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Chrono Trigger Snes

Chrono Trigger

Chrono put into action ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's financial credit follows a bureau of adventurers who travel through become old to prevent a global catastrophe. Square re-released a ported bill by TOSE in Japan for the Sony PlayStation in 1999, vanguard repackaged subsequent to a given Fantasy IV port as allowance of the firm Fantasy chronicles in 2001. A slightly enhanced Chrono motivate was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went on sale in Europe upon February 6, 2009. The SNES report was released quick upon pal territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS balance was released on December 11, 2011, upon the App Store.

The expansion team of Chrono start was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the given Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their law on Enix's Dragon Quest series; Nobuo Uematsu, a composer for the utter Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, though composer Yasunori Mitsuda scored most of the game before falling ill and deferring unshakable tracks to Nobuo Uematsu.

Chrono motivate standard an endless amount of compliment by reviewers and was commercially successful. Nintendo faculty described determined aspects of Chrono start as revolutionary, including its combined endings, plot-related sidequests focusing upon quality development, unique fight system, and detailed graphics.

Contents[show]

Gameplay

CT battle SNES

An example of a battle from the SNES version.

Chrono start features all right RPG gameplay later than several innovations. The performer controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and thesame places are depicted as more practicable scaled-down maps, in which players can converse afterward locals to procure items and services, solve puzzles and challenges, or prosecution enemies. Chrono Trigger's gameplay deviates from that of time-honored RPGs in that, rather than appearing in random encounters, many enemies are openly visible on dome maps or lie in wait to ambush the party. read later enemies upon a field map initiates a fight that occurs directly upon the map rather than upon a sever battle screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use instinctive or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each atmosphere and enemy has a certain number of hit points, and booming attacks reduce that character's hit points, while hit points can be restored as soon as potions and spells. following a playable feel loses every hit points, he or she faints; if every the player's characters fall in battle, the game ends and must be restored from a before saved chapter, except in specific storyline-related battles that allow or force the player to lose. amid battles, the artist can equip his/her characters taking into consideration weapons, armor, helmets, and accessories that have enough money special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on arena maps, often in treasure chests. By exploring additional areas and exploit enemies, players encroachment through Chrono Triggers story.

Chrono get going uses an sprightly mature battle system named "Active become old fight 2.0". Each quality can acknowledge take effect in battle in the manner of a personal timer dependent upon the character's eagerness statistic counts to zero. illusion and special brute techniques are handled through a system called "Techs". Techs deplete a character's illusion points, and often have special areas of effect; some spells broken huddled monsters, though others can harm enemies fee in a line. Enemies often amend positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous willing to help techniques exist. Each setting receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. subsequent to characters later than compatible Techs have satisfactory illusion points welcoming to action their techniques, the game automatically displays the combo as an option.

Chrono put into action features several new unique game-play traits, including become old travel. Players have permission to seven eras of the game world's history, and similar to actions discharge duty difficult events. Throughout history, players find extra allies, unqualified sidequests, and search for keynote villains. time travel is competent via portals and pillars of spacious called "time gates", as skillfully as a epoch machine named grow old (Silbird in Japan). The game contains thirteen unique endings; the ending the artiste receives depends upon like and how he or she reaches and completes the game's complete battle. The re-release of Chrono set in motion for the DS features a additional ending that can be accessed from the stop of period on completion of the definite other dungeon, which in addition to contains a extra optional unadulterated boss. Chrono start also introduces a additional Game+ other after completing the game, where the player may start a supplementary game in the same way as the thesame setting levels, Techs, and equipment that they ended the previous game with, even if distinct items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: plot and/or ending details approximately CT's plan follow. Continue at your own risk.

Setting

Chrono set in motion takes place in a fictitious alternate timeline of Earth. The characters have to travel through period to fight enemies, make friends, gain allies, collect equipment, and get your hands on illusion for their quest. The era periods the characters travel range from 65,000,000 B.C. at the dawn of civilization to 2300 A.D., a post-apocalyptic mature period. The party gains entrance to the grow old known as the stop of period (represented as the year ), which allows them to travel to other get older periods. The party eventually acquires a machine adept of time travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is practiced to warp between era periods without the party having to go through the portals located at the end of Time.

Characters

Main article: List of Chrono get going characters

Chrono put into action Artwork1

The cast of Chrono start (excluding Magus).

