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Chrono Trigger Guide

Chrono Trigger

Chrono put into action ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's balance follows a bureau of adventurers who travel through period to prevent a global catastrophe. Square re-released a ported report by TOSE in Japan for the Sony PlayStation in 1999, well ahead repackaged next a unquestionable Fantasy IV harbor as part of the conclusive Fantasy archives in 2001. A slightly enhanced Chrono set in motion was released for the Nintendo DS upon November 25, 2008, in North America and Japan, and went upon sale in Europe on February 6, 2009. The SNES balance was released fast upon friend territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS report was released on December 11, 2011, upon the App Store.

The improvement team of Chrono get going was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the given Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their behave on Enix's Dragon Quest series; Nobuo Uematsu, a composer for the utter Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, even though composer Yasunori Mitsuda scored most of the game before falling sick and deferring permanent tracks to Nobuo Uematsu.

Chrono set in motion established an endless amount of praise by reviewers and was commercially successful. Nintendo capacity described distinct aspects of Chrono trigger as revolutionary, including its multipart endings, plot-related sidequests focusing upon vibes development, unique battle system, and detailed graphics.

Contents[show]

Gameplay

CT fight SNES

An example of a battle from the SNES version.

Chrono start features up to standard RPG gameplay past several innovations. The artiste controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and thesame places are depicted as more attainable scaled-down maps, in which players can converse like locals to procure items and services, solve puzzles and challenges, or court case enemies. Chrono Trigger's gameplay deviates from that of standard RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. admittance in imitation of enemies on a auditorium map initiates a battle that occurs directly upon the map rather than on a cut off fight screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use living thing or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each atmosphere and foe has a positive number of hit points, and affluent attacks shorten that character's hit points, even if hit points can be restored like potions and spells. taking into consideration a playable character loses every hit points, he or she faints; if every the player's characters fall in battle, the game ends and must be restored from a before saved chapter, except in specific storyline-related battles that allow or force the artist to lose. amongst battles, the performer can equip his/her characters past weapons, armor, helmets, and garnishes that come up with the money for special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found upon arena maps, often in cherish chests. By exploring additional areas and encounter enemies, players development through Chrono Triggers story.

Chrono motivate uses an active time fight system named "Active epoch battle 2.0". Each environment can agree to doing in battle subsequent to a personal timer dependent upon the character's eagerness statistic counts to zero. magic and special subconscious techniques are handled through a system called "Techs". Techs deplete a character's magic points, and often have special areas of effect; some spells damage huddled monsters, while others can hurt enemies spread in a line. Enemies often alter positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous cooperative techniques exist. Each character receives eight personal Techs which can be used in conjunction like others' to make Double and Triple Techs for greater effect. in imitation of characters later than compatible Techs have satisfactory magic points affable to doing their techniques, the game automatically displays the combo as an option.

Chrono motivate features several new unique game-play traits, including times travel. Players have admission to seven eras of the game world's history, and following events play a part complex events. Throughout history, players find new allies, total sidequests, and search for keynote villains. epoch travel is adept via portals and pillars of roomy called "time gates", as skillfully as a period machine named epoch (Silbird in Japan). The game contains thirteen unique endings; the ending the artist receives depends upon when and how he or she reaches and completes the game's conclusive battle. The re-release of Chrono start for the DS features a further ending that can be accessed from the stop of time on endowment of the unmovable new dungeon, which then contains a additional optional unadulterated boss. Chrono set in motion then introduces a additional Game+ unconventional after completing the game, where the artist may start a additional game behind the thesame tone levels, Techs, and equipment that they over and done with the previous game with, though distinct items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: scheme and/or ending details nearly CT's scheme follow. Continue at your own risk.

Setting

Chrono start takes place in a fictitious alternate timeline of Earth. The characters have to travel through time to battle enemies, make friends, get allies, gather equipment, and come by illusion for their quest. The time periods the characters travel range from 65,000,000 B.C. at the initiation of civilization to 2300 A.D., a post-apocalyptic get older period. The party gains right of entry to the epoch known as the stop of era (represented as the year ), which allows them to travel to other period periods. The party eventually acquires a robot adept of times travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is clever to warp along with epoch periods without the party having to go through the portals located at the end of Time.

Characters

Main article: List of Chrono motivate characters

Chrono set in motion Artwork1

The cast of Chrono set in motion (excluding Magus).

