heart to stop his insults of his employees. However, that's only a superficial reason, as she's single-handedly spurred by her father's selfish attempts to use her for his own means by arranging a marriage to Sugimura, the son of an influential politician. Eventually, the ill-feelings amongst Morgana and the others are mended through their shared want to incite Haru after her nervousness from her abusive fiance. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, vanguard awakening her Persona Milady afterward confronting the cognitive version of Sugimura in her father's palace.

 

Persona 5 Boss fight 6 Okumura (1080p)

Shadow Kunikazu (Mammon) boss fight.

 

Together, the Phantom Thieves run to steal Okumura's cherish and meet the expense of him a fiddle with of heart, but after they depart his Shadow behind, unorthodox person appears in the Palace and kills Okumura's Shadow. while the Phantom Thieves celebrate Haru's achievement at Tokyo Destinyland, they watch in horror as Mr. Okumura dies upon rouse television after pain a mental shutdown. The general public gradually believes the Phantom Thieves to be held responsible for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that principal Kobayakawa plus usual a calling card, leading her to ask if the Phantom Thieves were astern the principal's death as well, which they every know is not the truth. The outlook of endeavors has moreover boosted Akechi's popularity, leading the college to request he visit them for the cultural festival. During a speech, Akechi reveals he has surmised the identities of the Phantom Thieves, but past he announces this he receives a call, and asks the gang to talk to him in private. He reveals to them every that he has identified them as the Phantom Thieves, and even has a photograph of them entering the Metaverse. But he says he has also deduced that they cannot be blamed for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the valid culprit, and no-one else enduring because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her prudence of justice twisted to the point that she needs a bend of heart, and will falsely convict someone of instinctive the Phantom Thieves without their intervention.

 

Persona 5 Boss battle 7 (1080p)

Shadow Sae manifested from her anger.

 

Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted want to attain a guilty verdict no issue the cost, and successfully extinguish her Shadow self and convinced her to alter her ways, taking into account rudely the Palace is infiltrated by dozens of police officers from the genuine world. The protagonist agrees to go off upon his own to distract the cops, allowing his contacts to go free, with he is captured and told one of his teammates has sold him out.

 

In police custody, the protagonist is drugged, beaten and provoked to sign a untrue confession, considering Sae comes into his cell to interrogate him, which has been seen in a series of flash-forwards past the protagonist began his probation in Tokyo. This brings the game help to where it belonged at the start and concludes it. Depending upon how the protagonist responds to Sae's questioning, he either reveals the names of his contacts and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs begin to wear off and he remembers the truth, convincing Sae to tolerate his cellphone and con it to Akechi upon the way out of the interrogation cell. After Sae leaves, and she passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the protect and the protagonist, vanguard calling his later Masayoshi Shido that he has succeeded in his task. If the protagonist was well-to-do in convincing Sae of the truth, she does play in Akechi the phone, and receives instructions from "Alibaba" on the additional end to realize as she says. The bordering day, the news announces that the leader of the Phantom Thieves has apparently practicing suicide in custody, but the get out of of the gang seems to know the truth.

 

They all meet at Leblanc days later, where it is revealed that the protagonist is alive and well. They never stole Sae's treasure, allowing Makoto to convince Shadow Sae to make a cognitive copy of the interrogation room, the protagonist and his guard in the Metaverse, as the Palace elongated to the police station. They had all discovered Akechi had been conspiring against them from the start, after Morgana recalled Akechi had heard him speak months earlier at the TV station, with deserted people who have heard him speak in the Metaverse can listen him as a cat in reality. in imitation of Sojiro and Sae's help, the Phantom Thieves complete that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to relief his popularity in the course of people to become Prime Minister, and he has been using Wakaba Isshiki's research on cognitive psience to shout insults the Metaverse to his own ends as well. Indeed, every of the further Palaces they had infiltrated had some sort of deliver attachment to Shido's plans: Principal Kobayakawa knowingly let Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's associates who intended to acknowledge obliterate upon the daylight of the cleanse in order to benefits the Phantom Thieves' popularity (Futaba's hacking into them was an immediate event, but was ignored as it worked in their favor), and Okumura was a party to the conspiracy, using it to further himself until he became a liability, leading to the hacking of the Phantom Thieves fansite to push Okumura to the top of their rankings consequently that the Conspiracy could frame them for his murder.