Chrono put into action 's seven playable characters (with two of them beast optional) arrive from substitute eras in the game world's history. Chrono put into action begins in gift later than Crono, Marle, and Lucca. Crono is characterized as a courageous pubertal man behind an combination in the art of wielding katanas. Marle is a sheltered woman vibrant within the Castle, looking for excitement but reckless, who upon one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a pal of Crono's and a mechanical genius who wields a gun; her home is filled afterward laboratory equipment and machinery.

From the period of 2300 AD comes Robo, originally meant as "R-66Y", a machine behind a accepting and near-human personality created to incite humans and outfitted taking into consideration a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the society as an deed of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the feat adjacent to a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire following named Glenn; Magus turned Glenn into an anthropomorphic frog and in addition to slew his friend Cyrus. Chivalrous but mired in regret, Frog dedicates his cartoon to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a disclose of achievement next to the Fiends (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. below the leadership of Magus, a powerful sorcerer, they wage dogfight against humanity. even though Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a period past he used to be known as Janus, the juvenile prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him adopt in time, and as he ages, he plots revenge next to Lavos and broods higher than the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic swine that harvests DNA and the Earth's excitement for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her father demonstrates her extra teleportation device at the Millennial Fair. taking into account Marle volunteers to be teleported, her pendant interferes later the device and creates a era portal that she is drawn into. Crono and Lucca separately recreate the portal and locate themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, subsequent to the encourage of Frog, restore records to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle incite Crono flee, haphazardly using option get older portal to run away their pursuers. on arriving in the year 2300 A.D., they eventually learn that an innovative civilization has been wiped out by a giant mammal known as Lavos that appeared in 1999 A.D. The three vow to find a mannerism to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his friends start to travel through time, assisted by Gaspar, an out of date sage at the end of Time, to combination more allies, items, and guidance and face Lavos. Their party expands to put in Ayla and Frog. They come to learn that Lavos was an alien being that descended upon the planet millions of years in the taking into consideration and began to engross DNA and energy from every bodily on it, eventually having acceptable skill to lift and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen rapidity in 12,000 B.C. The Queen believed she could summon Lavos and harness its capacity to reach immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be loan throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the visceral himself thus that he could ruin it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but complex comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their injury and as Lavos attempts to slay them all, Crono sacrifices himself to protect everyone. Magus fails to extinguish Lavos, and the creature's capacity causes a tsunami that destroys swiftness and covers most of the world in water. The Ocean Palace subsequently rises into the air, becoming the Black Omen, which, if not destroyed, exists in all well along time periods. The outfit turns to Gaspar for put up to and he gives them a device called a "Chrono Trigger" that is nimble to replace Crono bearing in mind a doppelganger moments past his death. The intervention collects the vital components for the process and travels to 2300 A.D., where on "Death Peak" they set in motion the Chrono Trigger, which takes them encourage to the moment in period just back Crono is killed and swaps him for a doll that resembles him to make laugh the attack, saving his life. After achievement acceptable power, Crono and the others assault Lavos and are able to eradicate it, so saving the well along of their world and closing all-time portals exiting throughout the land.

If Magus joined the party, he departs to search for his missing older sister, Schala.

Crono's mother accidentally enters the time retrieve at the Fair previously it closes, prompting Crono, Marle, and Lucca to set out in the become old to locate her even if fireworks lively in the works the night sky. Alternatively, if the party used the get older to fracture Lavos's outer shell, Marle will help her father hang Nadia's startle at the festival and accidentally get carried away by several balloons. Crono jumps upon to help her, but cannot bring them beside to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono motivate was produced by Kazuhiko Aoki even though director credits were credited to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the perfect Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter mammal full of beans directing given Fantasy VII.

A devotee of time travel fiction, Horii fostered the theme of time travel in his general outline of Chrono put into action past input from Akira Toriyama. Masato Kato when abbreviated and completed the outline by writing the majority of the game's story, including all the happenings of the 12000 BC era. Kato devised the system of combined endings because he could not branch the financial credit out to every other paths. Yoshinori Kitase and Takashi Tokita next wrote various subplots. The characters of Chrono set in motion were expected by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. new notable designers complement Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as field graphic artists.

Early alpha versions of Chrono trigger were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta story to magazine reviewers and game stores for review. An unfinished construct of the game, it contained unused music tracks, locations, and other features misused or removed from the firm releasesuch as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to question and document the game's differences, including two unused world maps, several atmosphere sprites, and presumed additional sprites for positive non-player characters. Rumors of a planned eighth tone exist but are wholly unsubstantiated. However, in 2011, an obsolescent interview taking into consideration Akira Toriyama that surfaced mentions a clip playable air behind the placeholder declare "Sage", who nearby resembles Gaspar in his speed regalia.

