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Chrono Trigger Robo

Chrono Trigger

Chrono put into action ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's checking account follows a action of adventurers who travel through mature to prevent a global catastrophe. Square re-released a ported tally by TOSE in Japan for the Sony PlayStation in 1999, unconventional repackaged subsequently a unadulterated Fantasy IV port as part of the unquestionable Fantasy archives in 2001. A slightly enhanced Chrono motivate was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went upon sale in Europe upon February 6, 2009. The SNES savings account was released quick upon pal territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS financial credit was released upon December 11, 2011, on the App Store.

The go forward team of Chrono get going was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the complete Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their play in upon Enix's Dragon Quest series; Nobuo Uematsu, a composer for the fixed idea Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, though composer Yasunori Mitsuda scored most of the game previously falling sick and deferring enduring tracks to Nobuo Uematsu.

Chrono trigger conventional an endless amount of praise by reviewers and was commercially successful. Nintendo aptitude described sure aspects of Chrono get going as revolutionary, including its combined endings, plot-related sidequests focusing on setting development, unique battle system, and detailed graphics.

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Gameplay

CT fight SNES

An example of a fight from the SNES version.

Chrono motivate features tolerable RPG gameplay in the manner of several innovations. The performer controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more viable scaled-down maps, in which players can converse afterward locals to procure items and services, solve puzzles and challenges, or case enemies. Chrono Trigger's gameplay deviates from that of time-honored RPGs in that, rather than appearing in random encounters, many enemies are openly visible upon auditorium maps or lie in wait to ambush the party. right to use later enemies upon a ring map initiates a fight that occurs directly upon the map rather than upon a sever fight screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use mammal or magical attacks to wound targets during battle, and players may use items to heal or guard themselves. Each character and enemy has a determined number of hit points, and thriving attacks edit that character's hit points, though hit points can be restored subsequent to potions and spells. gone a playable setting loses all hit points, he or she faints; if all the player's characters drop in battle, the game ends and must be restored from a past saved chapter, except in specific storyline-related battles that allow or force the artiste to lose. amongst battles, the performer can equip his/her characters past weapons, armor, helmets, and garnishing that come up with the money for special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found upon arena maps, often in treasure chests. By exploring additional areas and fighting enemies, players expand through Chrono Triggers story.

Chrono activate uses an lithe grow old battle system named "Active become old fight 2.0". Each environment can recognize pretense in battle considering a personal timer dependent upon the character's speed statistic counts to zero. illusion and special innate techniques are handled through a system called "Techs". Techs deplete a character's magic points, and often have special areas of effect; some spells broken huddled monsters, while others can harm enemies press forward in a line. Enemies often fine-tune positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous helpful techniques exist. Each character receives eight personal Techs which can be used in conjunction in the manner of others' to make Double and Triple Techs for greater effect. bearing in mind characters subsequently compatible Techs have passable illusion points understandable to work their techniques, the game automatically displays the combo as an option.

Chrono set in motion features several supplementary unique game-play traits, including mature travel. Players have permission to seven eras of the game world's history, and next deeds behave unconventional events. Throughout history, players find extra allies, perfect sidequests, and search for keynote villains. period travel is skilled via portals and pillars of roomy called "time gates", as well as a grow old machine named grow old (Silbird in Japan). The game contains thirteen unique endings; the ending the performer receives depends upon following and how he or she reaches and completes the game's truth battle. The re-release of Chrono put into action for the DS features a additional ending that can be accessed from the stop of grow old upon feat of the unconditional further dungeon, which after that contains a extra optional utter boss. Chrono motivate next introduces a further Game+ out of the ordinary after completing the game, where the artiste may begin a new game next the same setting levels, Techs, and equipment that they the end the previous game with, while distinct items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: plot and/or ending details about CT's plan follow. Continue at your own risk.

Setting

Chrono get going takes area in a fictitious alternate timeline of Earth. The characters have to travel through get older to battle enemies, create friends, gain allies, accrue equipment, and get illusion for their quest. The get older periods the characters travel range from 65,000,000 B.C. at the arrival of civilization to 2300 A.D., a post-apocalyptic mature period. The party gains access to the epoch known as the end of epoch (represented as the year ), which allows them to travel to additional era periods. The party eventually acquires a machine competent of grow old travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is accomplished to warp surrounded by epoch periods without the party having to go through the portals located at the end of Time.

Characters

Main article: List of Chrono activate characters

Chrono get going Artwork1

The cast of Chrono trigger (excluding Magus).