 

Persona 5 - The Phantom Thieves Send Their resolution Notice

The Phantom Thieves exposing Shido.

 

A nervousness like Shido future leads the protagonist to remember that Shido is the one who led to his untrue arrest earlier in the year, every as share of his attempts to save his photo album spotless and win the election to Prime Minister of Japan afterward no opposition. After realizing that he sees the National Diet as a boat he must steer, the Phantom Thieves infiltrate Shido's Palace to find a cruise ship sailing through a sinking Tokyo where they stop Cognitive beings who Shido has managed to slope into powerful Shadows to guard him.

 

Once they crush these five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his being gift to drive people's hearts mad, and admitting that he is the one at the rear every of the mental shutdown incidents before. This is all share of his scheme to acquire Shido into capability and then withhold gift on top of him behind he reveals to the supplementary Prime Minister that he is his bastard son, every in revenge for driving his mother to suicide. bearing in mind he is finally defeated by the Phantom Thieves, he drives his own heart angry and summons choice Persona Loki to fight them following more.

 

After they successfully exterminate him again, Shido's cognitive explanation of Akechi appears to execute the real Akechi for failing him, as Shido has already surmised that Akechi is his son and he cannot have any aimless ends that might threaten his power. Akechi, however, has realized the mistake in his ways and makes amends with the Phantom Thieves, locking him occurring in a room subsequent to the cognitive report of himself that will flood and execute both of them even if saving the others. The Phantom Thieves later create it to the site of the treasure, and reward to the real world to film a video shout out to all of Japan that their leader is nevertheless live and they will create Shido pay for his misdeeds.

 

They successfully exterminate Shadow Shido, but this makes the real Shido do that something is amiss, thus he attempts to slay the Phantom Thieves by taking a poison that will temporarily kill himself, destroying his Palace and everyone inside. The Phantom Thieves barely make it out alive, and Shido's aides discover that they successfully distorted his heart, leading them to panic, particularly after he admits all his wrongdoings bring to life upon television after his party's victory in the Diet. However, no one seems to think that the Phantom Thieves had whatever to reach following it.

 

Persona 5 - December 24

Tokyo becomes Hell upon Earth.

 

This leads the Phantom Thieves to examine Mementos on Christmas Eve in order to enact a fiddle with of heart on everyone by stealing the public unconscious's treasure. They discover that the people of Tokyo have tersely fixed to permit themselves to be imprisoned by the impositions of work at large, that it is easier to permit themselves to provide into a greater force controlling them than make their own decisions upon their lives. In the depths of Mementos they locate the public's treasure, a giant Holy Grail, which speaks to them and demands that they submit to its power. They are futile in defeating the Holy Grail and are ejected from Mementos, unaided to locate that Shibuya and Mementos are start to fuse together, and that they are all disappearing now that the Phantom Thieves have left the public's cognition.

 

Lavenza

Lavenza staring at the imposter "Igor."

 

The protagonist awakens in the Velvet Room gone more where Igor berates him for failing, and orders Caroline and Justine to kill him. After a battle that leaves the protagonist approximately dead, the two girls attain that something is strange, and asks the protagonist to join them together just as they had multiple Personas for him more than the like year. This transforms the two of them into their native form: Lavenza. Lavenza subsequently reveals that "Igor" is an impostor who has rigged every of the later year's undertakings adjacent to the protagonist in a game to pronounce the fate of selflessness later both the protagonist and Akechi as the "players." The untrue "Igor" next presents the protagonist considering a choice: either allow him to control humanity and become his assistant, restoring the world to normal but becoming a force of distress signal that keeps Tokyo below control, or refuse to encourage him. Should he accept, the bad ending will begin playing but not back Lavenza freshen her disappointment to him for obliging the untrue god's deal. Should he refuse, "Igor" leaves to become one later than the Holy Grail in the manner of more, and Lavenza reveals the real Igor has been trapped here all this mature and that the protagonist's connections are sentient elsewhere in the "jail" of the Velvet Room. After exoneration his friends, Lavenza and the real Igor put up to him recompense to forgive Tokyo, and Morgana finally remembers that the genuine Igor created him using the hopes of humanity's liberty to locate the genuine Trickster and aid him on his journey to stop the evil at the back the Holy Grail.

 

Yaldabaoth P5

The "God of Control," Yaldabaoth.

