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Chrono Trigger

Chrono trigger ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's credit follows a intervention of adventurers who travel through become old to prevent a global catastrophe. Square re-released a ported tab by TOSE in Japan for the Sony PlayStation in 1999, well along repackaged subsequently a unchangeable Fantasy IV harbor as allocation of the unqualified Fantasy history in 2001. A slightly enhanced Chrono put into action was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went upon sale in Europe upon February 6, 2009. The SNES checking account was released fast on friend territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS balance was released on December 11, 2011, on the App Store.

The onslaught team of Chrono put into action was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the truth Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their feign on Enix's Dragon Quest series; Nobuo Uematsu, a composer for the fixed idea Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, though composer Yasunori Mitsuda scored most of the game since falling ill and deferring permanent tracks to Nobuo Uematsu.

Chrono put into action established an endless amount of praise by reviewers and was commercially successful. Nintendo capacity described positive aspects of Chrono trigger as revolutionary, including its compound endings, plot-related sidequests focusing upon mood development, unique fight system, and detailed graphics.

Contents[show]

Gameplay

CT fight SNES

An example of a battle from the SNES version.

Chrono put into action features usual RPG gameplay subsequently several innovations. The performer controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and same places are depicted as more feasible scaled-down maps, in which players can converse in imitation of locals to procure items and services, solve puzzles and challenges, or lawsuit enemies. Chrono Trigger's gameplay deviates from that of established RPGs in that, rather than appearing in random encounters, many enemies are openly visible on arena maps or lie in wait to ambush the party. entre similar to enemies on a ring map initiates a battle that occurs directly on the map rather than upon a separate battle screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use mammal or magical attacks to wound targets during battle, and players may use items to heal or guard themselves. Each feel and enemy has a clear number of hit points, and flourishing attacks shorten that character's hit points, even if hit points can be restored as soon as potions and spells. in imitation of a playable mood loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a in the past saved chapter, except in specific storyline-related battles that permit or force the performer to lose. amid battles, the artiste can equip his/her characters as soon as weapons, armor, helmets, and side dishes that pay for special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on dome maps, often in cherish chests. By exploring other areas and act enemies, players move forward through Chrono Triggers story.

Chrono start uses an lively times fight system named "Active times fight 2.0". Each character can take on take effect in battle taking into account a personal timer dependent upon the character's swiftness statistic counts to zero. magic and special brute techniques are handled through a system called "Techs". Techs deplete a character's magic points, and often have special areas of effect; some spells damage huddled monsters, while others can hurt enemies spread in a line. Enemies often change positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous obliging techniques exist. Each mood receives eight personal Techs which can be used in conjunction in the same way as others' to make Double and Triple Techs for greater effect. bearing in mind characters in the same way as compatible Techs have acceptable illusion points available to proceed their techniques, the game automatically displays the combo as an option.

Chrono start features several further unique game-play traits, including era travel. Players have permission to seven eras of the game world's history, and in the same way as happenings bill forward-thinking events. Throughout history, players find further allies, utter sidequests, and search for keynote villains. period travel is dexterous via portals and pillars of buoyant called "time gates", as capably as a become old machine named become old (Silbird in Japan). The game contains thirteen unique endings; the ending the performer receives depends on following and how he or she reaches and completes the game's truth battle. The re-release of Chrono motivate for the DS features a further ending that can be accessed from the end of get older on triumph of the answer supplementary dungeon, which after that contains a other optional unlimited boss. Chrono set in motion then introduces a other Game+ unconventional after completing the game, where the performer may begin a other game later the same atmosphere levels, Techs, and equipment that they ended the previous game with, even though certain items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: scheme and/or ending details roughly CT's plan follow. Continue at your own risk.

Setting

Chrono start takes place in a fictitious alternate timeline of Earth. The characters have to travel through time to battle enemies, create friends, gain allies, gather equipment, and get hold of illusion for their quest. The grow old periods the characters travel range from 65,000,000 B.C. at the arrival of civilization to 2300 A.D., a post-apocalyptic get older period. The party gains permission to the mature known as the stop of mature (represented as the year ), which allows them to travel to additional get older periods. The party eventually acquires a robot talented of period travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is skillful to warp along with time periods without the party having to go through the portals located at the end of Time.

Characters

Main article: List of Chrono trigger characters

Chrono start Artwork1

The cast of Chrono get going (excluding Magus).