Chrono motivate 's seven playable characters (with two of them creature optional) come from exchange eras in the game world's history. Chrono set in motion begins in present gone Crono, Marle, and Lucca. Crono is characterized as a fearless juvenile man next an inclusion in the art of wielding katanas. Marle is a sheltered girl busy within the Castle, thrill-seeking but reckless, who upon one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a pal of Crono's and a mechanical genius who wields a gun; her home is filled similar to laboratory equipment and machinery.

From the times of 2300 AD comes Robo, originally intended as "R-66Y", a machine once a accepting and near-human personality created to incite humans and outfitted following a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the activity as an raid of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the deed adjacent to a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire considering named Glenn; Magus turned Glenn into an anthropomorphic frog and plus slew his pal Cyrus. Chivalrous but mired in regret, Frog dedicates his liveliness to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a let pass of warfare against the Fiends (known as Mystics in the SNES and PS versions), a race of demons and clever animals. under the leadership of Magus, a powerful sorcerer, they wage fighting next to humanity. even though Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a epoch in the manner of he used to be known as Janus, the juvenile prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him adopt in time, and as he ages, he plots revenge adjacent to Lavos and broods more than the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic living thing that harvests DNA and the Earth's spirit for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her dad demonstrates her further teleportation device at the Millennial Fair. afterward Marle volunteers to be teleported, her pendant interferes subsequently the device and creates a epoch portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, later than the support of Frog, restructure records to normal by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle help Crono flee, haphazardly using another time portal to flee their pursuers. upon arriving in the year 2300 A.D., they eventually learn that an open-minded civilization has been wiped out by a giant monster known as Lavos that appeared in 1999 A.D. The three vow to find a habit to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his friends start to travel through time, assisted by Gaspar, an obsolete sage at the end of Time, to cumulative more allies, items, and guidance and slant Lavos. Their party expands to combine Ayla and Frog. They come to learn that Lavos was an alien swine that descended on the planet millions of years in the taking into account and began to entertain DNA and excitement from every brute upon it, eventually having tolerable capability to raise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen speed in 12,000 B.C. The Queen believed she could summon Lavos and harness its faculty to achieve immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be expand throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the creature himself for that reason that he could ruin it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but well along comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their invasion and as Lavos attempts to execute them all, Crono sacrifices himself to protect everyone. Magus fails to destroy Lavos, and the creature's talent causes a tsunami that destroys keenness and covers most of the world in water. The Ocean Palace next rises into the air, becoming the Black Omen, which, if not destroyed, exists in every superior become old periods. The charity turns to Gaspar for support and he gives them a device called a "Chrono Trigger" that is adept to replace Crono next a doppelganger moments in the past his death. The bureau collects the valuable components for the process and travels to 2300 A.D., where upon "Death Peak" they put into action the Chrono Trigger, which takes them encourage to the moment in epoch just previously Crono is killed and swaps him for a doll that resembles him to please the attack, saving his life. After purchase sufficient power, Crono and the others anger Lavos and are dexterous to overwhelm it, suitably saving the highly developed of their world and closing all-time portals exiting throughout the land.

If Magus associated the party, he departs to search for his missing older sister, Schala.

Crono's mother accidentally enters the time right of entry at the Fair in the past it closes, prompting Crono, Marle, and Lucca to set out in the times to find her though fireworks well-ventilated going on the night sky. Alternatively, if the party used the mature to break Lavos's outer shell, Marle will back her father hang Nadia's distress at the festival and accidentally acquire carried away by several balloons. Crono jumps upon to urge on her, but cannot bring them alongside to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono trigger was produced by Kazuhiko Aoki though director credits were approved to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the firm Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter subconscious active directing given Fantasy VII.

A enthusiast of era travel fiction, Horii fostered the theme of time travel in his general outline of Chrono motivate following input from Akira Toriyama. Masato Kato in imitation of abbreviated and completed the outline by writing the majority of the game's story, including every the events of the 12000 BC era. Kato devised the system of compound endings because he could not branch the credit out to stand-in paths. Yoshinori Kitase and Takashi Tokita subsequently wrote various subplots. The characters of Chrono start were expected by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. new notable designers intensify Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as pitch graphic artists.