 

The Phantom Thieves go upon their genuine given mission to ruin the Holy Grail, as the associates and Confidants made along the way (Phan-site administrator Yuuki Mishima, homeroom learned Sadayo Kawakami, Doctor Tae Takemi, model gun shop owner Munehisa Iwai, fortune teller Chihaya Mifune, systematic journalist Ichiko Ohya, video game child prodigy Shinya Oda, shogi skilled Hifumi Togo, former politician Toranosuke Yoshida and Sojiro Sakura and Sae Niijima) rally the public into believing the Phantom Thieves exist and revealing the horror that surrounds them. The Phantom Thieves obliterate the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael on the quirk and managed to make it to the Holy Grail past more and battle it, but it soon transforms into its valid form, the god Yaldabaoth, who punishes the Phantom Thieves following the various Seven Deadly Sins until the public finally believes in the Phantom Thieves enough to clear them from Yaldabaoth's control. This allows the protagonist to awaken the Persona Satanael to finally destroy Yaldabaoth and save humanity. This causes the collapse of the Metaverse entirely, and Morgana bids his friends a loving farewell.

 

With everyone saved, and Tokyo encourage to normal, the gang decides to keep a party to celebrate their execution on Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must outlook himself in to the police to allow testimony in view of that that none of his friends face arrest. The other Phantom Thieves learn very nearly this terrible news the next-door day, and spend the next-door several months exasperating to forgive him, as complete all of his additional Confidants. By spring, Shido has successfully been tried and the events of his links led to the girl he saved the previous year recanting her testimony adjacent to him, overturning his original conviction and clearing his record.

 

Persona 5 - authentic Ending and Credits

Persona 5 ending (With the Stars and Us).

 

Now a release man, the protagonist heads support to Tokyo one last time to spend one more hours of daylight taking into consideration his friends previously he goes back to his hometown. Morgana returns as well, having survived the collapse of the Metaverse due to the descend of the Phantom Thieves keeping him in their cognition. He decides to spend the land of his simulation afterward the protagonist to "keep him in line" and to see if there is really a showing off for him to become a human. After spending Valentine's hours of daylight at Leblanc, the protagonist heads home considering his links at his side, driving him back to his hometown.

 

Bad Endings Edit

Persona 5 has a number of bad endings which may occur:

 

Miss a Deadline: The party misses the deadline to unchangeable the Palace. every of these endings save for Shido's deadline are similar. Police arrive to the cafe and arrest the protagonist, subsequent to Sojiro reveal his disappointment (Kamoshida's, Madarame's) or disbelief (Kaneshiro's, Okumura's, Niijima's) to him, or aggravating to guard him (Futaba's). The game is fast-forwarded to a scene of Sae interrogating the protagonist and he is unable to continue his testimony. Sae wonders if his memory has been affected by the drugs, and leaves to permit him to regain his memory. Akechi, as a mysterious figure, enters the interrogation room and assassinates the protagonist after Sae leaves, making the scene that resemble a suicide. The protagonist is highly developed found confined in the Velvet Room for eternity, where a poem-like publication appears, and Igor comments it as a foolish stop and states that the game is over. If the protagonist misses a deadline, they are unchangeable the different to go support a week in the past or reward to the main menu to load a save file.

Miss the Kamoshida Deadline: Kamoshida files charges against the protagonist, causing him, Ryuji and Mishima to be expelled.

Miss the Madarame Deadline: Madarame files charges adjoining the protagonist and Yusuke's will.

Miss the Kaneshiro Deadline: Makoto was found heavily drugged and brutalized in an illegal facilities shop, deliriously muttering the protagonist's post and making the police think that the protagonist did this to her.

Miss the Futaba Deadline: The protagonist is charged of coercion and blackmail and is as well as suspected of bodily a Phantom Thief. Sojiro is after that arrested for harboring and assisting the criminal.

Miss the Okumura Deadline: A obscure tip claims the protagonist is a Phantom Thief.

Miss the Niijima Deadline: A profound tip claims the protagonist is a Phantom Thief.

Miss the Shido Deadline: Akechi arrives afterward the police (along in the same way as Sojiro who has been presumably provoked by them to permit very nearly the protagonist's whereabouts) to arrest the protagonist for murdering a guard and deceiving Akechi next an illusion. Akechi declares to the protagonist that "This game is over."

Okumura Escapes: If the party takes too much mature to attain Okumura during the definite infiltration of his Palace or takes too much mature to obliterate him, he will run off it via spaceship and the Phantom Thieves are presumably killed in an explosion.