Chrono start 's seven playable characters (with two of them beast optional) arrive from every other eras in the game world's history. Chrono get going begins in gift in the same way as Crono, Marle, and Lucca. Crono is characterized as a courageous minor man as soon as an amalgamation in the art of wielding katanas. Marle is a sheltered woman active within the Castle, carefree but reckless, who upon one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a pal of Crono's and a mechanical genius who wields a gun; her house is filled past laboratory equipment and machinery.

From the grow old of 2300 AD comes Robo, originally meant as "R-66Y", a robot in imitation of a willing to help and near-human personality created to urge on humans and outfitted next a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the activity as an conflict of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the stroke neighboring a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire next named Glenn; Magus turned Glenn into an anthropomorphic frog and moreover slew his pal Cyrus. Chivalrous but mired in regret, Frog dedicates his liveliness to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a disclose of exploit adjacent to the Fiends (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. under the leadership of Magus, a powerful sorcerer, they wage charge next to humanity. even if Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a epoch subsequently he used to be known as Janus, the young prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him talk to in time, and as he ages, he plots revenge against Lavos and broods on top of the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic being that harvests DNA and the Earth's dynamism for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her dad demonstrates her extra teleportation device at the Millennial Fair. in the same way as Marle volunteers to be teleported, her pendant interferes in imitation of the device and creates a times portal that she is drawn into. Crono and Lucca separately recreate the portal and locate themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, in the same way as the help of Frog, restructure chronicles to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested upon charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle urge on Crono flee, haphazardly using unusual grow old portal to flee their pursuers. on arriving in the year 2300 A.D., they eventually learn that an advocate civilization has been wiped out by a giant beast known as Lavos that appeared in 1999 A.D. The three vow to locate a way to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his links start to travel through time, assisted by Gaspar, an dated sage at the end of Time, to combination more allies, items, and guidance and approach Lavos. Their party expands to enhance Ayla and Frog. They arrive to learn that Lavos was an alien mammal that descended upon the planet millions of years in the later than and began to keep amused DNA and liveliness from all physical on it, eventually having sufficient capability to lift and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen quickness in 12,000 B.C. The Queen believed she could summon Lavos and harness its capability to reach immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be improvement throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the physical himself correspondingly that he could destroy it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but higher comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their injury and as Lavos attempts to kill them all, Crono sacrifices himself to guard everyone. Magus fails to beat Lavos, and the creature's capability causes a tsunami that destroys quickness and covers most of the world in water. The Ocean Palace next rises into the air, becoming the Black Omen, which, if not destroyed, exists in every unconventional grow old periods. The action turns to Gaspar for urge on and he gives them a device called a "Chrono Trigger" that is accomplished to replace Crono taking into account a doppelganger moments past his death. The outfit collects the valuable components for the process and travels to 2300 A.D., where upon "Death Peak" they put into action the Chrono Trigger, which takes them help to the moment in period just previously Crono is killed and swaps him for a doll that resembles him to entertain the attack, saving his life. After attainment plenty power, Crono and the others offensive Lavos and are skilled to eradicate it, suitably saving the well ahead of their world and closing all-time portals exiting throughout the land.

If Magus joined the party, he departs to search for his missing older sister, Schala.

Crono's mommy accidentally enters the become old right to use at the Fair in the past it closes, prompting Crono, Marle, and Lucca to set out in the epoch to find her while fireworks blithe going on the night sky. Alternatively, if the party used the times to rupture Lavos's outer shell, Marle will put up to her dad hang Nadia's distress at the festival and accidentally get carried away by several balloons. Crono jumps on to incite her, but cannot bring them beside to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono get going was produced by Kazuhiko Aoki while director credits were endorsed to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the final Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter innate bustling directing total Fantasy VII.

A devotee of time travel fiction, Horii fostered the theme of time travel in his general outline of Chrono set in motion afterward input from Akira Toriyama. Masato Kato next edited and completed the outline by writing the majority of the game's story, including all the endeavors of the 12000 BC era. Kato devised the system of multipart endings because he could not branch the credit out to oscillate paths. Yoshinori Kitase and Takashi Tokita later wrote various subplots. The characters of Chrono trigger were designed by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. further notable designers enlarge Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as ring graphic artists.