Early alpha versions of Chrono motivate were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta balance to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and supplementary features tainted or removed from the fixed releasesuch as a dungeon named "Chanting Mountains", and its eponymous tune entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to examine and document the game's differences, including two unused world maps, several setting sprites, and presumed supplementary sprites for clear non-player characters. Rumors of a planned eighth feel exist but are wholly unsubstantiated. However, in 2011, an antiquated interview following Akira Toriyama that surfaced mentions a clip playable mood next the placeholder proclaim "Sage", who next door to resembles Gaspar in his keenness regalia.

Chrono get going used a 32-megabit cartridge once battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese pardon of Chrono set in motion included art for the game's ending and organization counts of items in the player's status menu. Developers created the North American tab previously extra these features to the original build, fortuitously desertion in vestiges of Chrono motivate 's ahead of time increase such as the tune "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono motivate for English audiences and gave him vis--vis thirty days to work. Lacking the back up of a broadminded translation team, he memorized scenarios and looked at drafts of billboard player's guides to put dialogue in context. Woolsey far ahead reflected that he would have preferred two-and-a-half months, and blames his gruff schedule upon the prevailing attitude in Japan that games were child's toys rather than all-powerful works. Some of his enactment was cut due to tune constraints, even if he still considered the game "one of the most pleasing games I ever worked on or played." Nintendo of America censored determined dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game following two world maps and Japanese buyers who pre-ordered established holographic foil cards.

A Nintendo faculty reader poll conducted in April 2008 identified Chrono activate as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono trigger fans to unofficially remake parts of the game for the PC behind a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten little interactive cut scenes from Chrono Trigger, and Chrono get going Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by pretentiousness of a cease and withhold order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced harbor of Chrono put into action developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its liberty back that of Chrono Cross, the 1999 sequel to Chrono Trigger, to become accustomed additional players gone a version leading in the works to it. This relation included anime clip scenes created by native quality designer Akira Toriyama's Bird Studio and buzzing by Toei Animation, as well as several supplementary features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending clip scenes would illustrate subtleties to Chrono Cross. The harbor was difficult released in North America in 2001along subsequently a remake of unadulterated Fantasy IV under the package title fixed idea Fantasy Chronicles. Reviewers criticized records for outstretched load mature and an absence of supplementary in-game features.

Nintendo DS release

Main article: Chrono motivate (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono start to the Nintendo DS. Composer Yasunori Mitsuda was favorable when the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's yet a completely deep, certainly high-quality game even similar to you conduct yourself it today. I'm extremely excited in seeing what kids today think practically it as soon as they doing it." Square Enix touted the game by displaying Akira Toriyama's native art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono get going has been released on the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono start original unassailable balance and Chrono set in motion fixed Version: The Brink of Time

Chrono motivate was scored by Yasunori Mitsuda and veteran resolution Fantasy composer Nobuo Uematsu, following one track composed by both Uematsu and Noriko Matsueda. A unassailable programmer at the time, Mitsuda was sad later his pay and threatened to leave Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to make music that wouldn't fit into any standard genre...music of an imaginary world. The game's director, Masato Kato, was my near friend, and correspondingly I'd always talk in the manner of him not quite the character and the scene since going into writing." Mitsuda slept in his studio several nights, and approved sure songs, such as "Outskirts of Time", to inspiring dreams. He with suffered a difficult drive crash that drifting on the subject of forty in-progress tracks. After Mitsuda contracted stomach ulcers, Uematsu united the project to compose ten songs and finish the score. Mitsuda returned to watch the ending subsequent to the staff past the game's release, crying upon seeing the done scene.

At the time of the game's release, the number of tracks and sealed effects was unprecedented. The soundtrack spanned three discs in its 1995 billboard pressing. Square in addition to released a one-disc cutting jazz promise called "Chrono set in motion established Version: The Brink of Time" by Guido that year. In 1999, Square produced unusual one-disc soundtrack to addition the PlayStation forgiveness of the game, featuring orchestral tracks used in clip scenes. Yasunori Mitsuda furthermore composed four extra pieces for the game's extra features which weren't included on the soundtrack.

Recently, Mitsuda granted versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked in the same way as Square Enix to ensure that the Nintendo DS port's music would strong near to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing on top of 600 tributes and several lid achievement albums released on top of the internet or sold at retail. These insert era & publicize - A great compliment to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix conduct yourself in baby book albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono motivate shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in unaided two months. The game was met once substantial finishing upon freedom in North America, and its re-release upon the PlayStation as allocation of the definite Fantasy archives package topped the NPD TRSTS PlayStation sales charts for beyond six weeks. This explanation was unconventional re-released once again in 2003 as portion of Sony's Greatest Hits line. Chrono get going has recently placed extremely upon every five of multimedia website IGN's "top 100 games of every time" lists4th in 2002, 6th in to come 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono activate in "The Greatest Games of every Time" list released in April 2006, and it along with appeared as 28th on an "All-Time top 100" list in a poll conducted by Japanese magazine Famitsu the thesame year. In 2004, Chrono activate finished runner stirring to complete Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary issue named it the fifth-best SNES game.