Major Bad Endings: These endings are unrelated to deadlines and are based upon wrong decisions that the artist makes for the protagonist. In both of these endings, the music for Mementos Depths, "Freedom and Security" plays in the hysterical credits, and a red "END." appears at the stop of the credits on the other hand of the white "FIN." in the true ending. Triggering these bad endings will unlock other Game lead since the game is considered cleared, but the protagonist will not get any bonuses they would during a usual further Game Plus, such as Satanael.

Sell out your friends: During the interrogation subsequently Sae, the protagonist makes the settlement subsequently her to way of being his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to perfect his rehabilitation. Igor tells him that ruin will come momentarily and confines the protagonist to his cell for the get out of of his life. Should the player pick the wrong decisions that would guide to the protagonist selling out his accomplices, a prompt will appear asking if they are definite that they are making the right choices in order to prevent them from triggering this ending by mistake, past the performer might instead trust Sae bearing in mind the information.

Make a concurrence bearing in mind the false God: The world is untouched help into its normal non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and gain fame. However, the people are trapped by their nonexistence of pardon will, abandoning their realization to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the false god even if his connections are presumably jailed in the Velvet Room.

Themes Edit

YouAreASlave

"You are a slave."

 

The main theme of Persona 5 is freedom, enrage and breaking free from slavery to corrupted adults from the school, prestige class, gang, corporation, paperwork and politics. Persona 5 discusses the hardships of modern-day 21st century charity and features characters that are restrained by the rules set by this society, especially in Japan where the game is set. This freedom is designed to liberate those who "are bored and discontent past their lives."[3] Persona 5 was made to be an emotional experience that stirs occurring its audience and finally lets them go past a mighty desirability of catharsis.[4]

 

Persona 5 contains some Judeo-Christian symbolism. The bosses are loosely themed after the Seven Deadly Sins, many enemies are based on Abrahamic figures, the song Rivers in the Desert is likely an Isaiah reference, etc. The party is then motivated to overwhelm the four Christian archangels Uriel, Raphael, Gabriel and Michael back the firm boss.

 

In particular, the Gnostic financial credit of Judeo-Christianity is symbolized in Persona 5, as Sloth is considered the capital sin in there, the untrue ruler god of Gnosticism Demiurge, known as "Yaldabaoth" in this game acts as its solution boss, and the protagonist's ultimate persona, Satanael is liable for teaching humanity to nihilist neighboring the Demiurge in Gnostic lore.

 

A major theme is that the protagonist and the Phantom Thieves are in action to crush the Seven Deadly Sins that self-sacrifice is attached to, such as lust, greed, pride, etc; the protagonist is called the savior of humanity, and defeating these vices is valuable to overcoming the enslaved mindset and condition of humanity.

 

CharactersEdit

Main article: List of Persona 5 Characters

Playable Characters Edit

PERSONA5 package visual

The Phantom Thieves as soon as Arsene.

 

Protagonist: The artist air is a falsely accused delinquent moonlighting as a gentleman thief. He wears a bird mask and uses knives and handguns in combat. His Persona is Arsene, after the scholastic gentleman thief of the similar name.

Morgana: An amnesiac, shapeshifting cat-like living thing that meets the protagonist. Wanting to discover his origins and reorganize his legal form, he joins the protagonist in his heists, teaches him and his allies the mechanics of the Metaverse, and the ropes of visceral a Phantom Thief. He has some sort of association to the Metaverse and Mementos. He wears a fabric mask in the region of his head, and wields curved swords and slingshots in battle. His Persona is Zorro, after the college outlaw.

Ryuji Sakamoto: A boy who attends the protagonist's hypothetical and joins him in his heists. Bold and hot-tempered; he is seen as a delinquent at his school due to an incident next his former track team. He wears a skull mask and wields bludgeons and shotguns as weapons. His Persona is Captain Kidd, after the notorious privateer-turned-pirate.

Ann Takamaki: A quarter-American woman in the protagonist's homeroom. An outcast for her foreign looks and upbringing, she joins behind the protagonist in his heists to inspire hope in people in terrified situations. She wears a panther mask and uses whips and sub-machine guns. Her Persona is Carmen, after the heroine of the novella of the similar name.

Yusuke Kitagawa: An eccentric art student from a neighboring scholastic and the disciple of a legendary Japanese artist. He wears a fox mask and uses katanas and violent behavior rifles. His Persona is Goemon, after the legendary Japanese bandit.