Early alpha versions of Chrono motivate were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta financial credit to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and other features distorted or removed from the definite releasesuch as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to question and document the game's differences, including two unused world maps, several setting sprites, and presumed further sprites for clear non-player characters. Rumors of a planned eighth atmosphere exist but are wholly unsubstantiated. However, in 2011, an out of date interview when Akira Toriyama that surfaced mentions a cut playable vibes bearing in mind the placeholder reveal "Sage", who to the side of resembles Gaspar in his rapidity regalia.

Chrono start used a 32-megabit cartridge behind battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of Chrono motivate included art for the game's ending and paperwork counts of items in the player's status menu. Developers created the North American version past calculation these features to the native build, by coincidence desertion in vestiges of Chrono put into action 's in advance enhancement such as the song "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono activate for English audiences and gave him approximately thirty days to work. Lacking the support of a objector translation team, he memorized scenarios and looked at drafts of personal ad player's guides to put dialogue in context. Woolsey well along reflected that he would have preferred two-and-a-half months, and blames his gruff schedule on the prevailing attitude in Japan that games were child's toys rather than supreme works. Some of his accomplishment was clip due to announce constraints, even though he yet considered the game "one of the most acceptable games I ever worked on or played." Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game like two world maps and Japanese buyers who pre-ordered customary holographic foil cards.

A Nintendo skill reader poll conducted in April 2008 identified Chrono put into action as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono get going fans to unofficially remake parts of the game for the PC past a 3D graphics engine. Chrono Resurrection, an try at remaking ten small interactive cut scenes from Chrono Trigger, and Chrono trigger Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by habit of a stop and give up order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced harbor of Chrono motivate developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its forgiveness since that of Chrono Cross, the 1999 sequel to Chrono Trigger, to accustom yourself additional players once a bank account leading happening to it. This version included anime clip scenes created by original tone designer Akira Toriyama's Bird Studio and breathing by Toei Animation, as skillfully as several supplementary features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtleties to Chrono Cross. The harbor was sophisticated released in North America in 2001along subsequently a remake of final Fantasy IV under the package title resolved Fantasy Chronicles. Reviewers criticized chronicles for lengthy load period and an absence of new in-game features.

Nintendo DS release

Main article: Chrono put into action (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono trigger to the Nintendo DS. Composer Yasunori Mitsuda was positive like the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's yet a categorically deep, unconditionally high-quality game even taking into consideration you put it on it today. I'm definitely enthusiastic in seeing what children today think practically it next they piece of legislation it." Square Enix touted the game by displaying Akira Toriyama's native art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono motivate has been released upon the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono get going indigenous sealed bank account and Chrono start fixed Version: The Brink of Time

Chrono start was scored by Yasunori Mitsuda and veteran unchangeable Fantasy composer Nobuo Uematsu, similar to one track composed by both Uematsu and Noriko Matsueda. A hermetically sealed programmer at the time, Mitsuda was unhappy taking into account his pay and threatened to leave Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to make music that wouldn't fit into any normal genre...music of an imaginary world. The game's director, Masato Kato, was my near friend, and hence I'd always chat taking into consideration him practically the character and the scene before going into writing." Mitsuda slept in his studio several nights, and qualified distinct songs, such as "Outskirts of Time", to inspiring dreams. He then suffered a difficult steer crash that in limbo approximately forty in-progress tracks. After Mitsuda granted front ulcers, Uematsu joined the project to compose ten songs and finish the score. Mitsuda returned to watch the ending gone the staff before the game's release, crying upon seeing the the end scene.

At the mature of the game's release, the number of tracks and hermetically sealed effects was unprecedented. The soundtrack spanned three discs in its 1995 public notice pressing. Square with released a one-disc sharp jazz pact called "Chrono start arranged Version: The Brink of Time" by Guido that year. In 1999, Square produced option one-disc soundtrack to complement the PlayStation release of the game, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda moreover composed four supplementary pieces for the game's added features which weren't included on the soundtrack.

Recently, Mitsuda contracted versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked similar to Square Enix to ensure that the Nintendo DS port's music would unquestionable close to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing exceeding 600 tributes and several lid doing albums released on top of the internet or sold at retail. These enlarge get older & make public - A tribute to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix take steps in cassette albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono get going shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in deserted two months. The game was met like substantial finishing upon release in North America, and its re-release upon the PlayStation as part of the truth Fantasy chronicles package topped the NPD TRSTS PlayStation sales charts for on top of six weeks. This report was future re-released over in 2003 as portion of Sony's Greatest Hits line. Chrono set in motion has recently placed deeply upon all five of multimedia website IGN's "top 100 games of every time" lists4th in 2002, 6th in prematurely 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono motivate in "The Greatest Games of all Time" list released in April 2006, and it afterward appeared as 28th upon an "All-Time top 100" list in a poll conducted by Japanese magazine Famitsu the same year. In 2004, Chrono motivate finished runner happening to unchangeable Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary issue named it the fifth-best SNES game.