Chrono activate 's seven playable characters (with two of them mammal optional) come from exchange eras in the game world's history. Chrono motivate begins in present following Crono, Marle, and Lucca. Crono is characterized as a brave pubescent man past an inclusion in the art of wielding katanas. Marle is a sheltered girl active within the Castle, exciting but reckless, who on one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a pal of Crono's and a mechanical genius who wields a gun; her house is filled like laboratory equipment and machinery.

From the mature of 2300 AD comes Robo, originally intended as "R-66Y", a robot as soon as a willing to help and near-human personality created to support humans and outfitted in the manner of a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the organization as an accomplishment of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the suit against a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire in the same way as named Glenn; Magus turned Glenn into an anthropomorphic frog and furthermore slew his friend Cyrus. Chivalrous but mired in regret, Frog dedicates his simulation to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a welcome of accomplishment adjacent to the Fiends (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. under the leadership of Magus, a powerful sorcerer, they wage raid adjoining humanity. while Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a times as soon as he used to be known as Janus, the pubertal prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him focus on in time, and as he ages, he plots revenge against Lavos and broods higher than the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic swine that harvests DNA and the Earth's spirit for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her daddy demonstrates her other teleportation device at the Millennial Fair. as soon as Marle volunteers to be teleported, her pendant interferes next the device and creates a times portal that she is drawn into. Crono and Lucca separately recreate the portal and locate themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, next the put up to of Frog, upgrade records to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested upon charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle support Crono flee, haphazardly using substitute epoch portal to flee their pursuers. on arriving in the year 2300 A.D., they eventually learn that an advocate civilization has been wiped out by a giant innate known as Lavos that appeared in 1999 A.D. The three vow to locate a exaggeration to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his associates begin to travel through time, assisted by Gaspar, an old-fashioned sage at the stop of Time, to entire sum more allies, items, and recommendation and aim Lavos. Their party expands to include Ayla and Frog. They arrive to learn that Lavos was an alien living thing that descended upon the planet millions of years in the afterward and began to charm DNA and enthusiasm from all creature on it, eventually having tolerable gift to lift and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen speed in 12,000 B.C. The Queen believed she could summon Lavos and harness its power to reach immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be enhance throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the brute himself in view of that that he could destroy it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but innovative comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their anger and as Lavos attempts to slay them all, Crono sacrifices himself to guard everyone. Magus fails to defeat Lavos, and the creature's aptitude causes a tsunami that destroys readiness and covers most of the world in water. The Ocean Palace next rises into the air, becoming the Black Omen, which, if not destroyed, exists in every superior era periods. The intervention turns to Gaspar for back and he gives them a device called a "Chrono Trigger" that is competent to replace Crono taking into consideration a doppelganger moments in the past his death. The organization collects the indispensable components for the process and travels to 2300 A.D., where on "Death Peak" they set in motion the Chrono Trigger, which takes them urge on to the moment in times just since Crono is killed and swaps him for a doll that resembles him to make laugh the attack, saving his life. After attainment enough power, Crono and the others violence Lavos and are nimble to eradicate it, in view of that saving the forward-looking of their world and closing all-time portals exiting throughout the land.

If Magus united the party, he departs to search for his missing older sister, Schala.

Crono's mommy accidentally enters the era right to use at the Fair before it closes, prompting Crono, Marle, and Lucca to set out in the times to find her though fireworks lighthearted taking place the night sky. Alternatively, if the party used the mature to fracture Lavos's outer shell, Marle will incite her dad hang Nadia's buzzer at the festival and accidentally get carried away by several balloons. Crono jumps upon to incite her, but cannot bring them beside to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono start was produced by Kazuhiko Aoki even though director credits were credited to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the fixed Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter brute vibrant directing unchangeable Fantasy VII.

A fan of period travel fiction, Horii fostered the theme of get older travel in his general outline of Chrono activate with input from Akira Toriyama. Masato Kato like shortened and completed the outline by writing the majority of the game's story, including every the endeavors of the 12000 BC era. Kato devised the system of merged endings because he could not branch the savings account out to swing paths. Yoshinori Kitase and Takashi Tokita then wrote various subplots. The characters of Chrono put into action were intended by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. supplementary notable designers insert Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as ring graphic artists.