Makoto Niijima: The intelligent student council president, a woman as soon as a mighty sense of justice and a hidden violent side. She is initially tasked in seeking out the Phantom Thieves, but eventually joins them. She wears an iron mask and uses knuckles and revolvers. Her Persona is Johanna, after the legendary Medieval female pope.

Futaba Sakura: A shut-in bespectacled girl following yellow hair who is a deeply adept hacker and the team's dungeon navigator. She wears VR goggles and participates in fight through her Persona Necronomicon, named after a mystical collection from H. P. Lovecraft's Cthulhu mythos.

Haru Okumura: A third-year student and daughter of a major food manufacturer, she is refined but has seen little of life. She wears a domino mask and fights using axes and grenade launchers. Her Persona is Milady, after the foe Milady DeWinter from The Three Musketeers.

Goro Akechi: A third-year student and a famous detective investigating the Phantom Thieves deed in collaboration taking into account Makoto's elder sister. He wears a red long-beak mask and fights using laser sabers and ray guns. His Persona is Robin Hood, after the legendary outlaw of Medieval English folklore.

Supporting Characters Edit

Igor: The man who operates the Velvet Room.

Caroline and Justine: Two young assistants to Igor in the Velvet Room. They both wear an eyepatch exceeding one of their eyes and a blue prison guard outfit. Caroline has hair buns and Justine has a long braid.

Sojiro Sakura: Owner of a coffee shop Cafe Leblanc and a pal of the protagonist's parents' who looks after him even if he is in Tokyo.

Tae Takemi: The owner of Takemi Medical Clinic in Yongen-Jaya. She believes in her own theory of pharmaceutics and sells barely true prescriptions to her patients secretly.

Munehisa Iwai: The owner of the airsoft shop, "Untouchable" in Shibuya.

Yuuki Mishima: A second year tall learned student at Shujin Academy. He creates and maintains the Phantom supporter Website, which hosts anonymous polls not quite the Phantom Thieves.

Sadayo Kawakami: A Japanese language and homeroom assistant professor of class 2-D at Shujin Academy. Due to the protagonist's unclean reputation from his criminal record, Kawakami does not hold him in tall regard initially.

Ichiko Ohya: A paparazza who writes upon gossip. She seemed to be more idealistic in the past, believing in true reporting.

Chihaya Mifune: A tarot fortune-teller who runs a fortune-telling stand in Shinjuku. She is rumored to be a real fortune-teller, but seems to recommend suspicious stones. Believes that the fate of others is absolute.

Hifumi Togo: A young lady who holds the championship title in the Female Shogi League. She seems to be passionate for Shogi.

Shinya Oda: An elementary studious boy who visits the Gigolo arcade in Akihabara. He is known as the gaming genius called "The King."

Toranosuke Yoshida: A former politician speaking upon the streets of Shibuya. He drifting his job after a series of scandals, greater than which he's nicknamed as "No-Good Tora." Despite this, he is gigantic not quite changing the country and his speech skills are authentic.

Sae Niijima: Makoto's older sister and a public prosecutor blamed for the Phantom Thieves of Hearts' case.

Masayoshi Shido: A powerful politician who aims to become the adjacent Prime Minister of Japan. The protagonist has a feeling that he has met him somewhere since the events of the game.

GameplayEdit

Daily animatronics Edit

Tokyo walk

Shibuya, Tokyo, Japan.

 

The explanation takes place beyond the course of a year and the protagonist must financial credit tall intellectual vigor and reforming society.

 

The protagonist lives in the attic of Cafe Leblanc and can investigate various locations in the Greater Tokyo place and travel using the subway system. They can tolerate part-time jobs, accomplish video games, go out following friends, go to restaurants, study, go to the movies, function baseball, go to the bathhouse, fish, exercise in their own house or go to the gym, create equipment for use in battle, messages, watch TV or go to the clinic. A positive amount of these undertakings can mass the protagonist's stat put-on such as their Max HP and SP. There are with a variety of minigames.

 

PAD SNS Feature P5

The Thieves texting upon their phones.

 

Using the P. A. D., the SNS system allows the protagonist to chat considering supplementary characters using phone text messages, helping the protagonist to learn more more or less the personalities and background of additional characters.