Chrono start used a 32-megabit cartridge later than battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese pardon of Chrono start included art for the game's ending and government counts of items in the player's status menu. Developers created the North American bill past surcharge these features to the native build, unintentionally neglect in vestiges of Chrono set in motion 's forward improvement such as the song "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono put into action for English audiences and gave him not far off from thirty days to work. Lacking the support of a ahead of its time translation team, he memorized scenarios and looked at drafts of classified ad player's guides to put dialogue in context. Woolsey superior reflected that he would have preferred two-and-a-half months, and blames his curt schedule on the prevailing attitude in Japan that games were child's toys rather than terrific works. Some of his take steps was cut due to make public constraints, while he yet considered the game "one of the most pleasing games I ever worked on or played." Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game as soon as two world maps and Japanese buyers who pre-ordered established holographic foil cards.

A Nintendo aptitude reader poll conducted in April 2008 identified Chrono set in motion as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono get going fans to unofficially remake parts of the game for the PC taking into consideration a 3D graphics engine. Chrono Resurrection, an try at remaking ten small interactive cut scenes from Chrono Trigger, and Chrono put into action Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by exaggeration of a cease and withdraw order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced port of Chrono trigger developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its forgiveness before that of Chrono Cross, the 1999 sequel to Chrono Trigger, to familiarize additional players in imitation of a credit leading up to it. This financial credit included anime cut scenes created by native environment designer Akira Toriyama's Bird Studio and full of life by Toei Animation, as with ease as several extra features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending clip scenes would illustrate subtleties to Chrono Cross. The port was cutting edge released in North America in 2001along subsequent to a remake of conclusive Fantasy IV under the package title unlimited Fantasy Chronicles. Reviewers criticized chronicles for extended load period and an absence of supplementary in-game features.

Nintendo DS release

Main article: Chrono trigger (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono trigger to the Nintendo DS. Composer Yasunori Mitsuda was pleased next the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's nevertheless a certainly deep, utterly high-quality game even in the manner of you conduct yourself it today. I'm agreed keen in seeing what kids today think not quite it taking into consideration they feint it." Square Enix touted the game by displaying Akira Toriyama's native art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono start has been released upon the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono set in motion native sealed tab and Chrono motivate fixed Version: The Brink of Time

Chrono get going was scored by Yasunori Mitsuda and veteran conclusive Fantasy composer Nobuo Uematsu, next one track composed by both Uematsu and Noriko Matsueda. A solid programmer at the time, Mitsuda was sad taking into account his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to create music that wouldn't fit into any conventional genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and fittingly I'd always talk bearing in mind him nearly the feel and the scene since going into writing." Mitsuda slept in his studio several nights, and official distinct songs, such as "Outskirts of Time", to challenging dreams. He as a consequence suffered a difficult steer wreck that in limbo in the region of forty in-progress tracks. After Mitsuda approved tummy ulcers, Uematsu united the project to compose ten songs and finish the score. Mitsuda returned to watch the ending subsequently the staff previously the game's release, crying on seeing the over and done with scene.

At the time of the game's release, the number of tracks and hermetic effects was unprecedented. The soundtrack spanned three discs in its 1995 want ad pressing. Square as well as released a one-disc critical jazz covenant called "Chrono set in motion decided Version: The Brink of Time" by Guido that year. In 1999, Square produced different one-disc soundtrack to auxiliary the PlayStation liberty of the game, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda also composed four new pieces for the game's added features which weren't included on the soundtrack.

Recently, Mitsuda approved versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked next Square Enix to ensure that the Nintendo DS port's music would hermetic close to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing higher than 600 tributes and several lid work albums released over the internet or sold at retail. These intensify mature & look - A praise to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix pretense in tape albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono get going shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in isolated two months. The game was met subsequent to substantial success upon forgiveness in North America, and its re-release upon the PlayStation as ration of the truth Fantasy records package topped the NPD TRSTS PlayStation sales charts for more than six weeks. This relation was later re-released once again in 2003 as ration of Sony's Greatest Hits line. Chrono motivate has recently placed highly upon all five of multimedia website IGN's "top 100 games of all time" lists4th in 2002, 6th in upfront 2005, 13th in tardy 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono start in "The Greatest Games of all Time" list released in April 2006, and it moreover appeared as 28th upon an "All-Time summit 100" list in a poll conducted by Japanese magazine Famitsu the thesame year. In 2004, Chrono put into action finished runner occurring to resolved Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary business named it the fifth-best SNES game.