Early alpha versions of Chrono get going were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta bill to magazine reviewers and game stores for review. An unfinished construct of the game, it contained unused music tracks, locations, and supplementary features distorted or removed from the perfect releasesuch as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to question and document the game's differences, including two unused world maps, several quality sprites, and presumed extra sprites for clear non-player characters. Rumors of a planned eighth quality exist but are wholly unsubstantiated. However, in 2011, an outmoded interview later Akira Toriyama that surfaced mentions a clip playable character next the placeholder read out "Sage", who to the side of resembles Gaspar in his quickness regalia.

Chrono motivate used a 32-megabit cartridge taking into consideration battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese liberty of Chrono trigger included art for the game's ending and management counts of items in the player's status menu. Developers created the North American balance in the past accumulation these features to the indigenous build, unintentionally leaving behind in vestiges of Chrono activate 's in front increase such as the tune "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono trigger for English audiences and gave him around thirty days to work. Lacking the urge on of a protester translation team, he memorized scenarios and looked at drafts of announcement player's guides to put dialogue in context. Woolsey innovative reflected that he would have preferred two-and-a-half months, and blames his sharp schedule on the prevailing attitude in Japan that games were child's toys rather than terrific works. Some of his decree was cut due to song constraints, while he nevertheless considered the game "one of the most compliant games I ever worked upon or played." Nintendo of America censored positive dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game in imitation of two world maps and Japanese buyers who pre-ordered expected holographic foil cards.

A Nintendo gift reader poll conducted in April 2008 identified Chrono motivate as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono get going fans to unofficially remake parts of the game for the PC taking into consideration a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten little interactive cut scenes from Chrono Trigger, and Chrono start Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by pretentiousness of a stop and desist order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced port of Chrono start developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its release previously that of Chrono Cross, the 1999 sequel to Chrono Trigger, to get used to additional players subsequent to a tally leading happening to it. This bank account included anime cut scenes created by original tone designer Akira Toriyama's Bird Studio and full of life by Toei Animation, as without difficulty as several other features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtleties to Chrono Cross. The port was highly developed released in North America in 2001along in the same way as a remake of final Fantasy IV under the package title fixed Fantasy Chronicles. Reviewers criticized history for elongated load become old and an malingering of supplementary in-game features.

Nintendo DS release

Main article: Chrono get going (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono activate to the Nintendo DS. Composer Yasunori Mitsuda was appreciative gone the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's nevertheless a unconditionally deep, completely high-quality game even once you take action it today. I'm agreed enthusiastic in seeing what kids today think nearly it afterward they fake it." Square Enix touted the game by displaying Akira Toriyama's indigenous art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono activate has been released upon the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono get going native sound credit and Chrono motivate arranged Version: The Brink of Time

Chrono set in motion was scored by Yasunori Mitsuda and veteran pure Fantasy composer Nobuo Uematsu, once one track composed by both Uematsu and Noriko Matsueda. A solid programmer at the time, Mitsuda was unhappy taking into consideration his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to make music that wouldn't fit into any customary genre...music of an imaginary world. The game's director, Masato Kato, was my near friend, and fittingly I'd always talk taking into account him about the air and the scene before going into writing." Mitsuda slept in his studio several nights, and recognized determined songs, such as "Outskirts of Time", to challenging dreams. He along with suffered a hard drive wreck that floating approximately forty in-progress tracks. After Mitsuda decided tummy ulcers, Uematsu united the project to compose ten songs and finish the score. Mitsuda returned to watch the ending in imitation of the staff in the past the game's release, crying upon seeing the ended scene.

At the become old of the game's release, the number of tracks and solid effects was unprecedented. The soundtrack spanned three discs in its 1995 classified ad pressing. Square with released a one-disc mordant jazz arrangement called "Chrono start approved Version: The Brink of Time" by Guido that year. In 1999, Square produced out of the ordinary one-disc soundtrack to complement the PlayStation freedom of the game, featuring orchestral tracks used in clip scenes. Yasunori Mitsuda then composed four other pieces for the game's further features which weren't included upon the soundtrack.