 

The Confidant system is same to the Social connections of Persona 3 and Persona 4 and involves building associations behind helpers vis--vis the city for various assist in the Palace as with ease as battle.

 

Difficulty Edit

During the prologue, the performer can select the difficulty from "Safety," "Easy," "Normal" and "Hard." Except for Safety difficulty, the settle can be misrepresented at any time. An supplementary "Merciless" obscurity above difficult is manageable as release DLC. Even if someone has never played Persona 5 before, choosing normal should be fine. The mysteriousness statistics/features are:

 

Safety: broken received: x0.5 - broken dealt: x2.0 - Experience: x3.0 - Money: x5.0

If the protagonist is killed, you will be unqualified the marginal to revive the entire party subsequently full HP and SP

You will be unable to alter the profundity until the arrival of a other playthrough.

Easy: broken received: x0.5 - damage dealt: x1.0 - Experience: x1.0 - Money: x1.0

Normal: damage received: x1.0 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0

Hard: broken received: x1.6 - damage dealt: x0.8 - Experience: x1.0 - Money: x1.0

Merciless: broken received: x1.6 - broken dealt: x0.8 - Experience: x0.4 - Money: x0.4

Critical and technical broken from any source is tripled

Dungeons Edit

The Palace of all arc of the main storyline has a definite deadline to complete. Failure to fixed the Palace back the deadline will outcome in a "false ending" Game higher than scene where the protagonist misremembers why he was arrested and is assassinated by a rarefied figure gone Sae leaves him to recall the truth. It is impossible to evaluate behind dungeons when they're cleared, thus it is recommended to question dungeons as much as possible.

 

One of the major complaints not quite previous Persona dungeons is that they were tiresome and felt in imitation of a series of unending same barren hallways considering the occasional treasure chest or Shadow. Persona 5 was meant afterward this criticism in mind; every Palaces except Mementos are not randomly generated, they feature unique elements of platforming (jumping in the works and beside ledges), puzzles, stealth, and traps.

 

A dungeon called Mementos is where the party can traverse by driving a vehicle transformed from Morgana where they can collective treasures, purchase Personas that are gift in the back collapsed Palaces and steal the hearts of youthful targets submitted to the Phantom supporter Website (Phan-site). Mementos is affected by the weather, and it is a fine idea to question Mementos during days taking into account bad weather for advantages in battle.

 

Battle can be initiated considering the protagonist is in stealth mode and ambushes the enemy, which gives preemptive turn. If the protagonist fails in stealth, the security level will increase. A spotlight will follow the protagonist which causes the enemies to pursue the protagonist persistently. After the victory in a battle, the spotlight will stop chasing the protagonist. If the protagonist successfully performs substitute ambush attack, the security level will drop slightly. subsequently the security level reaches 100%, the party is goaded to leave the dungeon. The bordering epoch the party enters the thesame dungeon again, the security level will drop by a portion. Mementos does not have a security level, aside from the total area.

 

After the party successfully makes it to the end of a Palace, they can go incite to the real world and send a calling card to their target. performance suitably takes the entire daytime era away and during that night they cannot go external Cafe Leblanc, although they can yet craft tools if that completion is unlocked. During the next day, they will be automatically thrown into the Palace and cannot get out until the boss at the stop is defeated. pretend as a result will collapse the Palace and encourage the financial credit further.

 

Combat Edit

Persona 5 Boss battle 1 Kamoshida

Asmodeus boss fight.

 

The party engages in strategic turn-based encounter when Shadows using both melee and ranged weapons, on the other hand of abandoned one type of weapon. The party will use their Personas in fight to stroke the bosses and Shadows. The general get-up-and-go is to find the enemy's weakness and name-calling it in order to knock them down.

 

If the protagonist dies in battle, the game will end. However, if it was a boss battle, one is accomplished to restart the battle before the boss. Death in a random fight will begin the game incite at the most recent secure Room. Protecting the protagonist is an important priority.

 

Baton Touch

Ann using Baton Pass to allow her slope to Ryuji.

 

When a party fanatic has knocked down the enemy, a other feature called "Baton Pass" appears where the party zealot can pass the "1 More" face to unconventional combatant to boost happening their stats during that turn. However, the limit is three passes, as the "baton" cannot be passed to the thesame party enthusiast twice.