Chrono get going garnered much critical compliment in addition to its brisk sales. Nintendo capability called it Square's "biggest game ever", citing bigger graphics, sound, and gameplay over later RPG titles. Chrono activate won merged awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. qualified U.S. PlayStation Magazine described the game as "original and agreed captivating", singling out its graphics, sound, and explanation as particularly impressive. IGN commented that "it may be filled taking into account every imaginable console RPG clich, but Chrono get going manages to stand out among the pack" considering "a [captivating] tally that doesn't say you will itself too seriously" and "one of the best videogame soundtracks ever produced". new reviewers have criticized the game's gruff length and relative ease compared to its peers. Overall, critics lauded Chrono put into action for its "fantastic yet not overly complex" story, simple but militant gameplay, and tall replay value afforded by compound endings.

Related media

Chrono start inspired several sequels and further packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: plane Bike Special, a racing game based on a minigame from the original; Chrono Trigger: air Library, featuring profiles upon characters and monsters from the game; and Chrono Trigger: Music Library, a hoard of music from the game's soundtrack. The contents of tone Library and Music Library were well along included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute indigenous video buoyancy entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named advanced Dreamers: Nusumenai Hseki. Feeling that Chrono start finished with "unfinished business", scenarist Masato Kato wrote and directed the game. open-minded Dreamers functioned as a side credit to Chrono Trigger, resolving a loose subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never time-honored an approved liberty external of Japan, even if it was translated by fans to English in April 2003. Square planned to liberty ahead of its time Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was unhappy subsequent to his deed and halted its inclusion.

Square released Chrono gnashing your teeth for the Sony PlayStation in 1999. Chrono livid is a sequel to Chrono start featuring a other setting and cast of characters. Presenting a theme of parallel worlds, the balance followed the protagonist Serge, a young guy thrust into an alternate veracity in which he died years earlier. following the support of a thief named Kid, Serge undertakings to discover the pure in back his apparent death and purchase the sedated Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo open-minded Dreamers properly", Chrono furious borrowed positive themes, scenarios, characters, and settings from innovative Dreamers. Yasunori Mitsuda moreover adapted certain songs from radical Dreamers though scoring Chrono Cross. objector Dreamers was suitably removed from the series' main continuity, considered an alternate dimension. Chrono cross shipped 1.5 million copies and was something like universally praised by critics.

There are no plans for a supplementary title, despite a assertion from Hironobu Sakaguchi in 2001 that the developers of Chrono mad wanted to create a new Chrono game. The thesame year, Square applied for a trademark for the names Chrono rupture in the associated States and Chrono Brake in Japan. However, the united States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono set in motion 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no incorporation in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his instigation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview upon February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is yet attainable if the Chrono outraged developers can be reunited. Yasunori Mitsuda has expressed amalgamation in scoring a further game but warned that "there are a lot of politics involved" similar to the series. He stressed that Masato Kato should participate in development. The February 2008 concern of Game Informer ranked the Chrono series eighth in the course of the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to look a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, afterward the purpose to either shorten Chrono put into action or create an categorically additional game based on the thesame characters, worlds, etc. These enthusiast games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A earsplitting enthusiast game set for forgiveness upon May 31st, 2009 and finished by Chrono Compendium. It was expected to be an interquel amongst Chrono get going and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a stop and refrain upon May 8th, 2009, at which point the game was 98% completed, bearing in mind abandoned a few bugs and glitches to repair in the past release.

Trivia

On the lid of both the SNES and DS release, Marle appears to be casting a fire spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. single-handedly Lucca and Magus are along with the recruitable party members skillful to cast fire magic. Also, interestingly enough, the scene depicts a snowy landscape same to the Antiquity period, which Heckran never appears in.

The excuse for this is due to the fact that the concept of art was drawn in the to the lead stages of press forward and they innovative misrepresented the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The stop Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The rare Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The magic Kingdom

To break The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The other King

The era Egg

The Fated Hour

Dream's end

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