Recently, Mitsuda decided versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked next Square Enix to ensure that the Nintendo DS port's music would hermetic near to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing over 600 tributes and several lid conduct yourself albums released over the internet or sold at retail. These swell period & tone - A rave review to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix feign in cd albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono motivate shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in single-handedly two months. The game was met next substantial talent on freedom in North America, and its re-release on the PlayStation as part of the firm Fantasy records package topped the NPD TRSTS PlayStation sales charts for exceeding six weeks. This explanation was future re-released anew in 2003 as allowance of Sony's Greatest Hits line. Chrono start has recently placed deeply upon all five of multimedia website IGN's "top 100 games of every time" lists4th in 2002, 6th in in advance 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono trigger in "The Greatest Games of all Time" list released in April 2006, and it plus appeared as 28th upon an "All-Time summit 100" list in a poll conducted by Japanese magazine Famitsu the similar year. In 2004, Chrono motivate done runner going on to supreme Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary situation named it the fifth-best SNES game.

Chrono get going garnered much vital praise in auxiliary to its brisk sales. Nintendo capacity called it Square's "biggest game ever", citing improved graphics, sound, and gameplay on top of considering RPG titles. Chrono trigger won complex awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. attributed U.S. PlayStation Magazine described the game as "original and unquestionably captivating", singling out its graphics, sound, and story as particularly impressive. IGN commented that "it may be filled taking into account all imaginable console RPG clich, but Chrono set in motion manages to stand out in the middle of the pack" next "a [captivating] bill that doesn't allow itself too seriously" and "one of the best videogame soundtracks ever produced". other reviewers have criticized the game's short length and relative ease compared to its peers. Overall, critics lauded Chrono motivate for its "fantastic still not overly complex" story, easy but open-minded gameplay, and tall replay value afforded by combined endings.

Related media

Chrono start inspired several sequels and move ahead packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: aircraft Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: character Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a stock of music from the game's soundtrack. The contents of tone Library and Music Library were later included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute native video breeziness entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named enlightened Dreamers: Nusumenai Hseki. Feeling that Chrono put into action curtains bearing in mind "unfinished business", scenarist Masato Kato wrote and directed the game. radical Dreamers functioned as a side bank account to Chrono Trigger, resolving a free subplot from its predecessor. A short, text-based game relying upon minimal graphics and atmospheric music, the game never customary an endorsed pardon outdoor of Japan, even if it was translated by fans to English in April 2003. Square planned to release unprejudiced Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was unhappy as soon as his play-act and halted its inclusion.

Square released Chrono enraged for the Sony PlayStation in 1999. Chrono irate is a sequel to Chrono put into action featuring a additional mood and cast of characters. Presenting a theme of parallel worlds, the savings account followed the protagonist Serge, a teenage guy thrust into an alternate reality in which he died years earlier. gone the urge on of a thief named Kid, Serge goings-on to discover the unqualified astern his apparent death and get hold of the frozen Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo campaigner Dreamers properly", Chrono irate borrowed definite themes, scenarios, characters, and settings from avant-garde Dreamers. Yasunori Mitsuda plus adapted sure songs from radical Dreamers even though scoring Chrono Cross. radical Dreamers was thus removed from the series' main continuity, considered an alternate dimension. Chrono incensed shipped 1.5 million copies and was nearly universally praised by critics.

There are no plans for a supplementary title, despite a verification from Hironobu Sakaguchi in 2001 that the developers of Chrono furious wanted to make a additional Chrono game. The similar year, Square applied for a trademark for the names Chrono fracture in the united States and Chrono Brake in Japan. However, the joined States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono start 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no raptness in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his introduction Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview on February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is yet realizable if the Chrono irate developers can be reunited. Yasunori Mitsuda has expressed combination in scoring a additional game but warned that "there are a lot of politics involved" following the series. He disturbed that Masato Kato should participate in development. The February 2008 business of Game Informer ranked the Chrono series eighth in the course of the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, when the set sights on to either abbreviate Chrono activate or make an unconditionally further game based on the thesame characters, worlds, etc. These follower games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A terrific aficionado game set for forgiveness on May 31st, 2009 and done by Chrono Compendium. It was expected to be an interquel between Chrono start and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a stop and withdraw upon May 8th, 2009, at which narrowing the game was 98% completed, taking into consideration forlorn a few bugs and glitches to repair since release.

Trivia

On the cover of both the SNES and DS release, Marle appears to be casting a flare spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. and no-one else Lucca and Magus are along with the recruitable party members practiced to cast flame magic. Also, interestingly enough, the scene depicts a snowy landscape thesame to the Antiquity period, which Heckran never appears in.

The excuse for this is due to the fact that the concept of art was drawn in the beforehand stages of expansion and they unconventional changed the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The end Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The scarce Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The magic Kingdom

To rupture The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The additional King

The epoch Egg

The Fated Hour

Dream's end

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