 

When every enduring enemies are knocked down, this will consequences in a "Hold Up." The protagonist can choose to initiate a mediation or All-Out Attack:

 

Negotiation: The game brings assist the out of date quirk of interacting afterward the enemy: negotiation for obtaining Persona, grant and item, a feature returning from malingering in the past Persona 2, in vein afterward the Shin Megami Tensei games. Tips upon settlement are here.

All-Out Attack: The party members all anger at past for omnipresent damage. If every enemies are defeated in that All-Out Attack, the game will perform a success be adjacent to sequence featuring the party aficionada who has knocked alongside the last enemy.

Persona 5 menu

Choices are now a button press away.

 

Unlike time-honored RPG where the artiste has to go through layers of menus in order to find the money for a command in battle, Persona 5 features an augmented UI which offers shortcuts to major commands subsequent to melee attack, gun attack, Persona skills, items, guard and tactical order. instead of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The artist can now switch party members during battle, although the player must make a purchase of Confidant abilities from Hifumi Togo and/or Futaba Sakura in order to attain so.

 

Online features Edit

The Thieves Guild allows online players to allowance and get recommendation approximately what nice of events they take. A graph shows the percentage of all online players venturing the Palace, improving social statute or participating in Confidant events. It is plus particularly useful to rely upon this during exam answers and Confidant questions, as definite choices manage to pay for more benefits.

 

Special editions Edit

In Japan Edit

Persona 5 was released for PlayStation 3 and PlayStation 4 in Japan for 8,800 yen upon September 15, 2016.

 

A 13,800 yen 20th Anniversary Edition includes the considering other content:

 

Persona 5 art book

Persona 20th Anniversary all grow old Best Album (five CDs)

Disc 1: Shin Megami Tensei: Persona

Disc 2: Persona 2: innocent Sin / Persona 2: timeless Punishment

Disc 3: Persona 3 (FES)

Disc 4: Persona 4 (The Golden)

Disc 5: Persona 5

Special Collaboration DLC Set #1: Orpheus Picaro and Izanagi Picaro

Special Collaboration DLC Set #2: Persona 3 Gekkoukan tall intellectual Uniform costumes and Persona 3 fight BGM set

Special Collaboration DLC Set #3: Persona 4 Yasogami tall bookish Uniform costumes and Persona 4 battle BGM set

Special Custom Theme

Special Persona 5 Art cherish box

Persona 5 (standard version) is bundled once PlayStation 4 slender (1 TB) in a limited package as Sony announces the slim models of PS4 in September 2016. The package was sold for 39,980 yen upon the hours of daylight of the game's initial release, which is 5,000 yen more than buying the console alone but saves 3,800 yen than buying the satisfactory savings account of the game and the console separately.[5][6]

 

 

Persona5DLC1

Orpheus Picaro and Izanagi Picaro.

 

Persona5DLC2

Persona 3.

 

Persona5DLC3

Persona 4.

In North America and Europe Edit

Persona 5 launched for PlayStation 3 and PlayStation 4 in both North America and Europe on April 4th, 2017. Apart from the base game, there are two special editions for both North America and Europe.

 

Take Your Heart Premium Edition Edit

Exclusive to the PlayStation 4 tab of the game, the "Take Your Heart" edition, in addition to known as the premium checking account following the most content, will include:

 

"Sounds of Rebellion" soundtrack CD: A selection of music from Persona 5 by Shoji Meguro and Toshiki Konishi. The music is exactly the similar as the Persona 5 disc that came in imitation of the Japanese release, except the 20th track seems to be absent.

4 Morgana plush: Morgana the Phantom Thieves cat is not just the mascot of the Phantom Thieves, but also a aficionado  and moreover not just a cat! The premium edition includes an exclusive 4 plush of Morgana.

"Persona 5 Art collection The Aesthetics": This 64-page hardcover art scrap book is full of concept sketches, atmosphere art and more by mood designer Shigenori Soejima.

SteelBook: As mighty as a vault, the game disc for the PS4 will come specially packaged in a SteelBook collectible encounter featuring this art.

School bag: expected after the standard researcher bags in Japan, the exclusive replica sack comes perfect similar to the Shujin Academy crest.

SteelBook creation Edition Edit

Exclusive to the PlayStation 4 checking account of the game, Atlus released Persona 5 in a special SteelBook introduction Edition. every pre-orders and a categorically limited number of instigation copies came in an official, collectible SteelBook case, adorned in imitation of Persona 5 art identical to the one in the Take Your Heart Premium Edition.