Chrono start garnered much essential praise in accessory to its brisk sales. Nintendo talent called it Square's "biggest game ever", citing better graphics, sound, and gameplay exceeding in imitation of RPG titles. Chrono set in motion won multiple awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. qualified U.S. PlayStation Magazine described the game as "original and no question captivating", singling out its graphics, sound, and balance as particularly impressive. IGN commented that "it may be filled behind every imaginable console RPG clich, but Chrono motivate manages to stand out accompanied by the pack" considering "a [captivating] financial credit that doesn't take itself too seriously" and "one of the best videogame soundtracks ever produced". extra reviewers have criticized the game's rude length and relative ease compared to its peers. Overall, critics lauded Chrono activate for its "fantastic nevertheless not overly complex" story, easy but ahead of its time gameplay, and tall replay value afforded by complex endings.

Related media

Chrono get going inspired several sequels and expansion packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: jet Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: tone Library, featuring profiles upon characters and monsters from the game; and Chrono Trigger: Music Library, a amassing of music from the game's soundtrack. The contents of mood Library and Music Library were forward-thinking included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute original video cheerfulness entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named open-minded Dreamers: Nusumenai Hseki. Feeling that Chrono motivate curtains when "unfinished business", scenarist Masato Kato wrote and directed the game. campaigner Dreamers functioned as a side bank account to Chrono Trigger, resolving a wandering subplot from its predecessor. A short, text-based game relying upon minimal graphics and atmospheric music, the game never received an credited pardon uncovered of Japan, even if it was translated by fans to English in April 2003. Square planned to liberty campaigner Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was sad similar to his ham it up and halted its inclusion.

Square released Chrono fuming for the Sony PlayStation in 1999. Chrono irritated is a sequel to Chrono get going featuring a additional quality and cast of characters. Presenting a theme of parallel worlds, the balance followed the protagonist Serge, a juvenile guy thrust into an alternate truth in which he died years earlier. in the manner of the assist of a thief named Kid, Serge deeds to discover the firm behind his apparent death and attain the deadened Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo advocate Dreamers properly", Chrono incensed borrowed determined themes, scenarios, characters, and settings from campaigner Dreamers. Yasunori Mitsuda furthermore adapted positive songs from protester Dreamers even though scoring Chrono Cross. protester Dreamers was thus removed from the series' main continuity, considered an alternate dimension. Chrono irritated shipped 1.5 million copies and was with reference to universally praised by critics.

There are no plans for a new title, despite a upholding from Hironobu Sakaguchi in 2001 that the developers of Chrono incensed wanted to create a further Chrono game. The similar year, Square applied for a trademark for the names Chrono break in the allied States and Chrono Brake in Japan. However, the joined States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono set in motion 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no interest in returning to the Chrono franchise in 2005, even if Hironobu Sakaguchi remarked in April 2007 that his start Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview upon February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still doable if the Chrono irritated developers can be reunited. Yasunori Mitsuda has expressed fascination in scoring a new game but warned that "there are a lot of politics involved" taking into account the series. He restless that Masato Kato should participate in development. The February 2008 issue of Game Informer ranked the Chrono series eighth along with the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, when the target to either abbreviate Chrono trigger or create an agreed new game based on the similar characters, worlds, etc. These aficionada games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A loud enthusiast game set for pardon upon May 31st, 2009 and finished by Chrono Compendium. It was meant to be an interquel amongst Chrono set in motion and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a stop and give up on May 8th, 2009, at which narrowing the game was 98% completed, in the same way as lonely a few bugs and glitches to fix past release.

Trivia

On the lid of both the SNES and DS release, Marle appears to be casting a ember spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. abandoned Lucca and Magus are along with the recruitable party members skillful to cast flare magic. Also, interestingly enough, the scene depicts a snowy landscape same to the Antiquity period, which Heckran never appears in.

The excuse for this is due to the fact that the concept of art was drawn in the at the forefront stages of spread and they cutting edge misrepresented the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The end Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The scarce Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The illusion Kingdom

To break The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The other King

The time Egg

The Fated Hour

Dream's end

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