Chrono put into action garnered much indispensable compliment in supplement to its brisk sales. Nintendo capability called it Square's "biggest game ever", citing better graphics, sound, and gameplay beyond subsequently RPG titles. Chrono set in motion won multipart awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. attributed U.S. PlayStation Magazine described the game as "original and completely captivating", singling out its graphics, sound, and credit as particularly impressive. IGN commented that "it may be filled taking into consideration all imaginable console RPG clich, but Chrono start manages to stand out in the midst of the pack" considering "a [captivating] bill that doesn't bow to itself too seriously" and "one of the best videogame soundtracks ever produced". additional reviewers have criticized the game's gruff length and relative ease compared to its peers. Overall, critics lauded Chrono trigger for its "fantastic still not overly complex" story, simple but open-minded gameplay, and high replay value afforded by fused endings.

Related media

Chrono start inspired several sequels and move forward packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: jet Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: environment Library, featuring profiles upon characters and monsters from the game; and Chrono Trigger: Music Library, a increase of music from the game's soundtrack. The contents of feel Library and Music Library were well ahead included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute indigenous video buoyancy entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named protester Dreamers: Nusumenai Hseki. Feeling that Chrono set in motion ended when "unfinished business", scenarist Masato Kato wrote and directed the game. futuristic Dreamers functioned as a side story to Chrono Trigger, resolving a aimless subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never conventional an official pardon external of Japan, even if it was translated by fans to English in April 2003. Square planned to pardon campaigner Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was sad past his decree and halted its inclusion.

Square released Chrono irate for the Sony PlayStation in 1999. Chrono enraged is a sequel to Chrono put into action featuring a other mood and cast of characters. Presenting a theme of parallel worlds, the balance followed the protagonist Serge, a pubescent boy thrust into an alternate truth in which he died years earlier. in the manner of the urge on of a robber named Kid, Serge happenings to discover the unlimited behind his apparent death and make a purchase of the deadened Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo advocate Dreamers properly", Chrono enraged borrowed determined themes, scenarios, characters, and settings from advanced Dreamers. Yasunori Mitsuda as well as adapted certain songs from ahead of its time Dreamers while scoring Chrono Cross. unprejudiced Dreamers was consequently removed from the series' main continuity, considered an alternate dimension. Chrono irritated shipped 1.5 million copies and was in relation to universally praised by critics.

There are no plans for a supplementary title, despite a pronouncement from Hironobu Sakaguchi in 2001 that the developers of Chrono incensed wanted to make a extra Chrono game. The same year, Square applied for a trademark for the names Chrono fracture in the united States and Chrono Brake in Japan. However, the allied States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono activate 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no inclusion in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his opening Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview upon February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still reachable if the Chrono outraged developers can be reunited. Yasunori Mitsuda has expressed incorporation in scoring a additional game but warned that "there are a lot of politics involved" next the series. He stressed that Masato Kato should participate in development. The February 2008 business of Game Informer ranked the Chrono series eighth in the course of the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, with the goal to either edit Chrono trigger or create an unquestionably supplementary game based upon the similar characters, worlds, etc. These fan games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A colossal lover game set for liberty upon May 31st, 2009 and ended by Chrono Compendium. It was meant to be an interquel in the company of Chrono set in motion and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a stop and desist on May 8th, 2009, at which dwindling the game was 98% completed, subsequent to abandoned a few bugs and glitches to fix previously release.

Trivia

On the lid of both the SNES and DS release, Marle appears to be casting a flame spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. without help Lucca and Magus are in the midst of the recruitable party members practiced to cast flare magic. Also, interestingly enough, the scene depicts a snowy landscape similar to the Antiquity period, which Heckran never appears in.

The excuse for this is due to the fact that the concept of art was drawn in the in advance stages of loan and they forward-looking misrepresented the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The stop Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The rare Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The illusion Kingdom

To rupture The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The further King

The period Egg

The Fated Hour

Dream's end

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