 

The SteelBook edition (both "Take Your Heart Premium Edition" and standalone) comes similar to a unique feature that reflects a central theme in the game's plot, although it is unmemorable if this is intentional or not. It is needed to assume a characterize of the skirmish bearing in mind the flash on. Shadows are the manifestation of mostly negative human emotions and relief as the primary enemies in some of the installments. Strong-willed shadows usually attract their lesser kind, which make them into more powerful creatures. Similarly, most of the cast have their own inner shadows, which represent their "true selves" which they often hide from society.

 

 

P5TakeYourHeart

Take Your Heart Premium Edition.

 

P5SteelBook

SteelBook inauguration Edition.

 

IMG 2570

SteelBook later than and without flash on.

Downloadable ContentEdit

There is a variety of DLC such as Personas, costumes, fight music, etc. The English-language releases complement some free DLC, such as Japanese voice acting, merciless difficulty, costumes, etc.

 

 [Expand] DLC Content (Costumes/Others)

 [Expand] DLC Content (Personas)

 [Expand] Videos (DLC Costumes)

DevelopmentEdit

The game was first mentioned to be below increase in August 2011 in an interview similar to Katsura Hashino, the producer of the Persona series. Hashino acknowledged that the basic preparations for the fee were over and done with and announced the recompense of Shigenori Soejima and Shoji Meguro as tone designer and music composer, respectively. Both Soejima and Meguro since worked together past Hashino on Persona 3, Persona 4 and Catherine. Hashino's native concept was very nearly "backpacking and on high all over the world," but after the 2011 Thoku earthquake and tsunami occurred, he wanted a closer focus on Japan.[7]

 

Unlike Catherine, which used the Gamebryo engine, Persona 5 uses an in-house custom-made engine.[8] in the past it was granted that the game would be released exclusively for the PlayStation 3, it was afterward discussed internally to upset the series to mobile gaming devices subsequent to the PlayStation Vita or smartphones. Eventually, Hashino and his team chose the PlayStation 3 as they felt that fans would adore to see unorthodox game for house consoles.

 

Persona 5 was officially revealed on November 24, 2013 in the same way as a 72-hour countdown that eventually resulted in a series of announcements that included Persona Q: Shadow of the Labyrinth and Persona 4: Dancing all Night. A Persona 5 website domain was previously registered upon June 25th, 2013 by Index Corporation, the former parent company of Atlus.[9] An American forgiveness was declared upon February 25, 2014 subsequent to an originally estimated freedom in 2015.[10] A PlayStation 4 explanation of the game was announced on September 1, 2014 during Sony's Tokyo Game produce an effect conference subsequent to a additional billboard that gave a first see upon the environment and the game's protagonist. [11] A further Blu-Ray containing a variety of Persona 5 united content was released as a preorder added for the Japanese financial credit of Persona 4: Dancing all Night on June 25, 2015, which with included the second announcement for the game.[12]

 

On September 17, 2015, a third want ad for Persona 5 was shown as part of the company's Tokyo Game act out 2015 push which revealed that the release date would be postponed to Summer 2016.[13] According to Katsura Hashino, this decision was made correspondingly that game could become the biggest out of all the games he has directed in view of that far.[14]

 

Initially, the oversea versions were scheduled for February 14, 2017. In the initiation of the certified sentient stream of the English bank account demo on November 16, 2016, Atlus announced that because they wanted to set a additional peak of localization standard, the release date was pushed back to April 4, 2017. Atlus USA explained that additional period was required for revision of the script as skillfully as recording some voices again. The fact that Atlus Japan lonely handed higher than the unmovable script for Atlus USA to start localization afterward contributed to the delay. In compensation for the delay, the game had been reprogrammed to hold dual audio unusual and the Japanese voice set is friendly as clear downloadable content permanently. This is the first-ever get into in the entire Megami Tensei series to support dual audio.

 

Reception Edit

Persona 5 usual "universal acclaim" reviews and was tagged as a "Must-Play" game upon Metacritic holding a metascore of 93/100 upon PS4 based upon 98 critic reviews.[15] upon whatoplay.com, it gives an aggregate score (playscore) of 9.46 on PS4[16] based upon 58 critic reviews and 21,700+ gamer ratings ranking 1st place upon its "Top 10 Best PS4 JRPGs of all Time" list. It along with receives a playscore of 9.27 on PS3 upon 10 critics and 2,600+ gamer ratings.[17]

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